Crusader Kings III

Crusader Kings III

Lifestyles Improved
83 Comments
niardra Jul 4 @ 10:35pm 
The pinned thread mentions this is compatable with AGOT but needs the "Lifestyles improved for AGOT" mod, which currently causes bugs and looks like the mod hasn't been updated in a long time.
LadyLisel Jun 11 @ 2:53pm 
Is this mod compatible with the AGOT-mod?
Hdrote  [author] May 26 @ 8:28pm 
And if I remember correctly, I restricted one or two of the ones I just mentioned to landed characters only.
Hdrote  [author] May 26 @ 8:23pm 
I think it’s not so bad, especially (1)AI can take advantage of it(especially with other mods that make AI more active) and (2)intrigue is really bad against foreign administrative governments which don’t collapse no matter how many rulers you kill, (3) it becomes more and more focused on vassal rebellion management as the game progresses which requires a lot of schemes because you have a lot of vassals.

There’s one under schemer that requires only two investments(otherwise I felt the player gets stuck on 1 scheme for way too long).
And then there are 2 more at the very bottom before lifestyle trait(there isn’t really any other bonus the would fit the particular perk).
And another one in the middle of torturer lifestyle tree(so all the schemes wouldn’t be in a single tree).
And then there’s one under stewardship but that requires you to spent time on the stewardship focus(this one also exists so all the +schemes wouldn’t be in one place)
finallyciv May 26 @ 2:31am 
I really like your mod, but I think Intrigue is overpowered because it gives you access to so many schemes in such a short amount of time.
Hdrote  [author] May 15 @ 6:26am 
@Gef Thanks! And ofc, I’m always happy to explain to the best of my abilities ;)
If Roads to Power had come before Tours and Tournaments it would probably be quite feasible.
Gef May 14 @ 9:55pm 
@Hdrote Okay, fair. I only have a very superficial understanding of modding so I didn't know. But the fact that contract schemes are actually travels sounds funny and sad at the same time.
Thank you again for the updates! I really like your improvements.
Hdrote  [author] May 14 @ 9:38pm 
@Gef It would be so incredibly hard to pull off that it might as well be impossible.
Contract schemes utilise the travel mechanic from Tours and Tournaments which almost certainly doesn’t support that kind of thing. Also, I can imagine it being extremely unstable, either not working half the time or causing a lot of unforeseen problems. Not to even mention compatibility issues.
Gef May 14 @ 11:03am 
Is it possible to somehow mod the ability to take on more than one contract scheme at a time as landless and make it unlockable through perk trees or is there no way to do that?
Hdrote  [author] May 14 @ 5:18am 
For those interested in my projects for other strategy games, I'm currently making an overhaul for Rome TW Remastered. It's not out yet but I'm pretty far in development and will post updates here: https://steamcommunity.com/workshop/filedetails/discussion/2894656940/595148973628480343/
For now it only includes a teaser about features but more information will be provided in the near future.
天漢烈王 May 13 @ 5:47pm 
Thank for your hardwork,sir
Gef May 13 @ 1:18pm 
Thank you so much for your work! Makes perk trees much better!
Hdrote  [author] May 13 @ 12:54pm 
@Shirohige @tatum.thibault Updated! I didn't touch or move around Khans of the Steppe modifiers because I haven't had the time to properly try out the new DLC. There will probably be another update tomorrow that will tweak some things but so far everything seems to work.
Shirohige May 13 @ 3:28am 
I am really looking forward for the update. Really love your mod and approach on making everything useful. Keep up the good work :)
tatum.thibault May 12 @ 2:02pm 
@Hdrote you're my hero
Hdrote  [author] May 12 @ 12:41pm 
@tatum.thibault Sorry about the more than week long delay
I expect to release the update in about 24 hours of making this post. Everything almost done, just need to redo the wanderer lifestyles and check for some bugs.
tatum.thibault May 10 @ 7:38pm 
begging and praying and pleading for an update
Hdrote  [author] May 1 @ 8:55am 
@Tojax The AGOT patch will definitely get updated; if not by tony_sm then by me. Same with the standalone EK2 version(that one has become incredibly outdated and requires a complete remake).
At the moment I'm still setting up my new gaming PC and haven't tried out the new DLC yet but I hope to release an update for vanilla by the end of the week and follow up with AGOT patch soon afterwards.
Tojax May 1 @ 7:57am 
any chance for update on AGOT compatibility mod? or are you not involved in that one?
all military traits can't level
Hdrote  [author] Apr 11 @ 11:13pm 
@ColoradoBMR @monnoboy Thanks for the confirmations! As expected, the last few game updates have focused on visual aspects so this mod shouldn't be affected. At the moment I'm focusing on other games but I will update this and all my other mods after Khans of the Steppe releases.
monnoboy Apr 11 @ 9:47pm 
Still works fine for me as of 4/11/25. No crashes or bugs encountered on my part even with my other 33 mods installed.
ColoradoBMR Mar 16 @ 10:20am 
@Yeetus The Mighty - I've had no issues with it. Seems to be working fine.
Yeetus The Mighty Mar 15 @ 11:05am 
Is this still working with the new update?
Hdrote  [author] Mar 6 @ 9:37am 
@DrewJersey7 If you meant compatible with existing save games, yes it is
DrewJersey7 Mar 5 @ 2:06pm 
Is this save capable?
Hdrote  [author] Feb 19 @ 8:48am 
@Crimsonlady34 Thanks for the feedback and notifying me about the issue! Just updated, the trait should no longer be missing
Crimsonlady34 Feb 19 @ 5:38am 
Absolute banger of a mod, is another one of my core mods nowadays; just wanted to mention that the "Diplomat" trait obtained from the lifestyle perk of the same name, in-game, pops up as a (?) and does nothing. This might be due to the line of code that boost initial Legitimacy being changed since this mod was updated. Everything else works great tho, thanks!
Zularmas Dec 10, 2024 @ 1:20am 
Great mod and sorely needed! You are doing the lord's work sir - thank you!
Hdrote  [author] Nov 30, 2024 @ 11:42pm 
@TheBrightSideOfMoon No, the only things this mod edits are Lifestyle trees and Lifestyle traits (the ones you get at the end of the Lifestyle trees).

Any mod that adds titles/nicknames is compatible. Since all the tags are the same as in vanilla, even mods that check if you have chosen a particular lifestyle perk or have a certain trait work as intended:

Say a nickname mod checks for the Theologian trait. Since I use the same trait tag as in vanilla, the game treats modded Theologian trait = vanilla Theologian trait. As such, the nickname mod would be completely unaffected by my mod.
TheBrightSideOfMoon Nov 30, 2024 @ 10:12pm 
does this mod add titles/nickname?
Hdrote  [author] Nov 30, 2024 @ 9:24pm 
Should be the same as in vanilla, I didn’t touch the education traits. The prowess ones are:
education_martial_prowess_1
education_martial_prowess_2
education_martial_prowess_3
education_martial_prowess_4

https://ck3.paradoxwikis.com/Console_commands#Trait_IDs
TheFatController Nov 30, 2024 @ 5:29pm 
Hey just wondering, what would the lifestyle education ids be named? i tried prowess, but it said invalid
Hdrote  [author] Nov 25, 2024 @ 8:22am 
For those wondering, still works with 1.14.1 but I haven’t yet implemented the changes that came with it(PDX moved around some stuff). Planning on implementing them when I update for West Slavic Attire later this month(so either 27.11 or 28.11)
Hdrote  [author] Nov 9, 2024 @ 2:07am 
Updated to 1.14.0.2, and added some changes to the new lifestyles
Hdrote  [author] Nov 8, 2024 @ 9:47pm 
@Yeetus The Mighty Unless I missed something, it should work without any problems. The new DLC and update doesn't seem to touch any of the original 5 lifestyle types.
I'm also working on improvements for the 3 new lifestyles so they feel less boring
Yeetus The Mighty Nov 8, 2024 @ 2:33pm 
Does it still work for 1.14?
tony_sm Sep 30, 2024 @ 6:52am 
Thanks @Hdrote!!!! Great idea!!!! :)
Hdrote  [author] Sep 29, 2024 @ 11:46pm 
I'm guessing the requests for 1.12.5 are users of Lifestyles Improved For AGOT by tony_sm.

I have now released a seperate, reverted version of this mod that should work with Lifestyles Improved For AGOT. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3340454210
daeron the daring Sep 29, 2024 @ 7:42pm 
also looking for the 12.5 version so I can keep using it for AGOT!
[SsT] Paradigmed Sep 29, 2024 @ 12:59pm 
To stay on 12.5 for AGOT would we need to manually download the earlier version of this? Or will the compatch manage it?

Sounds like it was a rewrite so I'd imagine we need to revert - anyone happen to know where earlier version would be available?
Hdrote  [author] Sep 29, 2024 @ 11:03am 
This mod is now updated for v.1.3. and Roads to Power! I had to remake the whole mod from scratch because the DLC had more or less broken everything.

This new version hasn't yet been tested out as extensively as I would like it to be but everything seems function. If anyone runs into any problems, let me know.
I am also open to suggestions for balance changes, especially concerning the new mechanics (adventurer lifestyle trees and scheme overhaul)
Meisterstratege für Arme Sep 27, 2024 @ 3:46am 
Awesome, unfortunately I'm holding off on a playthrough until most of my mods update ;-)
Hdrote  [author] Sep 27, 2024 @ 1:23am 
@Meisterstratege für Arme Yes, I will try to get out an update before 30.09., same is true for my other CK3 mods.
At the moment I haven't tried out the new DLC so any feedback about improving the new Adventurer Lifestyles is appreciated!
Meisterstratege für Arme Sep 25, 2024 @ 8:53am 
Are you planning an update for Roads to Power?
Hdrote  [author] Aug 16, 2024 @ 9:43am 
@Das Faux I might create a compatibility patch that would bring the More Lifestyles bonuses to a similar level as those from my mod but no promises. Will probably get back to mod creation for CK3 some time around mid September before Roads to Power releases.
Ziege Aug 14, 2024 @ 11:32pm 
Will there ever be a more lifestyles version?
tony_sm Jul 25, 2024 @ 10:52am 
Fog of War + Lifestyles Improved here's the compatch :) https://steamcommunity.com/sharedfiles/filedetails/?id=3296028022 @Xinkling It was the complete opposite. The added trees are just fine. Both mods hit every perk on every tree. I had to edit every perk
Hdrote  [author] Apr 17, 2024 @ 7:43am 
For those playing Elder Kings 2, I have now released a seperate version of my mod that is compatible! It can be found under collections.
I made a few tweaks but most of the trees are really similar to this mod. I also improved the EK2 "Plunderer" tree and gave bonuses for mastering the magic trees
Hdrote  [author] Mar 29, 2024 @ 2:45am 
"Fog of War" also edits the vanilla lifstyle trees (or at least their files) so it likely was the mod that caused my mod to be overwritten. Try with the corrected load order and let me know how it works out for you.
I have tested "More Lifestyles" by Askil and with the proper load order both mods were compatible so "Fog of War" might work as well.
Xinkling Mar 28, 2024 @ 8:41pm 
Oh my goodness. It's the inverse? Well, that definitely helps. Thank you!

I'm 50% sure fog of war may have been the problem (extra trees possibly causing conflict?) - I'll let you know if removing it fixes it!