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There’s one under schemer that requires only two investments(otherwise I felt the player gets stuck on 1 scheme for way too long).
And then there are 2 more at the very bottom before lifestyle trait(there isn’t really any other bonus the would fit the particular perk).
And another one in the middle of torturer lifestyle tree(so all the schemes wouldn’t be in a single tree).
And then there’s one under stewardship but that requires you to spent time on the stewardship focus(this one also exists so all the +schemes wouldn’t be in one place)
If Roads to Power had come before Tours and Tournaments it would probably be quite feasible.
Thank you again for the updates! I really like your improvements.
Contract schemes utilise the travel mechanic from Tours and Tournaments which almost certainly doesn’t support that kind of thing. Also, I can imagine it being extremely unstable, either not working half the time or causing a lot of unforeseen problems. Not to even mention compatibility issues.
For now it only includes a teaser about features but more information will be provided in the near future.
I expect to release the update in about 24 hours of making this post. Everything almost done, just need to redo the wanderer lifestyles and check for some bugs.
At the moment I'm still setting up my new gaming PC and haven't tried out the new DLC yet but I hope to release an update for vanilla by the end of the week and follow up with AGOT patch soon afterwards.
all military traits can't level
Any mod that adds titles/nicknames is compatible. Since all the tags are the same as in vanilla, even mods that check if you have chosen a particular lifestyle perk or have a certain trait work as intended:
Say a nickname mod checks for the Theologian trait. Since I use the same trait tag as in vanilla, the game treats modded Theologian trait = vanilla Theologian trait. As such, the nickname mod would be completely unaffected by my mod.
education_martial_prowess_1
education_martial_prowess_2
education_martial_prowess_3
education_martial_prowess_4
https://ck3.paradoxwikis.com/Console_commands#Trait_IDs
I'm also working on improvements for the 3 new lifestyles so they feel less boring
I have now released a seperate, reverted version of this mod that should work with Lifestyles Improved For AGOT. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3340454210
Sounds like it was a rewrite so I'd imagine we need to revert - anyone happen to know where earlier version would be available?
This new version hasn't yet been tested out as extensively as I would like it to be but everything seems function. If anyone runs into any problems, let me know.
I am also open to suggestions for balance changes, especially concerning the new mechanics (adventurer lifestyle trees and scheme overhaul)
At the moment I haven't tried out the new DLC so any feedback about improving the new Adventurer Lifestyles is appreciated!
I made a few tweaks but most of the trees are really similar to this mod. I also improved the EK2 "Plunderer" tree and gave bonuses for mastering the magic trees
I have tested "More Lifestyles" by Askil and with the proper load order both mods were compatible so "Fog of War" might work as well.
I'm 50% sure fog of war may have been the problem (extra trees possibly causing conflict?) - I'll let you know if removing it fixes it!