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the master ritualist states adept at rituals and positive wording. So I was just confused with that section that perhaps it was meant to be better.
however going back and reading the main description I think your right
They are terrible smiths and have a -3 to smithing so Im curious if this was a typo when adding both traits or if it was intended.
Thank you again for this amazing mod!!!
-) cap only
-) limited rec 3
-) AND size 6
Meh! They probably could have acutally used a buff considering you only get small amounts of them and Kislev is not exactly on the top of the power curve.
That#s quite a nerf. conserning buffing them and halfing their damage output / attacks per tile. If this is necessary for thematic reasons maybe a few stat boost would be in order to compensate at least some of this massive nerf?
I suppose you could also ask the creator of DE, perhaps they'd be interested in doing that work.
Great work with mod! Really appreciate the work you're putting in. Unfortunate that a host's mistake is making the update painful when it absolutely didn't need to be with the static versions available. I'd consider making the note on this bold and highlighting it even more in the mod description, maybe even bringing attention to actually confirming the correct dm file is loaded in the lobby. The annoying thing is that the host claimed they had loaded the static version.
I doubt the game would be ruined but as I say it's hard to predict everything that will go wrong with events because they're complex and loads of them will have shifted IDs, forgotten they've already fired the maximum number of times, and so on.
I used Gift Of Reason on Bonebreaker Rat Ogre and made it my prophet. However, a Bonebreaker Warlord lost its mount, which led to him uuuuuuh... claiming the prophet as his new mount.
I wonder how this will affect the Arena.
The Amber Wizard Lord's description covers this.
Also the Amber Wizard Lord (17445) doesn´t have a rider + mount, it is just one unit (which is cool if he is supposed to be a heavy thugg).
#noremount has nothing to do with the warsphinx. It's for commanders.
#mountiscom also has nothing to do with the warsphinx. It's for the mounts of commanders that are also supposed to be treated like commanders, which is pretty exclusively the province of pretenders with divine mounts.
#regainmount doesn't do anything on troops.
I don't really need suggestions on how to mod things. I'm an experienced modder and if I need help working out how to do something I haven't done before I have other experienced modders I can ask.
Regarding the fire breath, the riders have fire res 5. This could probably be increased. I can take a look.
If there's no solution with the rider system, then I'd not use it. Some vanilla units have the "#regainmount" to immediately get back one or multiple mounts (Royal Mallqui), but I don't think I've observed one where this would apply to the rider.
I did notice that "#mountiscom" exists! Maybe this allows the mount to exist even after its rider is lost? I'm not sure whether the rider also needs to be a commander, but this would solve the issue.
Suggestions noted. What did the rider of the warsphinx die to? They should, generally, not get hit very often and almost never get killed before all the non rider crew are killed.
My suggestions would be:
- Not using the Dom6 mounts system for the unit.
- Not having riders.
- If possible, treating the Warsphinx as the "rider" and the skeletons as the mount so they could be lost and reacquired. Though as I understand it, then the skeleton would always be hit first.
It isn't possible to use the mounted system and have the mount regain its riders.
To cross a non frozen river connection you need to have all your troops and commander either floating, flying, amphibious (or poor amphibious), or swimming.
Sailing doesn't help, though sailing might allow you to get there via full water provinces if they border.
Or you could use magic movement via spells to get past that connection.
I am totally lost as to how to cross any body of water that isnt frozen and feel dumb. ive searched everywhere online and no answer so I have no idea what im doing wrong.
Is there somthing im missing?
Thank you for your time.
So if you start with an aspiring champion there is a ~50% chance they'll turn into a spawn eventually, along the path to Daemon Prince.