Rain World

Rain World

Sacred Garden
28 Comments
Faulted Nova Jul 26 @ 7:37pm 
and the fact that its a mod
Faulted Nova Jul 26 @ 7:37pm 
@TopFan take a close look at the upload date of this mod
TopFan Jun 19 @ 3:14am 
Karma flowers are not just plants, and they cannot be grown on a farm. See "The Watcher" DLC.
VerdeBlue Dec 30, 2024 @ 4:59pm 
Doesn't seem like too much at first, since the middle path is overly dull and straightforward. While I like the idea of a fairly-lit place littered with stealthy enemies, the lack of prey animals other than a few centipedes further dampers my suspension of disbelief.

That said, there's some neat lore for why the architecture is what it is. The region being partially flooded in Rivulet's time (though some bubble weed shouldn't ripen underwater) makes this region stick out, despite its faults.
Angmare Nov 18, 2024 @ 8:20am 
I just finished exploring the region and I want to give my feedback as a sort of appreciation of the work.
Some parts feel repetitive, and the region itself seems a bit small for all the variety it offers (which is nice to have), and it makes it kind of cramped.
Yet it was fun! I think the lighting and the ambience are very nice and intriguing. And there are some evil lizard choices there, but I loved it because it felt natural, lively and somewhat challenging but in a very manageable way. Also, I really liked the top part of the region. The crawlways are blended in a very good way. Food is not a concern, travelling through that region is easy enough in that regard and the connections make it worth even more.
It's not my favourite modded region, I'll be honest. But I enjoyed the experience, and once again, the lighting and the ambience are excellent. Sacred Gardens definitely have their place in my RW configuration.
Thank you T-Can for your efforts and for sharing! Wish you the best!
H2O Jul 23, 2024 @ 10:45am 
i love the region, but idk if its just me, but while in the region, every time i enter a pipe, the game "freezes" until the slugcat exits the pipe, basically time stops while traveling in a pipe, and idk if its related but when going to the hallowed grotto entrance, my game actually gets stuck, cant even exit the menu or anything, is it normal or an incompatibility or something?
KittyCatRules May 30, 2024 @ 6:01am 
I really enjoyed the playthrough as Survivor while I was exploring this region completely. There're no unreachable places while the difficulty curve is reasonable, especially the part with Miros Birds. With enough space to hide in I was able to sneak through them smoothly without constantly dying due to long time exposure to the open space, which can be really upsetting to me sometimes.:papyrus:
riley_ Feb 8, 2024 @ 5:11pm 
at the time of writing this i'm actively playing through the region as saint in an expedition to quickly get to silent construct. so far it's fairly enjoyable, though a bit cramped considering the sheer number of creatures
Pomogite Jan 5, 2024 @ 12:46am 
Amazing region! Really suits the game and looks natural, which I adore, and it's so fun to explore it. And the eerie ambience really suits it.. amazing work!!
T-Can  [author] Dec 6, 2023 @ 3:32pm 
It's SC
Dunkydoggo Dec 5, 2023 @ 5:11pm 
what the region code name
T-Can  [author] Nov 17, 2023 @ 11:31pm 
@Lolight2, thanks for playing through it and making a video, I'll put it up on the workshop page!
Lolight2 Nov 17, 2023 @ 9:01pm 
Heya! I made a video exploring this region :)
https://www.youtube.com/watch?v=Jm3EPaNmcmQ
At first I was a little confused on what the region was about, but as I kept going and grabbed the pearl I realized that it is really well thought out! I really liked it! :D
Feel free to use the video for the workshop page if you want! :rwslugcat:
T-Can  [author] Nov 17, 2023 @ 2:06pm 
@alividlife could you send me your exception log so i can try to decipher it
alividlife Nov 16, 2023 @ 10:15pm 
Having a bit of trouble getting remix menu to finalize the "index map" portion of ...the remix thingy...

Does this work alongside Expanded Outskirts, Diverse Shelters for others? Wondering if there might be some fighting with those, then again it might be something else altogether. The log isn't very helpful.
T-Can  [author] Nov 16, 2023 @ 7:46pm 
ayyy thanks!
Manostio Nov 16, 2023 @ 7:36pm 
This region is sick, it was awesome play testing it and seeing it come to the work shop!:ccknight::8bitheart:
I_Shit_In_The_Sink Nov 16, 2023 @ 8:06am 
@T-Can, thank you! This region is fire! Like dude, I love it! :steamthumbsup:
T-Can  [author] Nov 15, 2023 @ 3:10pm 
@Pixel, the entrance to the new rooms is located in SU_A39, it doesn't go to a gate immediately
I_Shit_In_The_Sink Nov 15, 2023 @ 11:37am 
am I the only one who can't find the karma gate to this region? I looked at all outskirts rooms and I found nothing, can somebody please tell me in which room of outskirts is the entrance is in case I missed something?
Beleth Nov 15, 2023 @ 12:05am 
Awesome region! I really like the paths and shapes of the yellow/orange lizards areas really feels like a perfect fit for their movements. I noticed the “token” tracker seems blank, not sure if it doesn’t have one or I’ve got some mod reordering to do. If anyone is wondering it works with Expanded Outskirts and it’s entrance has no conflict, really like where it is, one my favorite areas to chill in Outskirts.
T-Can  [author] Nov 14, 2023 @ 7:18pm 
@playerSplatoon3, could you dm on discord so we can talk about this in more detail, my discord account is tcan_
Burnsy Nov 13, 2023 @ 4:11pm 
A special strain of flower grown under artificial lights? Sounds dank.
Sleepless™ Nov 13, 2023 @ 11:17am 
the region looks really cool too
Sleepless™ Nov 13, 2023 @ 11:16am 
I like that its a shortcut from Outskirts to Shaded Citadel but I feel like it just makes the game too easy
Blazing Skies Endless Winds Nov 13, 2023 @ 12:05am 
this look real cool :steamthumbsup:
Tat011 Nov 12, 2023 @ 3:56pm 
It's Sacring time!
Lur Nov 12, 2023 @ 3:48pm 
Good stuff dude!