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报告翻译问题
When I had 2 players, Pottery would usually be fully completed in 1 turn. With 12 players, I've gotten up to every ancient era tech researched in 1 turn, but most of the time it's Pottery through Astrology that's completed (Ordered top to bottom per column). Earlier players (1,2,3) research more and later (10,11,12) research less, but this is highly variable and the amount of science seen put into a tech (when not fully completed) doesn't seem like multiples of its supposed yield (2.5).
I did give them a snow/tundra starting bias.
The problem is that there's so few tundra and snow tiles on a standard map that it doesn't matter. So I made the civ agnostic to Tundra and Snow, because those tiles suck anyways, and revised the design so it is not dependent on this horrible terrain that I couldn't get the damn civ to spawn on anyways. Sorry.
If I seem snippy about it, it's because everyone asks me to do this. It gets old.
9 times out of 10 they spawn in the middle of the map, 2 of those times were in a desert. Just saying it feels weird to play as an arctic civ in the middle of the map instead of the top/bottom.
I saw that they have a bias to coast, but wouldn't it make sense to also give them a bias to snow/tundra too? Maybe forcing them to spawn on snow coast or tundra coast every game?
In comparison Vietnam already gets +1 movement and +5 combat on tundra forest. (I've been play testing on Scrambled Arctic Ocean + Apocalypse). Vietnam on top of that has the ability to plant forest in medieval which makes her no-stress to play on the Arctic...seems unfair.
The Thule really are my favourite mod civ in Civ VI by far (and all their leaders) so I'm gonna have to dust off my copy of Civ VI and play test on one of my maps: Scrambled Antarctica me thinks
http://www.alaskool.org/native_ed/historicdocs/people_of_kauwerak/kauwerak.htm
That makes him an interesting leader to play with!