Victoria 3

Victoria 3

[1.7 Big Update!] Historically Accurate Randomize Farming Yields
79 Comments
[ATK] Bam 肉 Feb 28 @ 7:13am 
I have no doubt that this mod influenced the implementation of harvest conditions in Vanilla.
Rossoserous Feb 21 @ 4:53am 
is tthis 1.8 compat or doesit not work since the food update?
VagrantHero Jan 26 @ 10:56am 
epic mod
dinosaur Dec 12, 2024 @ 9:24pm 
also fish are way better in this mod because they represent a more consistent source of food that isn't affected by harvest shortages
Herold II Nov 25, 2024 @ 3:49pm 
Or just use the Encourage Agricultural degree
Herold II Nov 25, 2024 @ 3:35pm 
@yeehaw All you have to do is build some rice farms early on in the game or puppet someone and use them as your bread basket
yeehaw Sep 25, 2024 @ 12:08pm 
yeah japan is nearly unplayable, SOL rocks up/down so much that its inevitable at least 1/3rd of your pop becomes radicals and you suffer endless turmoil
dinosaur Jul 31, 2024 @ 8:20pm 
I will say Krakatoa might be double counted in the mod - it already decreased farming yields in that time period. Might be better to replace it with just extra variation for that year? Not sure tbh
captain5555555555  [author] Jul 28, 2024 @ 9:57pm 
I've thought about it and im split on Krakatoa + a -40% debuff being a bug or mechanics working as intended. You do have to be very unlucky to get both at the same time
dinosaur Jul 22, 2024 @ 4:04pm 
that just sounds like fun to me, good excuse to get corn laws
lucent Jul 19, 2024 @ 1:44am 
Don't play Japan with this mod, because when Krakatoa errupts you can also get another -60% crop modifier which adds up to 90%, I reached legit 1.0 Standard of Living and the whole country starved to death in 2 months. As Joseph.C said I think this mod isn't good without a storage system.
Joseph.C Jul 15, 2024 @ 2:12pm 
In fact, I don't think this is a good idea, because Victoria 3 has no storage system, and all agricultural output is average. If their output changes greatly within a year, people will starve to death in half a year, and in the other half a year, agricultural products will be unsalable - all because no one has learned to store these foods.
captain5555555555  [author] Jun 25, 2024 @ 6:04pm 
Big update just posted, fixes crashing from icon as well as add the new feature of having effects across a strategic region. If you are still crashing unsubscribe wait a moment, then resubscribe to mod to refresh files.

If you still get a crash from hovering over a pink face icon that could be from another mod. 1.7 severely broke a lot of different mods because some folders were renamed.
Toucan Jun 25, 2024 @ 4:33pm 
Still getting the crash when hovering the icon :(
captain5555555555  [author] Jun 25, 2024 @ 11:36am 
The crashing issue was identified and should be fixed!
Magic Cat o((>ω< ))o Jun 25, 2024 @ 5:25am 
I'm pretty sure this isn't compatible with 1.7, the icons on the states show the error image (the :o face thing) and when I hover over them the game crashes, I just tested with a quick game with just this mod. The game log is just filled with: Script system error! Error: add_modifier effect [ name: object 'modifier_HARF_neg_65' not found in script database ] Script location: file: common/on_actions/HARF_on_action.txt line: 40
captain5555555555  [author] Jun 24, 2024 @ 10:31pm 
The mod is already 1.7 compatible and has a big update almost finished!
Evan Jun 24, 2024 @ 3:19pm 
Hey guys - is this mod dead or just waiting for 1.7 update?
captain5555555555  [author] Jun 14, 2024 @ 3:52pm 
@Gracchus I have been struggling to get that working for months now and would very much appreciate it!!!
Gracchus Jun 10, 2024 @ 2:09pm 
you can also take the loc if you want
Gracchus Jun 10, 2024 @ 2:09pm 
I finished the code for this mod that makes this work by strategic region, let me know if you'd like me to send it to you
Whittikay May 12, 2024 @ 2:44pm 
applied autism

THANK YOU
Luxweaver Apr 14, 2024 @ 2:17pm 
Just wanted to say how much I love this mod and the dedication to realism. Some may not appreciate the research and data analysis, but it is absolutely *chef's kiss*.
captain5555555555  [author] Mar 16, 2024 @ 2:24pm 
Yes
automatiik Mar 14, 2024 @ 7:26am 
does this affect subsistence farmers?
Average Ligurian Feb 25, 2024 @ 10:20am 
This feels schizophrenic
Kısır Feb 25, 2024 @ 9:31am 
HELAL LAN
COK İYİ
captain5555555555  [author] Feb 23, 2024 @ 5:32pm 
@datweebcominginhot subsistence farms are effected, I just double checked. A slight unintended consequence is that furniture and clothes that subsistence makes are also effected making good seasons extra good and bad seasons extra bad.
Murilo Feb 23, 2024 @ 9:38am 
YEEES INDUSTRIAL REVOLUTION WAS A MISTAKE FARMING GO BRRR
Mariska Hargitaylor Swift Feb 17, 2024 @ 11:13am 
I look forward to the version incorporating strategic regions!
DatWeebComingInHot Feb 3, 2024 @ 8:59pm 
Love the idea of the mod. Shouldn't the modifier also influence the largest and most vulnerable sector: subsistence farms? In the early game, when food was historically least secure, it feels the most secure in-game due to the majority of your food (for most nations at least) coming from subsistence farms, and for some time as well. This means other outputs also reduce, but given they are all dependent on the land, it's not so weird, and further demonstrates the importance of industrialization.
Rafał Feb 2, 2024 @ 10:50pm 
But... IRL you can store food... In Victoria you can't...

I know it's stupid on victoria side ( I was always unhappy I can't store ammunitions/weapons for wartime) and it's not your mod fault, but how this game works makes this mod very unappealing...

Not really request or anything, just I found this mod interesting, but unappealing at the same time.
captain5555555555  [author] Jan 26, 2024 @ 7:06pm 
@kellokleft, Supply chain and human related issues can certainly be a cause especially in crisis. These events are typically for downturns. The overwhelming component of the variance is how favorable the weather is that year. Things like total rainfall, longest period with no rain, sunny days, etc... Human effort mostly changes the long-run average value. Between regions the weather is correlated. I don't have good data on the extent of how interconnected they are.
kellorkleft Jan 26, 2024 @ 2:07pm 
Real lore question, how dependent is agricultural yield on natural factors such as climate or disease, and how much of it is based on user error such as manpower shortages or supply issues?
I guess the followup to this is if England has a really bad year for harvest, would it be likely that France would see similar effects? Or, statistically speaking is it truly random depending on the country?
wawaweewa Jan 24, 2024 @ 1:12pm 
oh brother no wonder people created religion
captain5555555555  [author] Jan 23, 2024 @ 9:40pm 
No performance improvements or hindrance. Identical speed to vanilla.
Bluepavels Jan 23, 2024 @ 5:48pm 
Does this mod include some performance improvements?
53moe Jan 19, 2024 @ 4:18pm 
~:cherrypie:
captain5555555555  [author] Jan 1, 2024 @ 9:17pm 
@sirpika This mod is intentionally made to be maximally compatible and should work alongside all other mods.
SirPika Jan 1, 2024 @ 6:52pm 
I want to create a positive pro-human economics mod, and I wanted to know if you would allow the use of your mod in that endeavor.
OmiTTeren Dec 30, 2023 @ 4:12am 
Great mod, following closely. Adds immensely to the role play
东方逍遥 Dec 22, 2023 @ 10:18am 
good job
MasterOfGrey Dec 15, 2023 @ 1:33am 
Ok this mod is an amazing addition in concept, adding it to my next game!
captain5555555555  [author] Dec 13, 2023 @ 1:24pm 
Both subsistence and farm buildings, but not ranches because livestock had consistent yields expect extreme case.
DatWeebComingInHot Dec 13, 2023 @ 1:02pm 
does this also affect subsistence farms? Or only built farms. Since many countries start out with barely any, while food availability was most problematic before the agricultural revolution of fertilizer.
captain5555555555  [author] Dec 12, 2023 @ 7:20pm 
Yes, by design it works correctly with older start dates. It will function with post 1936 start dates but no longer be (scientifically) accurate.
yeehaw Dec 11, 2023 @ 6:19pm 
will this work properly with 1444 or earlier start dates in general?
see two Dec 7, 2023 @ 7:36am 
if you can, add a new little icon to show for this modifier, instead of a standard green/red cog
captain5555555555  [author] Dec 6, 2023 @ 11:34am 
Right now there is no localization so it technically all languages are equally well supported. Behind the scenes I have translated the mod into all supported languages but am having some technical issues with the localization files.

German is my favorite translation, it has a few easter eggs because German can fit concepts that are full sentences in other languages into one word.
Blessing Dec 6, 2023 @ 5:36am 
The most unbelievable part of this mode is that It support ALL languages! I'll try this mode pleasantly.