STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

(OUTDATED) The New Face of War: An Unofficial EAW:X Submod
168 Comments
Gale_Wolf Jul 13 @ 12:21am 
This was my favourite submod for FotR. To the extent that I can no longer enjoy the vanilla FotR. I really hope it gets updated.
Bone daddy. Ainz Ooal Gown Feb 27, 2024 @ 7:07am 
Will there be an update?
Delta 23 Feb 26, 2024 @ 1:44pm 
hi, please dont let this mod die, this mod is fantastic
Ackbaraddin Feb 22, 2024 @ 10:19am 
Hello again. There is any preparation for FOTR 1.4 Update? And I came with new idea. Saesee Tinn can be "Republic Tank" for land battles.
Rusty Shackleford Feb 20, 2024 @ 9:07pm 
Having issues where i dont get at-te's and most of the standard FOTR republic units at all. Only this mods units, is it supposed to be that way or is there a fix?
Vorlon Feb 19, 2024 @ 3:40am 
This is a great sub mod
Shooter11232 Feb 17, 2024 @ 10:08pm 
What do I have to do to launch this mod? I have FOC but still don't know how to play it
a gamer Feb 8, 2024 @ 6:30pm 
I was wondering if you could add a boost for credits in the settings because, I want to try all the units in a campaign but I never have the money to do so.
Cold Feb 5, 2024 @ 10:20am 
can u make a discord for the mod
Lugen Feb 1, 2024 @ 9:59pm 
All space construction breaks with limitless heroes just putting this forwards.
sarumanthecursed Jan 30, 2024 @ 7:47pm 
any plans to add a system to increase hero caps? i.e paying a certain amount of credits to open a new hero/jedi/commander slot? a more "balanced" way to go for limitless heroes.
Osullivan45  [author] Jan 30, 2024 @ 7:40pm 
It means the framework crashed. Most likely due to running multiple submods simultaneously. It's why I have multiple disclaimers suggesting to avoid incompatible submods.
Venator_Class_Star_Destroyer Jan 30, 2024 @ 5:13pm 
The mod is good but the space unit building options disappears halfway play through my play through. is this a bug if so has anyone else encountered this bug?
Bonkers Jan 30, 2024 @ 11:47am 
The mod is an absolute blast.
sarumanthecursed Jan 28, 2024 @ 3:00pm 
pls add poggle the lesser
Gale_Wolf Jan 22, 2024 @ 1:57pm 
I see, thank you for the reply! (^-^)
Osullivan45  [author] Jan 22, 2024 @ 8:20am 
Oh right, Bulwarks appearing early is a bug that’s already fixed on my end. Thanks for the heads up, though.
Gale_Wolf Jan 22, 2024 @ 3:53am 
Very good submod, I enjoy the new heroes, clones and vehicles, but era progression options appear way too early. I can choose not to research them, but the AI does them, so now in the early stage of the Clone Wars the CIS already pump out Bulwarks which normally should appear at the last phase of the campaign... Am I doing something wrong?
Alex_curiosin Jan 21, 2024 @ 10:51pm 
🗿:steamthumbsup:
Osullivan45  [author] Jan 21, 2024 @ 4:53am 
I ran out of time before 1.4 began its beta process. I'll be resuming my work after 1.4 releases
Ackbaraddin Jan 21, 2024 @ 4:01am 
Dear friend. I think your dm closed or you are not responding (If you are not responding I can understand) But there is any news about new update? I am waiting for my new campaign. ;(
Frankensteinttx Jan 13, 2024 @ 6:31pm 
Is there something that I'm missing in regards to the research for the clone command staff? I have Alpha 17 over Kamino in orbit but I haven't seen an option pop up for the research.
Prophet20147 Jan 13, 2024 @ 5:52am 
are there any plans to make the new added clones be able to have different legion skins? mainly the paratroopers? the other ones dont necessarily need it but i think the paratroopers definitely do
Prophet20147 Jan 13, 2024 @ 5:33am 
the tank wolf you have to research on rothana and then kuat
BBC (Big Beautiful Cow) Jan 12, 2024 @ 5:25pm 
Im so confused, how do I do the so called "Industrialization" research. I'm in era 4 and I still have the PDF units because there isnt a howto on how to do the industrialization research, is it a certain planet I need to do it on??
sigma Jan 12, 2024 @ 10:13am 
skirmish integration i beg :steamsad:
Colonel_Fr@ns Jan 9, 2024 @ 8:55pm 
А есть Русификатор?
Hawk Jan 7, 2024 @ 3:37am 
much appreciated!
Osullivan45  [author] Jan 6, 2024 @ 3:34pm 
Because it’s not a mod. It’s a submod for FotR, as suggested by the title. I’d also suggest reading the description for the installation instructions.
Hawk Jan 6, 2024 @ 1:48pm 
any particular reason why this mod wont work?
Cristianmrvzla Jan 5, 2024 @ 7:30pm 
Can you add me as a friend to see your content, no, I can't, you added, I get a mod error, please, I love it and sorry for the inconvenience.
sigma Jan 5, 2024 @ 8:08am 
skirmish integration please
Cristianmrvzla Jan 3, 2024 @ 3:55pm 
How install ?
Tadd Lar'kin [JSSG] Jan 3, 2024 @ 9:26am 
Hey thanks for the reply! I did eventually find Project Arthropod and am hopefully about to turn my failing campaign around lol. And thank you! Glad your a fan! A friend sent me this submod and said I'd love it and so far I do. I was turned off from base FOTR since the inclusion of TCW stuff and have been growing warey of other disney canon elements finding their way into Thrawns Revenge so this submod mod got me to finally try FOTR. Still a few little things like the arquitens but I can ignore them for the most part lol. Any plans on making more story campaigns? And updating it when FOTR adds new base buildings?
AAron Jan 3, 2024 @ 8:51am 
Can't wait to see how you'll add on to the next update of the full mod 1.4
Bone daddy. Ainz Ooal Gown Jan 3, 2024 @ 5:57am 
Can this be compatible with more mods?
Osullivan45  [author] Jan 1, 2024 @ 7:44pm 
Hi Tadd, sorry for the confusion. The research system in this iteration of the submod can be a bit confusing.

In addition to the time based research, there's a tech chain available at the start. The first research object, Project Arthropod, can be completed on Rothana. This is my fault because I didn't include an ingame guide for the chain (Outside of a preview on the workshop screenshots).

Also, hi! I'm a huge fan of your channel, haha
Tadd Lar'kin [JSSG] Jan 1, 2024 @ 5:33pm 
Maybe this is just a FOTR question in general but how the hell do you build Acclamators? I've got Kuat Driveyards, I got Rothana HE, I have plenty of frigate and capital ship yards, I'm in era 2, and it's still all PDF tech.
sigma Dec 30, 2023 @ 2:07am 
can build them in campaign but not in skirmish
sanchelijah82 Dec 29, 2023 @ 12:54pm 
how do i get the b3 battle droid
genesis_reon Dec 26, 2023 @ 8:48am 
is there a discord or chat area to discuss the mod i love this mod its amazing but recenlty out of no were it will not run the title screen opens then the game just closes ive unintalled reinstalled and nothing has worked is there anywere i can get some help i really want to keep useing this mod
nikkisixx78 Dec 12, 2023 @ 9:16am 
Looks fun
RogueNinja Dec 10, 2023 @ 8:14pm 
Osullivan sorry I just found it thank you for pointing me in a direction :)
Shaheer Hayatt Dec 10, 2023 @ 7:39pm 
Is this mod compatible with the Greater Galactic Conquest Map submod for FOTR?
Osullivan45  [author] Dec 10, 2023 @ 5:54pm 
Please refer to the FAQ for the answer, RogueNinja. Thanks :)
RogueNinja Dec 10, 2023 @ 5:52pm 
How do I get venators i got the Victory project before them
smokedyalol Dec 9, 2023 @ 10:33pm 
@Osullivan45 are their any other projects for both sides that aren't listed i was so confused looking in the story events for some.
Osullivan45  [author] Dec 8, 2023 @ 9:13pm 
If you're starting in era 2, it's because you haven't completed Project Arthropod, available on Rothana.
SIGHPIE Dec 8, 2023 @ 9:08pm 
Acclamators don't show up in the build menu even with a heavy frigate shipyard, any possible reason why?
jdlf2 Dec 8, 2023 @ 3:13am 
Finally got this to work, looks cool. I can't see Yoda though when I start as the Republic, is he not in the mod?