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I'm curious, how difficult would it be to modify the mod to work with total conversions?
I've tried using it with 1700, and since the cultures are unique, it can't find templates to base to companions on. Is it possible to fix this on a user level, or would that need a overhaul of the mod itself?
I've tested the settings for having it respect the limit or not & for both if I pass the Companion limit I lose a random Companion.
Is there a way to fix it so it does bypass the Companion Limit on my end?
Thank you.
The spawned NPC has level 13 but almost 3 million total skill points (Gain -2873000 to level up).
They also have max rank in the skills that I select in the dialogs, but all perks are allocated. If "number of skill rounds" is set to 0 (disables the choice dialogs) then most perks are not allocated. The "Auto fill perks" and "Slect Skills Randomly" toggle switches don't seem to do anything.
I'm running several other mods: Adjustable Leveling, Diplomacy, Improved Garrisons, Remove Fog of War, and Governors Handle Issues.
My guess is that this is a conflict with the Old Realms mod, it might be trying to promote one of my summoned skeletons. I reported it to them as well.
The stacktrace is too long to be posted here, what's your preferred way to get it?
Is it bug ?
after you pick the unit you can choose extra skills.
dont take the xtra skills just press next.
fixed it for me on 1.2.10
hope this helps :)
it currently works, but when I give the clan name to a companion, the game freezes and crashes to the desktop