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Dictionary<string, string> CultureMap = new Dictionary<string, string>
{
// Map modded/related cultures to vanilla cultures
{ "darshi", "aserai" },
{ "vakken", "sturgia" },
{ "calradian", "vlandia" },
{ "criminals", "vlandia" },
{ "criminals2", "vlandia" },
{ "criminals3", "vlandia" },
{ "pirates", "vlandia" },
{ "shift_sand", "aserai" },
{ "neutral_culture", "vlandia" },
// Bandit cultures
{ "steppe_bandits", "khuzait" },
{ "forest_bandits", "battania" },
{ "mountain_bandits", "sturgia" },
{ "sea_raiders", "sturgia" },
{ "desert_bandits", "aserai" },
{ "looters", "vlandia" },
{ "corsairs", "empire" },
{ "southern_pirates", "nord" }
// Add more mappings as needed
};
To say if the units culture equals a left values return the right value so "neutral_culture" is calradian, so if you make a troops culture calradian on retinues it should still be caught and changed on promotion.
my game keeps activation the old ones aswell as this one
it always did for me
western knights mod and tier 6 like valkery
Downloaded and everything works fine. Use MCM from steam, make sure your load order is correct.
<Harmony
<Butterlib
<UIextender
<MCM
<all the base game stuff
<DS1.3
now i cant play sadly
the old mod 1.1.2 worked and now that mod or this one doesnt show up in options anymore
please help. this is the best mod in the game
But I did forget about the cheatmode! That'll be the perfect solution for me actually, so tyvm <3 I'll also take a look at the retinues mod you mention.
I know obviously you can use cheat mode and campaign.set_hero_culture [name] [culture]
Otherwise theres a few mods, you could use retinues to change sword sisters to be the culture you want them to be before the promotion, i think its a great mod, i use it in my playthrough with DS and it works fine
Which kinda makes it difficult to get a governor or party leader of the culture i need ^^