Mech Engineer

Mech Engineer

Rebalance Mod
40 Comments
newageofpower  [author] Nov 26, 2024 @ 6:46pm 
Nah, that was a mechanical/hardcoded change to flame stacking which we can't mod as of build 65.
Armedwithpuns Nov 26, 2024 @ 4:12pm 
not to my knowledge, but the announcement of the update says that they've changed various weapons, so I was imagining this mod would overrule some of those changes (for example to the flamethrower)
newageofpower  [author] Nov 26, 2024 @ 1:25pm 
@Armedwithpuns
Um, did it break? I just ran a manual diffcheck + merge today, let me know if there's still any issues.
Armedwithpuns Nov 26, 2024 @ 11:41am 
hey are you going to update this for newer version of the game?
Argon Oct 18, 2024 @ 11:22pm 
As soon as I finish my first play through i am downloading this
AburntBridges Jul 29, 2024 @ 10:32am 
This is awesome, love the flamerthrower as a starter option.
Honestly thought it was a junk weapon compared to just machine guns though i've just unlocked the Plate and suddenly flamerthrowers / short range denial weapons make sense.

Best of luck and hope you keep modding for this game.
Bonsono Jul 15, 2024 @ 3:14pm 
Thanks! I will choose the lazy way. :steamhappy:
newageofpower  [author] Jul 14, 2024 @ 7:08am 
@Bonsono

Steam Workshop downloads the mod to /steam/steamapps/workshop/content/<gameID>/<modID>; for Mech Engineers the game ID is 1428520 and for the Rebalance Mod the mod ID is 3048952287.

Every time the game starts, it then uses files from this directory to overwrite the local files at user/AppData/Local/Mech_Engineer/mods

If you want to be lazy, make edits to your master copy of the modded-mod, overwrite files at the steamapps/workshop end, and then fire up the game.
Bonsono Jul 11, 2024 @ 3:01am 
First thing: Thanks for the mod!
Now for the question: I would like to make small adjustments to the balance.ini file, but I noticed that the whole mod folder is rewritten every time I start or save the game, so any modifications are lost.
Is there a way to deactivate this behavior? Could this be a game bug?
I could stop this updating by unsubscribing to the mod in steam, but I'd rather not do that if possible.
newageofpower  [author] Jul 3, 2024 @ 2:40pm 
Alright. I removed the descriptions. RIP all the hard work (mostly by Skaian)
Kendov Jul 3, 2024 @ 6:22am 
not game *breaking* but requires a restart afterwards anyway. Getting the pop-ups brings me back to desktop, and after closing them the mouse is locked in the top left corner. alt+tab back to the game only lets me move the mouse while holding LMB down, otherwise unresponsive. Not critical but annoying as heck.
newageofpower  [author] Jul 2, 2024 @ 6:07pm 
If it's really unbearable I'll remove the code adding descriptions. That's what unearthed the problem, anyhow...
newageofpower  [author] Jul 2, 2024 @ 5:48pm 
@Kendov does it break your game? If you just keep clicking OK it should let you continue your turn.
Kendov Jul 1, 2024 @ 4:03pm 
this mod gives me an error message whenever a component is completed Oo something about null reference
newageofpower  [author] Jun 29, 2024 @ 9:49am 
@FlyingMonkey472 if you read what I wrote <<every mod>> (including the developer's Example Mod) had the same problem. That is to say, the developer fucked up, not the modders.

As Core said, the patch this morning should have fixed the problem, you can poke Kiber on discord if it hasn't.
Core2 Jun 29, 2024 @ 6:21am 
The latest game update should have fixed the crashing problem.
FlyingMonkey472 Jun 29, 2024 @ 2:58am 
I am having a similar issue as the previous comment. With no mods the current version works fine but with only this mod the game crashes with an error about the obj_battle_map.lua missing scripts
newageofpower  [author] Jun 28, 2024 @ 2:42pm 
@It's Shas the developer (KiberKreker) confirmed on Discord only mods which use obj_battle_map.lua (neither Rebalance nor Heavy use this file) requires patching.

However, other modders (see WalrusJone's Autocannon Mod) have similar issues with the patch...

There is another error in Rebalance/Heavy related to ending turns, but clicking "OK" allows the next turn to proceed normally, at least on previous version of Mech Engineers.
It's Shas Jun 28, 2024 @ 8:35am 
Patch broke the mod probably due to the changed names of the lua functions I would assume?
WalrusJones Jun 9, 2024 @ 5:10pm 
I just figured making them less of a slave to laser armor strip by making them mildly passable solo.
newageofpower  [author] Jun 9, 2024 @ 3:58pm 
@WalrusJones
Excellent suggestion, will test it out (in my copious, imaginary free time... been like a week since I touched meng)

I mostly want to buff Plasmagun - I think Beta 60's nerfs to the base Flamethrower were necessary.
WalrusJones Jun 7, 2024 @ 8:14am 
Default balance.ini has a line for the fire armor damage reduction.
Testing 0.08 gives you fire weapons which barely work on heavily armored enemies but get better as you pair them with other weapons.
newageofpower  [author] May 26, 2024 @ 5:42pm 
@Hud check the page lol
Hud May 26, 2024 @ 5:15am 
@newageofpower Thank you, I have also picked this game up as a V1.0 purchase and love modding my games out, so this is brilliant. Will you also be updating the Heavy/Superheavy Mech mod too mate?
newageofpower  [author] May 25, 2024 @ 12:42pm 
@Who
will update ASAP
DimaD May 23, 2024 @ 6:30am 
Дякую за мод
Who May 21, 2024 @ 3:11pm 
Just got this game at the release V1, this being updated or works?
chryssjanzonio Dec 29, 2023 @ 9:38pm 
great mod. love the philosophy behind it.
skaianDestiny Dec 29, 2023 @ 1:19pm 
Is this compatible with B62?
Rat Bastard Dec 14, 2023 @ 12:49pm 
Does this work with the new update?
mirlong Nov 22, 2023 @ 6:33am 
thanks, vanilla is too slow . Games will be better with your mod
Screethegargoyle Nov 17, 2023 @ 12:42pm 
great job! cant wait to see what else you and future modders make!
posd23 Nov 14, 2023 @ 2:49pm 
Works now honestly can't wait to see whatelse comes too the work shop or if you plan on expanding this?
newageofpower  [author] Nov 14, 2023 @ 1:39pm 
Updated. On my end New Game adds a flamer & chemsprayer to the end of the starting weapons list.

Give it a try and let me know if you still have problems.
Screethegargoyle Nov 14, 2023 @ 12:39pm 
gotcha! hope you feel better and thanks for reaching out
posd23 Nov 14, 2023 @ 12:31pm 
Oh don't worry about it was just kinda confused when i put it on and nothing happend ^_^ hope we can get an update in time
newageofpower  [author] Nov 14, 2023 @ 12:25pm 
@Screethegargoyle @posd23 sorry, mod was made during closed beta looks like some of what I implemented isn't compatible with current release (version 61)

been busy/sick/unmotivated lately, haven't had a chance to see what was changed with modding
Screethegargoyle Nov 12, 2023 @ 6:46am 
yeah the game doesn't start with the flamethrowers and toxic throwers
posd23 Nov 6, 2023 @ 5:14pm 
i think the reason im not understanding the mod is because the flame/toxic throwers arn't showing up?
posd23 Nov 6, 2023 @ 5:01pm 
Mod slightly confuses me on how it works...