Gothic 1 Classic

Gothic 1 Classic

Difficulty Level
36 Comments
Drops  [author] Jul 16 @ 12:01pm 
@Ichiro jest wersja dla G2NK
Ichiro Jul 11 @ 9:51am 
Od dłuższego czasu szukałem czegoś co utrudni nieco grę w G1 także dla mnie bomba 😉. Mam tylko pytanie a zarazem prośbę do autora czy byłbyś w stanie stworzyć takie coś do Gothic 2 noc Kruka ?
MirSan Jun 27 @ 6:08am 
chciałbym zreportowaźć buga jak się wyłączy moda na chwilę i odpali grę to PN co lvl ustawiają się na 0 ><
Fajnie jakby dało się też modyfikować ustawienia podczas gry...
Człowiek Małpa Mar 4 @ 2:58pm 
Zwłaszcza że wd. chataGPT całośc powinna zająć od kilku godzin do dwóch dni jeśli jesteś totalnie zielony.
Człowiek Małpa Mar 4 @ 2:49pm 
@Wieśko Balić Chyba szybciej będzie zrobić coś takiego samemu, zwłaszcza że istnieje gothic 2 notr custom gdzie można sobie sporo parametrów ustalić (niestety nie hp i obrażenia przeciwników). Ale i tak warto by zrobił to oryginalny autor.
Introwertyk - Samotnik z Wyboru Aug 8, 2024 @ 2:44am 
Modyfikacja Difficulty Level świetnie się uzupełnia z Edycją Rozszerzoną+ zwłaszcza, że w ER+ jest Nowa Zmieniona Nauka u Nauczycieli takich jak Diego/Lares, a im mocniej dopakujemy przykładowo w Aspekt Siły czy Zręczności tym dużo więcej PN (No i też Bryłek Rudy) potrzeba, i tutaj w ER+ ta Modyfikacja "Difficulty Level" jest faktycznie jak znalazł!
simon Apr 17, 2024 @ 1:35pm 
bedzie wersja do g2?
Człowiek Małpa Mar 20, 2024 @ 2:43pm 
Czekam z niecierpliwością na wersję do G2NK.
Drops  [author] Jan 26, 2024 @ 1:42pm 
@[MARI] Sam the skeleton You are right. A bug was simple, function which set protection getting parameter from xp, so setting protection not worked and setting xp changing protection. I fixed this and send new version to steam workshop.
[MARI] ✔ Sam the skeleton Jan 26, 2024 @ 10:56am 
Protection of enemies does nothing.
[MARI] ✔ Sam the skeleton Jan 26, 2024 @ 10:49am 
Now I get it increasing % amount of xp you get also increased protection values of npcs, this is clearly a bug or oversight in the code.
[MARI] ✔ Sam the skeleton Jan 26, 2024 @ 10:00am 
Interestingly by putting 125% for protection value the undead shaman has 100 magic protection, odd
[MARI] ✔ Sam the skeleton Jan 26, 2024 @ 9:54am 
I want to report a bug where with setting of 100% protection (no increase in the menu) 5th undead shaman has protection for magic damage 150 and not 100 which makes him impossible to kill even with uriziel. Only uriziel rune can kill him.
wiszys Jan 21, 2024 @ 9:21am 
It's not flexible enough. There's no option to lower enemy protection, and their hp/strength caps at 200%.
I would like to set enemy protection to 50% and their HP to 300%, but I can't.
Drops  [author] Dec 30, 2023 @ 11:34am 
@Horizon.exe Pierwotnie był problem z krwiopijcami faktycznie ale objawiał on się tym że miały one za duża ilość HP, co zostało poprawione. Na twoim screenie jeśli dobrze widzę ma 9/9 co jest dziwne, ale nie chce mi się tego badać.
Horizon.exe Dec 30, 2023 @ 8:05am 
Jeżeli jeszcze bawisz się w modowanie, mógłbyś to jakoś naprawić?

https://imgur.com/a/Utyz98e

Dzieje się tak nawet bez modyfikacji Dolina Zombie i tylko w przypadku krwiopijców.
Falke Dec 28, 2023 @ 3:14am 
Yeah no one ever told me that theres a Workshop-Beta for Gothic 1+2 in the steam settings.
Everything works fine now
Falke Nov 30, 2023 @ 7:17am 
This mod, GD3D11 and the union patch
Drops  [author] Nov 30, 2023 @ 7:12am 
@Falke are you have installed union? Or maybe you use some of standalone mod?
Falke Nov 30, 2023 @ 6:48am 
I added the mod, but theres no menu showing up?
Człowiek Małpa Nov 23, 2023 @ 7:53am 
@koko You must take new game.
Drops  [author] Nov 19, 2023 @ 5:17am 
@shadowobserver maybe in future, but not soon.
Shagotnar Nov 16, 2023 @ 3:21am 
hi,could you do thids tipe of mod for g2 this gothic is easy but gothic 2 night of the raven is brutal.
noc Oct 24, 2023 @ 1:22pm 
@drops Haha, I need to have more self control. :)
Drops  [author] Oct 24, 2023 @ 8:14am 
@noc I thought about that, more as separate mod, but we be honest, if someone doesn't want to make the game easier in this way, he simply won't beat the traders.
noc Oct 23, 2023 @ 11:03pm 
Gothic 1 vanilla is far too easy and this mod helps with that problem a lot!

I'm curious if you know of a mod that makes it impossible to beat up traders and take their items? That would go excellent with this mod...
Drops  [author] Oct 20, 2023 @ 8:40am 
@FaerSlay you are right with skeleton warrior, but templars looks fine.
Drops  [author] Oct 20, 2023 @ 8:22am 
@Rowa without any mod you have TRADE_VALUE_MULTIPLIER in SystemPack.ini
FaerSlay Oct 20, 2023 @ 4:28am 
Some additions:

Skeleton fighter don't get bonus hp and damage (300 hp, while other skeletons have 600). Also, Fanatical and apocalyptic templars from the temple of Sleeper don't get the bonus.
Rowa Oct 19, 2023 @ 9:10pm 
Cool mod! Is it possible to decrease sell value as well?
Drops  [author] Oct 18, 2023 @ 11:07am 
@FaerSlay I fixed it. It's very funny typo. In function that should modify bloodhound, i wrote "bloodfly". Thanks for reporting the bug.
FaerSlay Oct 17, 2023 @ 9:23pm 
Well, I start new game and this glitch gone now, however those absolute units of bloodflies were pretty fun to hunt, strongest i found was 6.5m hp. I believe the reason of this glitch was the fact of minimizing game window while new game was creating. Something like that always was in the style of Gothic.

It was 200% of damage and hp, only BFs glitched (at least I didn't see other bugged mobs yet) and most of them with random number square as you already mention. 100-200-400-800hp e.t.c.
Drops  [author] Oct 16, 2023 @ 10:47am 
@FaerSlay I can't repeat this bug. How many health you set? Is only bloodfly was glitched? Have you any idea what are you did? Could you check gothic.ini, what you have in [DIFFICULTY_LEVEL] monsterHealth?

Its very intresting case beacuse bloodfly originaly have 50 health, so 50*8192=409600, 8192 = 2^13
FaerSlay Oct 16, 2023 @ 5:16am 
Drops  [author] Oct 15, 2023 @ 1:25am 
What exactly do you want to know?
CУKA/BANDICAM Oct 14, 2023 @ 9:22am 
How does it work?