Crusader Kings III

Crusader Kings III

COW-AGOT Submod: Holding Art Expansion (OUTDATED: Updated Link in Description)
13 Comments
LemurKing Jul 5 @ 8:38am 
Check description for a newer version
CookieCae Jun 18 @ 1:45am 
Dead
PouuLax Jun 27, 2024 @ 7:01am 
update pls
Dominisiak Jun 13, 2024 @ 7:06am 
Hey, I sort of updated the mod (I'm not a modder or coder by any means) - it should now display all the new models added by Valaddar in his mod with arts from this one.
Here is the link: https://steamcommunity.com/sharedfiles/filedetails/?id=3266989016
Also If Nothh will update his mod or just simply would want me to delete the on I "made" I'll take it down :)
Cpl.geckell Apr 17, 2024 @ 6:55am 
Just a heads up for anybody having a similar issue, it seems like this mod is causing the latest update of COW-AGOT to run into problems. Specifically, it causes the new Arbor model to not load at all. If you're having an issue with that you may wanna disable the mod
adrija8 Feb 11, 2024 @ 11:16pm 
Amazing mod.
Ranma1/2 Dec 16, 2023 @ 8:35am 
fantastic mod
ApTyBm7 Nov 26, 2023 @ 12:24am 
Cool Ironrath pic. Iron from ice
ItsVohnCena Oct 11, 2023 @ 3:04pm 
I figured it out when I rain into your rainwood, shieldisle and greenblood files. Hehe I enjoyed that.
Nothh  [author] Oct 11, 2023 @ 2:33pm 
@It'sVohnCena

Great suggestions! I will look into some fitting art for those areas.

Love your mod, that's so cool you added those buildings! I actually based off where I put some of the art based on buildings from your mod as well. I added a special generic feudal castle art for all of the baronies with the Rainwood and Spottswood buildings from your mod =)
ItsVohnCena Oct 11, 2023 @ 1:20am 
Couple more ideas:

-fleabottom
-graftons hold
-coldmoat
-maybe kingswoods
-highroad
-quiet isle


I added a bunch of special buildings to line up with your locations. Love what you’ve done!
Ranma1/2 Oct 9, 2023 @ 6:49am 
perfect
Lemon Soul Oct 8, 2023 @ 11:53am 
nice