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1. GetDamage - [C]:-1
2. ZippyGoreMod3_DamageRagdoll_Gibbing - lua/zippygoremod3/damage.lua:5
3. ZippyGoreMod3_DamageRagdoll - lua/zippygoremod3/damage.lua:92
4. v - lua/zippygoremod3/setup.lua:61
5. Call - lua/includes/modules/hook.lua:102
6. CreateDeathCorpse - lua/entities/npc_vj_creature_base/init.lua:3475
7. FinishDeath - lua/entities/npc_vj_creature_base/init.lua:3319
8. BeginDeath - lua/entities/npc_vj_creature_base/init.lua:3307
9. unknown - lua/entities/npc_vj_creature_base/init.lua:3177
bug??? Creates a 2nd corpse
https://steamcommunity.com/sharedfiles/filedetails/?id=2850368157
https://steamcommunity.com/sharedfiles/filedetails/?id=2837128795
It's a half-fix, not a full one.
(Also if You have time, could You work on optimizing Gibsplat 2? It along with this one are some of The best gore mods I've seen, Gibsplat 2, despite feeling responsive and impactful, is incredibly laggy on kill and can lag when having multiple dismembered pieces of an NPC.)
when I had it work with the gore mod, it made errors each time damage was supposed to be registered to the ragdoll, the ragdoll did not take any physical "damage" because of that error.
The error in question:
"[Edited Zippy's Gore Mod] lua/zippygoremod3/damage.lua:5: Tried to use a NULL CTakeDamageInfo!
1. GetDamage - [C]:-1
2. ZippyGoreMod3_DamageRagdoll_Gibbing - lua/zippygoremod3/damage.lua:5
3. ZippyGoreMod3_DamageRagdoll - lua/zippygoremod3/damage.lua:92
4. v - lua/zippygoremod3/setup.lua:61
5. Run - lua/includes/modules/hook.lua:96
6. BecomeRagdoll - lua/zbase/npc_base_internal.lua:3561
7. OnDeath - lua/zbase/npc_base_internal.lua:3373
8. v - lua/zbase/sh_hooks.lua:727
9. unknown - lua/includes/modules/hook.lua:96"
"[Edited Zippy's Gore Mod] lua/zippygoremod3/damage.lua:5: Tried to use a NULL CTakeDamageInfo!
1. GetDamage - [C]:-1
2. ZippyGoreMod3_DamageRagdoll_Gibbing - lua/zippygoremod3/damage.lua:5
3. ZippyGoreMod3_DamageRagdoll - lua/zippygoremod3/damage.lua:92
4. v - lua/zippygoremod3/setup.lua:61
5. unknown - lua/includes/modules/hook.lua:96 (x4)"
I turned practically all the settings to ridiculous extremes*, as well as having all my addons, save for this, disabled so that I could properly assess the situation, but the only time I had any npc gib from an explosion death was when I set the root bone hp multiplier to exactly 0, and that point I'm pretty sure it was the npc's ragdoll falling over after death that caused it to gib.
Just wanted to let you know in the event that it is a real issue and not just on my end.
*Everything that wasn't explosion dmg mulitplier was set low, while the dmg multiplier itself was set to 3.
majestic 12 would want to have a word with you