Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






-LIterally I planned to make 3 factions first before release the mod and the current avalible faction is the slowest of 3 factions
-About Armour, I still thinking about balancing it
-Damage stats will work if you fight against other factions (Only BSE has armor)
Or I should hide this mod until it's done?
Fighting is kind of overpowered ONLY on early stage until they build more advanced units in which case this mod sucks due to how slow the ground units move and there's no anti missile defenses.
I can put a barracks as a replacement for repair station, but again, due to how it cannot defend against missiles makes it easily destroyed.
Turret range are tight and the enemy shooting at my turret without mine shooting back.
Maybe add more upgrades to the turrets that add more armor.
The hero unit is very fun to use, but due to how it has a low health like other units, the fun didn't last.
The fuel system are cool, but fuel are abundant and little to use it effectively like making a fuel carrying unit that can refuel units on the go and more fuel demanding units for example.
Also, air units are slow. In my case, the vanilla tanks outrun the fastest jet unit, making them able to get through my defenses.
Summary:
3.2/10
Please add more units
Most units can deal only a single one damage per shot to most buildings due to the sheer absurd armor stat and lack of unique bonuses/equal damage, why even have a damage stat if everything just does 1?
Secondly, there's literally so little variety and amount of units that gameplay becomes so redundant and baseless, it's bland.