Crusader Kings III

Crusader Kings III

InfinityStones [Artifacts only]
16 Comments
Daltem  [author] Aug 31 @ 7:55am 
the method for that is an interaction which are almost fully removed in this version
CorviustheCollector Aug 28 @ 7:29pm 
is there a way to remove extra perk points for the lifestyles. Im going to end up having 100000 perk points before I can change lifestyles and my OCD is going ham lol
Daltem  [author] May 3 @ 10:59am 
through the normal artifact claim methods, if you want a more specific / easier version, you'll need to use the main version, as this is the artifact only branch, which doesnt have any custom interactions
Mangun Apr 29 @ 7:14am 
how to get get and make claim to those infinity stone?
Daltem  [author] Apr 19 @ 1:41pm 
rejoice for deliverance has arrived

updated to match the build of the main mod
can confirm, the infinity gauntlet and snap decisions both work
danidobos2004vLoot.io Apr 19 @ 5:47am 
The Infinity Guantlet decision is not working :(
Darkwing Phoenix Feb 13 @ 1:47pm 
Does this mod still work as intended for Wandering Nobles?

Doesn't need to be 100% aligned, just needs to have the Infinity Gauntlet decision available and whatnot
Ionic_Flux Nov 25, 2024 @ 5:02am 
if you want the decisions back:

go to ...\steamapps\workshop\content\1158310\3038682941\common\decisions
or via paradox launcher:
-in playset
-hover the mod
-click the three dots
-select "Show in folder"
-go in to folder common
-go in to folder decisions

open the file: infstone_decisions.txt

you just have to put { reference = between picture = and "gfx...
and don't forget the } at the end of the line.

the examples:

change the first decision from:

infstone_decision_infgauntlet_form = {
picture = "gfx/interface/illustrations/decisions/decision_smith.dds"

to:

infstone_decision_infgauntlet_form = {
picture = { reference = "gfx/interface/illustrations/decisions/decision_smith.dds"}

Change the second decision from:

infstone_decision_trait = {
picture = "gfx/interface/illustrations/decisions/decision_smith.dds"

to:

infstone_decision_trait = {
picture = { reference = "gfx/interface/illustrations/decisions/decision_smith.dds"}
Daltem  [author] Oct 28, 2023 @ 2:38pm 
@theozian
it's ok
basically, my mod is probably compatible with EK2

incompat mostly only arises when two mods change the same vanilla files

EK2 is an overhaul mod, so it changes a lot of vanilla files, so while the marriage acceptance part of my mod might break everything else will work
unless EK2 has changed somethings in a truly fundamental way, which would be difficult, but knowing those guys, is actually impressively possible

so the quickest way for you to find out would be to just try them together and see if it works

but again it probably works :)
theozian1 Oct 28, 2023 @ 2:27pm 
@Daltem i am unfortunately very new to CK3 and EK2
Daltem  [author] Oct 28, 2023 @ 4:52am 
@theozian1
ive put in the description what vanilla files the mod alters
theozian1 Oct 28, 2023 @ 3:48am 
Anyone know if this mod is compatible with elder kings?
William Archer Oct 19, 2023 @ 11:22pm 
Good morning
What is the full command to make the stones appear as artifacts?
Daltem  [author] Sep 29, 2023 @ 6:18am 
you can see who has them via the character finder and the WIelder of Infinity trait
Daltem  [author] Sep 29, 2023 @ 6:17am 
@Snowman
assuming that the player hasnt taken any via the character creation screen, then they'll be given to random rulers at game start

also every 5 years, a check will be made to ensure they're all there (save game compat)
Snowman Sep 28, 2023 @ 4:50pm 
Do the Infinity Stones appear at the very start of a new game through an event or are they just given immediately to random leaders if they havent been assigned to anyone