Garry's Mod

Garry's Mod

Stargate (CAP)
111 Comments
nicobledo1 May 12 @ 4:29pm 
the stargates are broken when ever i try to slow dial it doesn't work
Rooger May 7 @ 9:42am 
Soo all of a sudden between yesterday and today the dhds are now errors and I csnt fix it because I'm playing via geforce now
Monody Apr 25 @ 4:38am 
This addon currently breaks bullet spread on all weapons that fire multiple hitscans simultaneously( Vanilla HL2 shotgun, shotguns from other addons, etc.) so they all go to the same random point.
Tested and confirmed to happen with ONLY CAP and Wiremod enabled.
Cherrie_The_Shifter ΘΔ Apr 23 @ 1:16am 
Okay so, it dont got all from this, the workshop version, like missing things like maps, and gatespawner like for example for bigcity, construct, flatgrass, and more, i think the workshop ver, is slightly diff and better cuz when i has urs, i see some stuff missing but when i get the other one the og but splited up i see some things again. so please fix that and add those missing things and such, please i beg of you i want em merged to help with lag and other but urs is missing some stuff like gatespawners, thing that in by default to have any map loaded or most get gates in them, more uptop, sorry and thx:3
https://steamcommunity.com/workshop/filedetails/?id=180077636
nicobledo1 Apr 5 @ 1:29pm 
how to add iris or sheild
c.beaumont34 Mar 8 @ 5:19pm 
can someone tell me how to fix not having stargates and some misc devices in multiplayer?
SerSchnuupi Feb 22 @ 4:49pm 
Has anyone figured out why the gate spins when using a DHD to dial? It never used to do this in all of aVoN's original versions and even after it got moved over to CAP. If you hit the buttons directly on the DHD instead of using the menu it usually would behave correctly and just engage the chevron.
redboi Oct 16, 2024 @ 2:54pm 
what is the map in the pictures
Zelda Fanatic Sep 9, 2024 @ 11:49am 
have you by anychance managed to isolate the code to have just an isolated stargate and DHD so you could have the gate without everything else? the code gives me a head ache
Cyan Aug 20, 2024 @ 8:54pm 
can anyone tell me if this addon is still broken or if it works at all? I miss the stargate mod. Also, do i still need to download the CAP code from their website?
charlieauroe Aug 16, 2024 @ 6:27am 
how do i remove the stargates?
tastesoftalihina Aug 4, 2024 @ 7:37pm 
I found an odd bug with this mod: All shotguns in the game, including other mods act as "slug guns" and are HIGHLY inaccurate. The only reason I know that it is this mod specifically, is because I disabled ALL mods and went through them one at a time to find out which one was causing the issue and found out it was this one. I don't know if this helps or anything, just figured I would let everyone know in case you were having the same problem as well.
Hatomme Jun 12, 2024 @ 9:20am 
For me, the map simply doesn't appear in the maps. Why? I installed WireMod though!
Peekofwar Jun 4, 2024 @ 9:52pm 
There needs to be some kind of repair tool for DHDs and Chevrons.
Peekofwar Jun 4, 2024 @ 8:51pm 
When an incoming connection uses slow-dial, you only get like half a second of warning that there's an incoming connection. The Wire input doesn't fire until about a half-second before the portal opens.
Peekofwar Jun 1, 2024 @ 4:38pm 
I really wish the weapons used c_hands or whatever it's called such that I can see the correct playermodel hands for my character.
Xenarthran May 29, 2024 @ 8:52pm 
@Andromeda Same here, its been doing this for a few months now.
Peekofwar May 26, 2024 @ 8:29pm 
Sometimes I spawn behind the portal, causing me to immediately walk into the backside and die.
Andromeda May 6, 2024 @ 11:19am 
this addon is making every shotgun (even those from other addons) concentrate every pellet into a single, still random bullet
Cherrie_The_Shifter ΘΔ Apr 29, 2024 @ 1:18pm 
[Stargate (CAP)] lua/includes/extensions/client/panel/scriptedpanels.lua:30: bad argument #2 to 'Create' (Panel expected, got userdata)
1. Create - [C]:-1
2. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:30
3. CreateHUD - lua/entities/puddle_jumper/cl_init.lua:128
4. unknown - lua/entities/puddle_jumper/cl_init.lua:97

[Stargate (CAP)] lua/entities/puddle_jumper/cl_init.lua:362: attempt to index field 'KBD' (a nil value)
1. unknown - lua/entities/puddle_jumper/cl_init.lua:362

[Stargate (CAP)] lua/entities/puddle_jumper/cl_init.lua:189: attempt to index field 'EngineSound' (a nil value)
1. unknown - lua/entities/puddle_jumper/cl_init.lua:189

Link: https://steamcommunity.com/workshop/filedetails/?id=515981131
Cherrie_The_Shifter ΘΔ Apr 29, 2024 @ 1:00pm 
its another stargate mod its made from tjis but expanded on but is missing alot from this one like this one is missinf from it', also this mod keeps giving me so many errors. heres one of many:
[Stargate (CAP)] lua/entities/stargate_sg1/init.lua:778: Tried to use a NULL entity!
1. SetNWBool - [C]:-1
2. f - lua/entities/stargate_sg1/init.lua:778
3. StartSequence - lua/entities/stargate_base/modules/lib.lua:38
4. unknown - lua/entities/stargate_base/modules/lib.lua:77

[Stargate (CAP)] lua/entities/wraiths_grenade.lua:82: bad argument #1 to 'BlastDamage' (Entity expected, got nil)
1. BlastDamage - [C]:-1
2. Explode - lua/entities/wraiths_grenade.lua:82
3. unknown - lua/entities/wraiths_grenade.lua:32

Link: https://steamcommunity.com/workshop/filedetails/?id=515981131
N Apr 26, 2024 @ 4:16pm 
@Cherrie what is eap?
Cherrie_The_Shifter ΘΔ Apr 26, 2024 @ 2:48pm 
please fix/update, and i wish this had all that eap had, wish eap was merged with this both has good stuff, but eap is newer please improve this mod, thanks
ManFr0Mars Apr 13, 2024 @ 4:55pm 
@Comrade Penguin you can do that by typing in stargate_gatespawner_enabled 0 into the console, but it will disable spawning on all maps
President Penguin Apr 10, 2024 @ 6:21pm 
ik this mod is probably dead but does anyone know how to stop the stargate stuff from spawning on the default maps (construct and flatgrass)?
SuperSaibot2008 Apr 9, 2024 @ 8:40am 
Yeah so this is really great, however the text on the sgc screens is random symbols and the puddle jumper spams error messages and doesnt work properly overall
N Apr 1, 2024 @ 8:16pm 
@BlankSpace its actually very easy to do, get this addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2257795841
BlankSpace Apr 1, 2024 @ 8:57am 
Can you remove the hand replacement this addon has
TruncatedCake Mar 31, 2024 @ 6:57pm 
the puddle jumper is broken both on chromium and normal, which is disappointing, because it's probably one of the better ships in the mod, the shield fix is greatly appreciated though, I just wish there was an easy way to tell which mods aren't compatible, but I did notice that it doesn't manage to stop npcs many times, things like the manhacks and rollermines aren't repelled at all, the gunship's warp cannon also seems to go right through
N Mar 29, 2024 @ 11:48pm 
@TruncatedCake Yeah the shield core has been updated already, its up, there is a issue with the puddle jumper, but i havent noticed any issues besides that, the puddle jumper for whatever reason is having alot of issues on chromium but not on the normal gmod branch, i will try my best to find a fix for it, if not then i might remove it and just make it a seperate thing to install for normal gmod users or something, but i dont think removing it would be good for people, so i got no idea.
TruncatedCake Mar 29, 2024 @ 3:35pm 
if the chromium issues could be fixed, that would be greatly appreciated, as I'm on linux, and the only native version that works is chromium
BlankSpace Mar 26, 2024 @ 4:08pm 
Does this replace C_Hands
7777 Tʜɛ Ӻ๑๛∂ß¡tξr Mar 25, 2024 @ 7:19am 
Finally. Thank you.
N Mar 24, 2024 @ 3:06pm 
@TruncatedCake the shield core fix was not applied, but everything else was, it will be applied to the next update.
Wolƒe Strider Shoσter  [author] Mar 23, 2024 @ 10:50pm 
Yes.
TruncatedCake Mar 23, 2024 @ 10:36pm 
Does this feature the shield fixes?
N Mar 19, 2024 @ 11:18am 
@King Wait really, i thought it was still up, i used it before.
N Mar 19, 2024 @ 11:17am 
@Norway174 i added you back.
N Mar 19, 2024 @ 11:13am 
@Norway make Star gate great again! And sure you can add me so I fan update this with your fix :3
Norway174 Mar 18, 2024 @ 2:04pm 
@Gabe Ah, darn... Well, I had a look at the Language issue. And I managed to fix it. Feel free to send me a friend request here on Steam, and I can share the fix if you'd like. Or maybe we should create a new Fork of the CAP GitHub page, and push our changes there? Like a CAP Revival project or something? :P

Let's bring Stargate back!
N Mar 17, 2024 @ 10:48am 
@Norway unfortunately no :/
Norway174 Mar 17, 2024 @ 9:58am 
@Gabe Great! Is there a Discord or something dedicated to this project? I would love to join and assist if I can.
King_Bee01 Mar 15, 2024 @ 12:22pm 
does anyone know what happned to the enhanced stargate HD stuff I can't find it on the workshop anymore I'm think it might have been deleted
N Mar 13, 2024 @ 11:50pm 
@Norway174 hey thanks for your issue, i will investigate this sometime this week.
Norway174 Mar 13, 2024 @ 3:57pm 
Hi. Anyone else notice an issue with translation? It doesn't seem like it's able to load any of the language files folder.

LANGParser:new - File lua/data/language/en/stargate.lua does not exist!
(+ more lines)


So the result of this, none of the text in Stargates menu are translated, and instead use names like "stargate_menu_04" and other numbers. Giving no hint as to what it refers to.

I've tried both on the normal and Chromium branch of Gmod. As well as done a full-reinstall of Gmod.

But it doesn't seem to want load the language files. Claiming they don't exist, as shown with the error log above.


And furthermore, I seem to have another issue. Probably not related. But it started only after I added CAP. LUA Auto-refresh no longer works. I used to be able to save a LUA file from my project, and it would get refreshed in-game immediately. This no longer happens.

Do you have a Discord where I could join, and we could talk more about updating and maintaining CAP?
the bone taker#TransRights Feb 24, 2024 @ 3:08pm 
FINALLY
N Feb 21, 2024 @ 12:48pm 
@Everyone the fix will be uploaded to the workshop soon.
N Feb 20, 2024 @ 11:53pm 
@BlankSpace it should work on the normal gmod branch with no issues, i will be trying to maintain this and fix issues it has.
N Feb 20, 2024 @ 11:46pm 
@Wolfe any issues i encounter with this, i will let you know, so far it was just the shield core i checked, so that error that blankspace had should be fixed, also, i added you, so you can put my fix on here.
N Feb 10, 2024 @ 6:40pm 
@BlankSpace that issue is because you are very likely on the chromium build, unfortunately you must be on the normal gmod branch