Kenshi
Beautify For Storage(food)
150 Comments
my main squeeze is in my pants Dec 28, 2024 @ 3:06pm 
Hey CopperSSheen! Great mod, though your mod has a compatibility issue with the wireframe mod and causes crashes when you have both installed and you try to build one of your storages.
DOG Dec 27, 2024 @ 3:04pm 
@ CopperSSheen
Good afternoon ! I have translated your mod into my language since the link is blocked.
I hope you don't mind. Thank you!
https://steamcommunity.com/sharedfiles/filedetails/?id=3393610123
Sirpass Jul 17, 2024 @ 8:48pm 
Causes a CTD when confirming bread basket. I removed the mod and the crash stopped... soo.... by process of elimination this is the mod causing that crash!

Plz help this is cool mod
Pottmolch May 19, 2024 @ 3:52pm 
very pretty and greatly improves ones base, alas it causes a guaranteed crash when entering the hive village smithy west of Stack (ctd without report)
Gnomercy Mar 31, 2024 @ 9:20am 
Your models are amazing, so much life added to the game! I seriously appreciate you sharing these with us. I haven't had any crashes or performance issues while running this mod along with 500 others btw (on an old/cheap arse netbook to boot), works great!
CopperSSheen  [author] Mar 3, 2024 @ 7:37pm 
@Wolfer First of all, thank you for your love. Indeed, the excessive number of planes and details in beautifying mods have caused this issue. In the future, I may consider launching a more computer friendly version. Thank you again for your liking!
Wolfer Mar 3, 2024 @ 6:53am 
I love your mod sadly this mod make my game crash, I cheack all my mods one by one but yours was the problem i got the "Failed to create rasterizer state" and "Kenshi has crashed because you ran out of video memory". I really like your mod
CopperSSheen  [author] Jan 26, 2024 @ 6:59pm 
@Le(Noob AI) 确实有可能,毕竟新的模型面数提高了,只要不建造过多就没关系
Le(Noob AI) Jan 19, 2024 @ 5:06pm 
出乎意料的是,这个模组在室内物品过多时会把显存挤爆,i mean 把我的2060 6gb显存榨的一干二净:steamsad: 虽然还没建好模组里任意一个的实物,但光从蓝图看确实做得很用心,用作制造氛围确实是不错:steamthumbsup:
iriemk Jan 18, 2024 @ 9:52am 
@CopperSSheen: Don't wanna be a nag, but the mod still has the same issue. I would have written this sooner, but didn't realize it testing the updated BFS as I had not built any storage yet. Now I reloaded an older save with more buildings and saw it again:

When installing BFS mid-game, it will still replace what's already built & possibly mess up carefully placed containers. Thus forcing a player to re-arrange / rebuild storage, if it's supposed to look nice & tidy.

Example: 5 identical looking barrels lined against a warehouse wall; boring, but looks clean & neat. Now install BFS, they will be transformed into...

1 open barrel w grain
1 basket w bread
1 big sack w rice
1 open barrel w cactus
1 rum still

...models clipping into each other or the wall, making a weird & funny mess of things. Maybe consider setting the conatainers up the opposite way: BFS storage as new buildings with own category in the build menu & leave the vanilla storage as is.
F I L I N Jan 14, 2024 @ 1:24am 
谢谢
iriemk Jan 2, 2024 @ 3:24am 
Yeah, no luck there. Let's stick with textures.

I read up on it, Kenshi audio files are secure like Fort Know. Files get encrypted when they are packed into their archives, impossible to decompile. You only can make new files, pack them the same way and write new references to get them into the in-game. Real bummer, would have loved to add a blubbering noise to the hookah animation and a little Lam-snippet to the Flute and Lute pillows animations.
CopperSSheen  [author] Jan 1, 2024 @ 8:06pm 
@iriemk
I don't know how to modify sound files, I'm very sorry!
iriemk Jan 1, 2024 @ 10:58am 
All that talk about asian things got me watching all the old Jet Li movies again. Now I got a worm in my ear that I cannot get rid of, keep whistling George Lam's "Man of Determination" from the Once upon a time in China soundtrack.
You got any experience with modding Kenshi sound files? Would love to play a snippet from Lam's tune when I send one of my dudes to sit down on the pillow with the lute from the Random Furniture mod.
iriemk Jan 1, 2024 @ 1:50am 
Nah, thank you again^^. See, I download your stuff & get inspiration for new things, make something, you look at the screenshots & get inspired back^^. Everybody wins. In that sense, happy new year!

And well, yeah I do like a lot of asian things, period - not just calligraphy.

But in this case, the asian theme came naturally: All MA anims in-game are based on real asian MA techniques, so the mats to train them had to look the part.
After I was done I sent fatboy Ells training, saw him jumping up & down on the mat, I nearly lost it^^ So I went total cliché & named the mats after titles of my favorite old-school Kung-Fu movies, or techniques used in them:
Defense Mat is now Iron Belly , Dodge is Iron Monkey , MA is Iron Fist ^^.

For the weedbags, just a hemp-leaf stencil felt too lame. „Hemp symbol“ in google returned that character as 1st result & text stating it's meant to resemble 2 hemp plants drying upside down in a shelter. Easy decision^^.
CopperSSheen  [author] Dec 31, 2023 @ 9:06pm 
@iriemk Thank you for playing! You really like East Asian characters! Also, your screenshot has inspired me, and I will continue to work hard. thank you again!
iriemk Dec 31, 2023 @ 9:32am 
One more thing, just downloaded your kitchen mod avertised above. Absolutely amazing work there too, my man!
iriemk Dec 31, 2023 @ 9:27am 
Yess, please!

I am desperately looking for something new to store the HEMP. I did some work on that too for my custom HEMP mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3124133331

Anyway, an open bag or basket (kinda like your breadbasket maybe) with visible green buds and leaves would be much better than what I got now, it's just the flour sacks re-colored green with -again- a chinese OR japanese character for HEMP & the 7-pointed leaf stenciled on it. It's better than the vanilla hemp barrel though^^.
CopperSSheen  [author] Dec 30, 2023 @ 9:26pm 
@iriemk You don't have to feel sorry, I just casually mentioned it. I'm glad you can solve the problem with your mod. I am also considering the design of marijuana storage devices, please stay tuned
iriemk Dec 30, 2023 @ 4:19pm 
And finally, thanks for the praise, glad you like it. May even upload that sometime in the near future, after I have finally decided on what color the mats will be, and if I'm keeping these symbols or change them again^^. I went from the red carpet in the screenshot to blue, yellow, green so far, this is how they look now:

https://steamcommunity.com/sharedfiles/filedetails/?id=3127084074

The way textures work in Kenshi is great, I just set up pathing then leave what I am working on open in GIMP. and when I feel a texture might look good in-game, I just export, load my save and check it. Lots of ideas, but am on a more important project now:

HEMP! There is no mod that does the great green plant justice, and that is a damn shame^^. If you look in the right corner of the rooftop in the image, you can already see the "HEMP" mod at work^^.
iriemk Dec 30, 2023 @ 4:05pm 
And there is no problem with the mod - not anymore, and that was all I was trying to express. You wrote it was complicated, I said it was only a matter of going adifferent route to get the desired result. I solved it by re-doing the sparring mats completely in my own mod, with assets for the colored carpets from the "Random Furniture" mod. The rest was just re-skinning the training dummy with those parts and materials.

And I learned a few things about the whole texture matter in the process, I do have an inkling what the real problem with the sparring mats from the mod I originally used was:
They somehow lost their collision data. I don't know if I deleted that by accident or if it FCS had some kind of "hiccup" that nuked them, but the ones from Random Furniture do have correct collison data, hence they work.
iriemk Dec 30, 2023 @ 3:29pm 
Sorry about the confusion, will try to write less "slang".

About the symbol: I am honestly not sure wether that is chinese or japanese or something else. I downloaded about three dozen .gif & .png files with chinese, japanese, korean kalligraphy and stenciled/printed symbols. Then selected the three I liked best, because I also made similar sparring mats for defense and dodge.

But the Martial Arts mat in the picture was the first, and the symbol on the mat is supposed to mean "strike" or "punch". I can only remember that translation, because I named the file "punch/strike.gif" when I downloaded it. But I have no memory from which calligraphy or dictonary site it came or clue what language it is.
I am a total "gaijin" (and I know that is japanese^^) in that regard, I know next to nothing about asian scripts/alphabets, except that they all look a lot better than our latin alphabet, no matter how nice you write those 26 boring letters^^. Apologies for that.
CopperSSheen  [author] Dec 27, 2023 @ 6:56pm 
@iriemk By the way, your mod is done very beautifully
CopperSSheen  [author] Dec 27, 2023 @ 6:55pm 
@iriemk
Hello sir, may I ask if there is any problem with your mod? My English is so poor that I can't quite understand what you're trying to express. PS: This Chinese character is not right, maybe you can tell me the meaning you want to write on it. I'll help you. PS: "kanji" is a Japanese character, maybe you can change it to "hanzi". I hope you understand
iriemk Dec 27, 2023 @ 3:01pm 
Awesome man! Will download this right now and check it out.

And on the other thing I asked about with my sparring mats:
It ain't complicated, it's only a question of trying a different route. I just rebuilt the functionality in a mod that has has colored carpets, Random Furniture. Then copied the Training Dummy, replaced functionality with my custom one for martial arts, the material and parts with Random Furniture's own red colored carpet, then slapped my cut-out kanji on the mod's custom props_atlas_regular_diffuse in GIMP and voila - red sparring mats with a kanji for strike or punch embossed, that do indeed work with two characters on them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3124456229
CopperSSheen  [author] Dec 25, 2023 @ 4:23am 
@iriemk Sir, in the latest update, you can find the original storage model in the architecture section, hoping it will work well. Solved the problem you raised, I hope you like it
CopperSSheen  [author] Dec 24, 2023 @ 8:36pm 
@kkA 非常好的评价,使我的灵感和动力旋转,爱来自瓷器
CopperSSheen  [author] Dec 24, 2023 @ 8:35pm 
@iriemk The problem you encountered is very complicated. Unfortunately, my poor English cannot be explained clearly. But you're right, I shouldn't deprive players of their choices. What original models and textures will I add in the near future.Please look forward to it
iriemk Dec 24, 2023 @ 3:03pm 
And a question - How can a texture change prevent me from accessing building function? set up my path from building to partsto materials, cut the texture in question out of atlas_props in order not to mess with the rest, but as soon as I change the texture, my sparring mats no longer register. Can't assign or even click them. I can select them in editor mode to move around, but not to dismantle. Any ideas what I messed up there? It worked like a charm on some pillows, but the mats have proven very stubborn so far...
iriemk Dec 24, 2023 @ 2:56pm 
@CopperSSheen: All good, man. I hate on replacer mods in most games, it's not limited to Kenshi or this mod. It's my general opinion. Mods bring many cool/useful things into games, but it makes a difference how a mod gets the stuff into the game world.
If the mod author decides to take away my choices as a player by replacing cool/useful vanilla stuff instead of giving me more choices by adding to the game, I will likely not use the mod. Unless I can remedy the problem myself, like learn how to use the FCS for Kenshi or CK/xEdit for the Fallouts.
Only ONE replacer mod EVER that I recall right off the bat, because I used it on every Fallout 4 run since the mod released - FO4 Sweetroll Replacer , in order to DISPOSE of vanilla model of nasty-a** compost-grade moldy toast and replace with sugar-encrusted shiny roll-of-goodness instead^^.
kkA Dec 24, 2023 @ 2:21am 
非常好的模组,使我的断手旋转,爱来着广阔的东边:steamhappy:
CopperSSheen  [author] Dec 21, 2023 @ 10:52pm 
@iriemk Your feedback is very valuable, and I will consider making changes to these things to make them better. Please trust me, I will strive to achieve results that satisfy all of you
iriemk Dec 21, 2023 @ 12:32am 
One thing I am missing in the list that I was kinda hoping for: Some good looking hemp-storage. But I guess that kinda thing makes a mod NSFW by default, just 'cause the implications of some harmless green buds & leaves. Trying to put together my own comprehensive "hemp & other fun things" -mod, so I could really use some good models for that.

If anyone here knows a mod or a mod-resource that has some, please tell.
iriemk Dec 21, 2023 @ 12:30am 
@CopperSSheen: Absolutely marvelous looking mod, sir. Just has one shortcoming: It's a replacer.

No biggie, FCS fixed that in a minute -copy, re-name, revert changes on re-skinned vanilla buildings- but generally speaking:

Please, please make such cool-looking stuff an add-on from the get go, not take away choices of what a player can build, how the settlement is gonna look like. By now, I know how to work the FCS to get around such issues, but as a noob, after I just started playing/modding the game, I probably would have given the mod a pass just because of that.
These containers look amazing, don't get me wrong, and I'm glad to have them since I looove building my own shops in-game and make them look nice. So thank yous for this.
Mei_gancai Dec 19, 2023 @ 3:09am 
太棒了,智齿智齿
CopperSSheen  [author] Dec 16, 2023 @ 9:06pm 
@MarkSide Perhaps it is a conflict caused by other mods. Have you installed the mod related to storage above?
MarkSide Dec 16, 2023 @ 6:23am 
I don't know why but I only see the barrels of rum, the rest is vanilla for me
CopperSSheen  [author] Dec 15, 2023 @ 3:12am 
@SiX yes i can
SiX Dec 14, 2023 @ 11:33pm 
Can you make a version of this mod that has it's own build menu category? I hope this change would prevent conflict with other mods.
CopperSSheen  [author] Dec 10, 2023 @ 5:28am 
@Natural Disaster @VillbliTårta @Ava The size of the rum barrel has been updated, please take a look!
Natural Disaster Dec 8, 2023 @ 9:34pm 
I quite like that big barrel for rum. But having one closer to the original size as the default replacer, and the bigger one as an addition might be a good idea. Anyway, looking forward to more storage options from you! They're great!
VillbliTårta Dec 8, 2023 @ 4:05pm 
yes
CopperSSheen  [author] Dec 1, 2023 @ 7:14pm 
@VillbliTårta is it too big?
VillbliTårta Dec 1, 2023 @ 9:21am 
any way to remove the rum
CopperSSheen  [author] Dec 1, 2023 @ 5:46am 
@jujut8 @土豆 Thank you! 谢谢
土豆 Nov 30, 2023 @ 8:36pm 
超棒的!家里终于不是一堆木桶了哈哈
jujut8 Nov 30, 2023 @ 4:42am 
Nice mod, it help a lot with the game!
千牧SeNmAK1 Nov 25, 2023 @ 2:52am 
@CopperSSheen 谢谢回答
CopperSSheen  [author] Nov 24, 2023 @ 8:02pm 
@肥肥小坤 谢谢!!
CopperSSheen  [author] Nov 24, 2023 @ 8:02pm 
@千牧SeNmAK1 是的!