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I do have a few minor issues still.
1) The trade planet still doesn't seem to be getting it's bonus trade in it's planet modifier, it still is just the districts. Not too important since you can specialize it with commercial districts, but still kind of annoying in a minor-pain kind of way.
(snipped comment, these other concerns happen even in other mods, so no particularly relevant here)
Like I said, I'm legit impressed how well it holds up. so kudos to you.
The Refinery world has rare resources from miners, but no mine district cap.
the trade world bonus provides districts, but has lost the 100% trade from jobs. This is the only modifier nerfed like this in 4.0
the Military world modifier has in fact adjusted to applying per 100 soldier jobs, it just provides only 5.
I may have a mod interaction issue, but I'm unsure if the cluster is spawning correctly. It's supposed to not have a connection to the wider galaxy beyond the clusters gateway, but my test run connected Sentinelium to Gigastructural Engineering's Gatzo system (which may or may not spawn after the rest of the galaxy generates) .
The archaeo site "Quest for the Rift Source" in Mysticrum is still not completed, so your only choice is to seal it.
Overall, I'm astounded at how well it's held up into 4.0 considering this was last updated for 3.9. Some odd jank, but overall still quite good.
Can you upload an alternative version of this mod? Or is there some file I should edit to have this system not isolated spawn inside the galaxy.
Thanks!
Oh yeah, and can you put the cluster out of the galaxy like the L cluster? The borders look so gross in the center of the galaxy