Crusader Kings III

Crusader Kings III

Simple Terrain Colors
22 Comments
Tiberie  [author] May 21 @ 2:30pm 
@outlander7 just released the AGOT version. You can find a link to it in the description.
outlander7 May 21 @ 11:55am 
i'd be grateful! either way thank you for your great mod
Tiberie  [author] May 21 @ 9:18am 
@outlander7 I could look into creating some compatches. I know @Solutos Lupus wanted to create a separate version for AGOT+ though I can't find it
outlander7 May 21 @ 5:13am 
I'm actually in love with this mod! Are you ever up for making compatibility patches for total conversions like AGOT (which add more terrain types)?
Tiberie  [author] May 21 @ 4:10am 
@T Thanks for letting me know about this bug. I updated the mod and it should be working now.
T May 20 @ 3:41pm 
This needs an update, please!

For anyone else in the mean time who wants to keep using it:
1) open steamapps\common\Crusader Kings III\game\common\terrain_types\00_terrains.txt
2) open steamapps\workshop\content\1158310\3027650492\common\terrain_types\00_terrains.txt
3) in the base game file (step 1), ctrl+f county_fertility
4) copy every line you find (county_fertility = ... or county_fertility_growth_add = ...) from the base game file to this mod's file
5) Save and play!

Lovely mod, thanks for it!
Solutos Lupus Nov 16, 2024 @ 12:18am 
@Tiberie - Champion! Thanks so much
Tiberie  [author] Nov 16, 2024 @ 12:15am 
@Solutos Lupus Sure. Please go ahead. You're free to use this in any other mod.
Solutos Lupus Nov 15, 2024 @ 7:15pm 
@Tiberie This works fantastically with AGOT+ though there are a few missing terrain types added - is it possible for me to add these as a separate mod? That is if you aren't already working on something similar :steamthumbsup:
Espritviril`` Nov 1, 2024 @ 1:58pm 
Appreciate the fast update! Glad I do not have to forgo this mod, added back to the list. Works as intended! Thanks :shcshield::steamthis:
Tiberie  [author] Nov 1, 2024 @ 8:48am 
@Espritviril`` you're right. The bug should be fixed now
Espritviril`` Nov 1, 2024 @ 4:56am 
Hello, as of the latest patch, this creates a bug where adventurers can move without any provision cost. I think your mod changes the terrain data or tag so game doesnt calculate the provision cost for mountains etc and gives blank 0. Disabling your mod fixes the issue and each terrain costs provision again.

I hope you can take a look and update this mod. I really liked using it but I have to disable it now since it breaks adventurers.
see two Sep 19, 2023 @ 7:43am 
imo hills should be more dark and brownish-red, while deserts should be more yellow and wetlands - more green. Incredible mod otherwise
Gael Sep 1, 2023 @ 12:12pm 
@Tiberie Thanks a lot, you've done great work here
Tiberie  [author] Sep 1, 2023 @ 12:05pm 
@Gael sure thing. Don't worry about it
Gael Sep 1, 2023 @ 11:43am 
@Tiberie Finally someone fixed the red farmlands. Could I borrow your terrain file for my own submod? Full credit as expected.
♥♥♥♥♥♥♥♥♥♥♥ Aug 30, 2023 @ 8:08am 
@Tiberie Thanks for the great update - again, looking forward to trying it out. I hope you have the confidence to explore your ideas over time - maybe update some of the other colors if you feel there might be a more fitting one for any of them etc.
Tiberie  [author] Aug 30, 2023 @ 12:32am 
Updated the desert mountain color. Now it's a different more fitting shade of brown.
Tiberie  [author] Aug 29, 2023 @ 11:52pm 
Yeah. I know they're different. I still need to find a color that would be more fitting for a desert mountain. Will come in a following update. Til then I kept both mountains the same color.
Riaman Aug 29, 2023 @ 11:40pm 
though yellow deserts looked better than the white ones.
♥♥♥♥♥♥♥♥♥♥♥ Aug 29, 2023 @ 11:33pm 
Wait a second - you've got desert mountains and mountains under the same color? Those are completely different terrain types
♥♥♥♥♥♥♥♥♥♥♥ Aug 29, 2023 @ 11:32pm 
Really nice idea - I will give it a try and hope it doesn't conflict with other mods :) thanks