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does that mean that if I remove this mod the problem will no longer occur?
It would be helpful if you could isolate the cause.
there is probably no problem with the operation, but I was concerned about the error log being output, so I fixed it.
compatible with ver 3.12.
refactored code significantly and fixed bugs with moon naming.
i don't know the grammar of other languages, so i'm not sure if the notation is appropriate.
compatible with ver 3.11.2
added other language files.
Thanks for the answer!
I copied lines from the game's localization file to the mod's localization file by cut/paste.
As far as I saw, the difference was in the absence in the fashion of lines assigning Arabic numbers 0-9 for the names of planets during colonization.
And now the entire game interface is again in my language, and when colonized, planets receive Roman numerals and Latin letters.
The quality of Paradox's work in recent years has been depressing: seriously, how could it be possible in 8 years not to correct this stupid numbering of planets in order, to worsen the sector system and not to add more than 1000 systems.
In any case, I'm glad that there are people like you who make the game playable.
Thank you so much for the mod!
Please write if I can send you a localization file to add to the mod.
i guess the problem is caused by the language file.
currently, it only support Japanese, English, and Simplified Chinese.
i will add other language files soon.
For me, the name of the plate remains the same during colonization “1”, “2”, etc.
The mod is in first place in downloads in the launcher. If I disable all other mods, Roman numerals also do not appear during colonization.
compatible with ver 3.11.1
my interests change quickly, so I apologize for not updating for a long time.
changed the roman numeral 8. IIX > VIII
compatible with ver 3.10.4
phaseshift_planet is included in unique planets.
Still love this mod and think its brilliant :)
Good mod.
this mod didn't work with versions other than v3.9beta, so I fixed to work with v3.8.4 well.
I was using the new scripting syntax available only in v3.9beta.
fixed typo error.