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I'm not sure why, but it crashes on my PC, maybe because there are too many units.
I'm not using any other mods. I have a GTX 1060 6 GB and 16 GB RAM, so I meet the recommended specs for SD2.
I've tried changing the quality settings, but it doesn't work. Is there any chance there will be a version with the normal number of units?
Whatever your answer, I'm grateful for this mod. Thank you.
All other comment or questions i will address in the next few days.
In the end what i want to address here is that the mod is still alive, update is coming and v5 is still in the making so you don't have to worry about that.
As always, be good
And have fun
I know there have been 5 months since i've last reached out but i am still here. Due to the life obligations and personal burn out work on the v5 was slowed down but rest assured v5 IS STILL HAPPENING :)
As for the v5 everything except the divisions rework is in place and it is slow and long work, at least slowed down by current other obligations.
My plan was to be finished before the latest update but sadly that wasn't the case.
Regarding the new update it is coming in the next few days. I am sorry i wasn't as current as usual but it is coming in the next few days. As v5 is very extensive it has a lot of files that need adjusting so it takes some time.
- AG Supreme SF99 - in breakthrough battles attacker needs to capture
> 4 flags to stop Total defeat timer
> 6 flags to stop Major defeat timer
- AG Supreme SFV - V/D timers as in vanlilla game (Minor, Major, Total)
Thanks for the great mod btw! :D
@HuskyStrylight i thank you again for your continous support. I would love for Eugene to introduce the real thing as it wouldn't be to hard in my opinion. All in all i am glad to see support from long term followers. Also for any news see discord channels as many of them will be posted there :)
As always be good and
Have fun
Good to see that your still updating and maintaining this mod, hopefully it wont disturb your RL time, this mod makes the game alot more entertaining then the base game itself, and the fact that you implemented certain mechanic that the base game does not support is even a greater feet.
So far i finished all the campaign and waiting to see if they add more general campaign down the road, but its been months of slow unit battalion.
The game itself needs to add more defensive and offensive strats mines, tank traps / tank ditch, bunkers, engineering vehicles (mine plowers), camo nets, and etc. I am still surprise that they have yet added or changed anything on these categories and its been a year.
Well good luck too ya! and thx for the hard work!
@HuskyStrylight another sword in the dadrkness :) happy to see you still enjoy the mod. Some things SNIper of DARKness mentioned will change with the upcoming v5 (specifically defences with the new "Different Def for different Div" rework) for better or for worse, i guess it depends on the player :)
@deusmortem no problem, thank you. Hope everything works fine now
I had no problems with defenders and their defenses, logically, it would make sense to have alot of defense if your hunkering down,it should also be that attacking forces should have it harder and suffer alot more when pushing in defended areas. I played both defensive and offensive battle in campaign and had no issues, it even helps certain unit group consisting of militias or rag tags of mix unit using old equipment have a capable stance to dish out damage.
(this being said as a German player facing 2 artillery brigade of Russia consisting of MLRS and and Overwhelming numbers) kinda makes you feel like a German commander xD
The amount of time AI get buffed in Insane difficulty where their artillery has such pin point accuracy across the maps is like playing darksouls doing a naked speed run on a first try.
Also the planes are fine, just have anti air, most planes get shot down pretty fast... even 9 box cars can shoot down a fighter plane.
Also in the Mod center checkbox column where you activate your mods has been moved to the left of the mod names so it is more easy to see what mods and submods you are actually picking.
This is implemented with the AG Supreme, but also made into a standalone mod called ModCenterQiLI and uploaded to steam. ModCenterQiLI alone should be compatible with most other mods especially if they don't change the UI. (for the AG SUpreme you DO NOT need the ModCenterQoLI!)
https://steamcommunity.com/sharedfiles/filedetails/?id=3447079957
Have fun
That being said thank you @Herodotus for being the shield that guards the realms of AG Supreme :)
To @Indefatigable i agree very much but sadly there is no way to change the number of turns for campaigns
And lastly for @SNIper of DARKness i will address your other feedback and input here and on discord a little later so not to worry
Thank you @deusmortem and @SNIper of DARKness for your feedback, i don't have test teams and can't possibly test all the various scenarios and find all the bugs so player feedback is always welcome. No need to get upset, if the solution exists we can find it :)
Problem was not the SFV submod but ST45, but it should work fine now for all combinations. Both SFV and ST45 along with the main mod have been reuploaded. There might be a need to resubscribe if the game doesn't do it itself.
+++++ to this.
Thanks for the fast update!
wuf wuf
And again with the update demands.
Digging in is 1 AP
More Income for Factions on the Operation map (ruins balance)
Mortars nerfed to 2,1km? Why
Way too many defences for defender.
You have all these issues which really make it broken in PVP, and nothing that addresses the reload time of Airplanes? Really? Sorry, but I find it frustrating since it has a lot of good features but also some bad ones to make it a very hard choice whether to play or not.
in airland battle, each pawn is a full battlegroup, and you can not combine them in a single battle.
sometimes you are forced to fight a battle with a nearly decimated bg while your fresh bg can not help.
but i like airland battle for its inclusion of coast.