Steel Division 2

Steel Division 2

AG Supreme
520 Comments
Cain Nov 8 @ 8:54pm 
The problem is that once the losses reach a certain point for the AI, it just sits there.
Cain Nov 8 @ 8:53pm 
That’s cool, I wish I was having the same experience. Fortifying roads heavily with well-sited troops in trenches and the guns in bunkers, plus all the other good stuff like mines and remote explosives and the repair and medical bunkers, is making it very easy for me. Doesn’t matter which campaign. If I can bring at least three infantry battalions and an artillery battalion into the battle, I can wreck them for almost no losses.
Pathfinder Nov 8 @ 4:24pm 
@Cain The AI doesn't have an issue with my defenses. As soon as they get through my roadblocks they come at me full tilt and have overran me on multiple occassions no matter what I threw at them.
Cain Nov 8 @ 10:55am 
I've enjoyed this mod for quite some time, but I'm afraid the large defense buffs (with extra flak emplacements and medical / repair bunkers) are making defense missions trivially easy.

It makes me think that there's an AI logic in the tactical map, similar to the strategic one, where if it keeps running into a fortified spot, it won't push there, and once it sustains enough losses, it won't push anywhere. By Phase C my recon will reveal stacks of units just sitting beyond the range of the front line, not moving.

As an example: on the first attack in Vistula, the Sovs had three tank brigades on the field and all they did was drive them around and attack my FOBs. Hardly any indirect fire, no meaningful pushes in force anyplace. I lost a single 81mm mortar for my trouble in the whole battle.

Is there a way to improve the capability of the AI to attack? Maybe by tricking it into thinking you're weaker than you really are? Would a 3-battalion limiter for the tactical battle help?
derek.hemmen Nov 2 @ 6:53am 
My game will always crash when im in a battle usually after 20+ min in
Pathfinder Oct 31 @ 7:00pm 
It's alright Wux I can just play through the battle and save on the campaign map and yes I'm especially loving the addition of the forward observation outposts and medic stations.
wux  [author] Oct 31 @ 9:38am 
I am happy to see many of you are excited about this new update and version. I hope you are using our new wunderwaffen, smoke deployable from tanks, which our glorious engineers worked tirelessly on :steamhappy:

@Pathfinder i don't think that it is just the mod problem. Same thing happened to me once, i don't know the reason but the save file saved in battle was corrupted. There was no other way than loading last autosave and playing the battle from the beggining. From then i always have 2 save files, one for campaign and one for pre-battle situations. And i don't save in battle anymore, except if i really have to.
Pathfinder Oct 31 @ 12:05am 
The mod keeps crashing when I try to load a saved battle anyone know how to fix this?
Pathfinder Oct 30 @ 8:00pm 
@Danny Earl Yes i've been unlocking achievements without issue
Danny Earl Oct 30 @ 10:25am 
Can you get achievements with this?
m-bristol Oct 29 @ 8:28pm 
TRULY A GAME CHANGER THANK YOU
HuskyStrylight Oct 27 @ 3:19pm 
Nice comeback! Great to see this mod still alive and kicking

Can anyone tell me why Germany lack many of the good vehicles? I think i only saw 1 mission that has Tiger 2, i have yet to see much of german roster in the general campaign :P
Erica von Hutten Oct 27 @ 8:15am 
Thank you so much Wux !!
IDC-CptKLR Oct 24 @ 5:12pm 
Awesome!
Pathfinder Oct 24 @ 9:49am 
Thank you so much Wux it was worth the wait you are by far the best Steel Division 2 modder
asdSFsfwsd Oct 24 @ 9:09am 
xoxo :steamhappy:
wux  [author] Oct 24 @ 6:25am 
And finally we are here :))

It has been a long road, a year and a half now but

I am very happy that i can finally announce that

AG Supreme v5 is finally here!!!

Thank you all very much for staying with the mod all this time and i am very sorry you had to wait this long for both the update and v5, but finally we are here!

There is a lot of new things in the mod and i hope you will enjoy them all.

For the full changelog go to the discussions and check them out if you are interested.

The work will now continue to finish the rest of the things that were planned for v5 but just weren't ready at this time, mainly Defence tab rework.

Lastly i want to thank all of you once again for staying with the mod!

And as always

Have fun :steamhappy:
LogosDistributing Oct 22 @ 3:17pm 
Looking forward to it!
wux  [author] Oct 22 @ 2:23pm 
I will have to move the upload of v5 to tomorrow, thursday 23rd as unexpectedly i wasn't home today
Captain Caveman Oct 21 @ 10:14pm 
@Wux - Dude awesome - looking forward to it...
asdSFsfwsd Oct 21 @ 4:50pm 
:steamhappy:
ccruler Oct 20 @ 1:01pm 
Glad to hear Wux, looking forward to it :)
DDX Oct 20 @ 11:23am 
thanks for the news Wux, keep the good work!
Pathfinder Oct 19 @ 2:33pm 
Thank you so much wux!!!! I love the mod as it is so take your time with it I'll be happy getting to play it with the new AG Campaign.
wux  [author] Oct 19 @ 11:01am 
Hello all,

first i want to thank all of you that i know have been patiently and eagerly awaiting for this update. I know how frustating it can be and i am sorry it took this long.
And the good news is the update IS COMING IN THE NEXT 3 DAYS. I can't say when exactly but by wednesday 22 of october you will be able to play AG Supreme v5 updated and ready with the latest version of the game.

Sadly divisions and defense rework won't be included as it is just not ready, but it will come at a later update.

I will address your comments more thorouoghly when the update lands.

Thank you all once again for waiting

As always be good

And have fun :steamhappy:
DropShot Oct 19 @ 10:29am 
If you're having trouble finding the correct mod file (they're almost always a random string of numbers for steam) you can either unsub and resub so its a fresh install and use the 'last edited date' (which would now be today) to find the correct file. Or you can try looking for the string of numbers in the https line for this mod. 302567959etc. Idk if that matches when it's downlaoded, but it probably does
DropShot Oct 19 @ 10:23am 
Possibly, so long as nothing actually affecting the mods is broken. If you find the .txt file for the mod.

After literally 2 seconds of googling - Locate config.ini file, should be a regular text file. You're looking for a "ModGenVersion =" and you need to change the value to the current version the game is at. Save it and it should run.

Back to what i said previously. If something has change that directly affects the mod, it will crash when that broken thing is introduced, if it doesn't just crash as soon as you start a game.
Pathfinder Oct 18 @ 3:42pm 
It's saying AG Supreme and SUN are outdated again anyone know how to fix it manually this time around?
Pathfinder Oct 16 @ 10:05am 
He did say he has a lot going on with work I'm sure he's ok and just needs some more time
1xgamer Oct 16 @ 9:37am 
Had to pay 60$ to buy all DLCs that I didn't have to run this manually updated for latest game version. Because for some reason, if you try to update it manually by changing modgen value, in mod config file, you will get "MOD IS USING MODELS FROM DLCS YOU DON'T HAVE" after trying to activate mod. It does run now without any problems, but to save you some money, here's an advice if you want to try and do the same. Try buying "tribute to D day" first, because I was checking if it runs after buying each DLC. And it launched after D day DLC.
ccruler Oct 16 @ 4:11am 
At this point I'm just hoping Wux is ok.
thebutcherbird Oct 14 @ 7:38pm 
anything happening with this ?
ccruler Oct 2 @ 6:58pm 
Any more word on the update, Wux?
Captain Caveman Sep 23 @ 1:16am 
Ahh.. looks like new release has broken campaign... base AGS incompatible... no matter I see that friend Wux is on the case and will restore.. maybe even improve on what is already the go to mod for this game... Keep up the good work Wux and know that you bring a very big smile to a lot of peeps out there...
Pathfinder Sep 22 @ 3:36pm 
Any word on the update its been a week?
asdSFsfwsd Sep 19 @ 2:03am 
tried changing the version on config.ini but got an error need all the dlc sad :steamsad:
fraenky85 Sep 17 @ 6:49am 
hey ho, i have a problem with crashes while loading savegames which i made during the battle. had this problem several times now and i´m not able to run the saves again and not able to ever finish a campaign :( i have ag, st120, suf0 and sua running while playing as germany....
asdSFsfwsd Sep 16 @ 6:45am 
thank you wux i feel better now:steamhappy:
I like the addition of bunkers, supply units, so I want to use this mod, but the game crashes midway and I can't continue playing.
I'm not sure why, but it crashes on my PC, maybe because there are too many units.
I'm not using any other mods. I have a GTX 1060 6 GB and 16 GB RAM, so I meet the recommended specs for SD2.

I've tried changing the quality settings, but it doesn't work. Is there any chance there will be a version with the normal number of units?

Whatever your answer, I'm grateful for this mod. Thank you.
Pathfinder Sep 14 @ 4:34pm 
Thank you so much wux can't wait it's gonna be great!!!
wux  [author] Sep 14 @ 12:01pm 
As of last, aspects of v5 will most likely be available with the new update, everything mostly except the division rework.
All other comment or questions i will address in the next few days.
In the end what i want to address here is that the mod is still alive, update is coming and v5 is still in the making so you don't have to worry about that.

As always, be good

And have fun :steamhappy:
wux  [author] Sep 14 @ 12:01pm 
Hello all,

I know there have been 5 months since i've last reached out but i am still here. Due to the life obligations and personal burn out work on the v5 was slowed down but rest assured v5 IS STILL HAPPENING :)
As for the v5 everything except the divisions rework is in place and it is slow and long work, at least slowed down by current other obligations.
My plan was to be finished before the latest update but sadly that wasn't the case.
Regarding the new update it is coming in the next few days. I am sorry i wasn't as current as usual but it is coming in the next few days. As v5 is very extensive it has a lot of files that need adjusting so it takes some time.
Pathfinder Sep 13 @ 12:40pm 
@fraenky85 just did it myself and you were right everything is working again except the newest Army General campaign which is cool with me I'm just glad I can continue playing as Romania again.
fraenky85 Sep 13 @ 10:14am 
hey folks, maybe i have a solution to get it run for you. go into your mod folder in your steam, open the config.ini of each mod and submod and change the mod version to the current game version. this makes the mods run again. seems to work for me
ccruler Sep 13 @ 7:00am 
Any idea when you'll be doing an update @wux?
fraenky85 Sep 13 @ 3:39am 
the folk needs an update, sir
asdSFsfwsd Sep 12 @ 9:09pm 
update please good sir
Snykovic Sep 10 @ 10:05am 
Please update
Pathfinder Sep 8 @ 10:27am 
It says the mod is outdated and can't be activated I think it's because of the new DLC and update do you know how soon the mod can be updated?
stone Aug 13 @ 11:05pm 
May I ask if I want to develop it myself mod To achieve what you have created SFO MOD Which file and parameters should I modify for the effect of 'changes the flag control so defender has no influence on the timer'