安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
im trying to fix them all rn so wait a bit
"MWBasic"
if gripposeparameter really failed it wouldnt even change the holding animation
With SCAR and AK forgrip isn't even visible, no animation is changed as well
1. SetGripPoseParameter - [C]:-1
2. PostProcess - MWBaseSafeInclude:29
3. PostProcess - MWBaseSafeInclude:5
4. BuildCustomizedGun - lua/weapons/mg_base/modules/shared/sh_customization.lua:355
5. Attach - lua/weapons/mg_base/modules/shared/sh_customization.lua:87
6. unknown - lua/entities/mg_attachment.lua:44
MWBase, MW Assault Rifles, and MW Basic installed only
Could it possibly be a conflict? I've got quite a few shared packs and guns as well, if that's a possibility
"gripposeparameters" is what changes the holding animation to the foregrip one
does equipping the grip change the anim for you?
MWBaseSafeInclude:29: pose parameter grip_gripvert_offset was not defined in GripPoseParameters!
1. SetGripPoseParameter - [C]:-1
2. PostProcess - MWBaseSafeInclude:29
3. PostProcess - MWBaseSafeInclude:13
4. BuildCustomizedGun - lua/weapons/mg_base/modules/shared/sh_customization.lua:355
5. Attach - lua/weapons/mg_base/modules/shared/sh_customization.lua:87
6. unknown - lua/entities/mg_attachment.lua:44
Other foregrips are fine, as well as any other attachments that I've tested
I think Workshop is a bit oversaturated with 'real' MW2019&2 guns, but they're really fn CPU-intensive with their ungodly amount of vertices. No one seem to be able to compress the models (compressing textures helps if you have really low VRAM), so this "MWBasic" stuff is literally a godsend. Since the animations are still supreme and can be handled by low-ends quite a bit easier than 2019 models, these weapons feel just as good, if not better (a lot more consistent with the average detail level of GMod. Imagine Forza Horizon 5 cars in GTA San Andreas environments).
https://steamcommunity.com/sharedfiles/filedetails/?id=2742394123