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MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.Exception: Error loading mod: Eden's Armour
---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/career/career.rules>/TradeRoutes/StationResourceTradeDeltas".
at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 40
at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 72
---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/career/career.rules>/TradeRoutes/StationResourceTradeDeltas".
at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
My crew aren't pulling anything out of it and if I go into the supply line management menu I can't make it supply power to anything that way either. Also is the reactor supposed to produce the solar cells needed in order to make Eden wood?
if you look at how the Bioarmor mod shows regen, it will allow you to add the regen to the stats.
By looking at various asteroid modding mods, you can add asteroids that have an outside with a layer of wood, with the sundiver versions having a core of solar cells (or a new block that drops them), though asteroid modifying seems in-depth or we would see a lot more asteroid mods here.
Also, the factory isnt working. what does it need to function? It has no requirements, resource or energy, nor any production, mentioned at all in the stats OR description.
Also, aside from being a very expensive thing, could solar battiers act as a piggy bank of sorts? with a buy/sell ratio the same?