Rain World

Rain World

Cutscene Slugcats [REVAMP]
896 Comments
B.L.U.S. 12 hours ago 
well we got our new silk song to meme about then
Auro  [author] 12 hours ago 
in other news, whole bunch of delicious cutscene slop is being cooked up before i finish up some other spriting projects.
Auro  [author] 12 hours ago 
at the fine pace of whenever it becomes real
B.L.U.S. 12 hours ago 
let me guess

Coming Soon™?
Auro  [author] 12 hours ago 
it's planned at the very least
B.L.U.S. 12 hours ago 
@Auro hmm i never stopped to think about this but why the hell doesn't dress my slugcat have options for recolorable sprites and such, like for the face scar on hunter, there could be a second file where the exact pixels selected would make so the scar pixels would copy the color of the head sprite then apply a darkkening effect to it

also an option for it to invert to brighten it up if the player uses a black skin color

has anyone suggested this to the DMS creator?
ElLuigiano 15 hours ago 
Oh okay, I just wanted to know that in your last message, thank you and sorry for the amount of messages I sent
Auro  [author] 16 hours ago 
tl;dr

you can't make your spearmaster like blue grey or whatever and use that tail, since the colors on the tail will be multiplied by the game's coloring thing.

to have it like what you're asking, we'd need either layering to start existing or some other horrible tintable amalgamation.
Auro  [author] 16 hours ago 
@ElLuigiano

read the messages i've sent please.

the alt tail is intended to be used without spots, but msc sprites don't automatically refresh unless you go back to the main menu, or use a shortcut/regular pipe.
ElLuigiano 16 hours ago 
To give more details, apparently changing the color of the custom tail doesn't actually change the color of the tail and instead changes the color of its "dots", and the color of the actual tail is the same color as the dots but with a darker tone (the "custom tail" is the one that the mod includes, not the default one). Shouldn't the dots be always white and the rest of the tail be the one that matches the chosen color in the settings?

Also, changing the look of the "Tail Speckles" in the "Get Fancy" menu doesn't seem to be working, because when I set it to "Empty", the speckles from the default tail do not hide and seem to overlap with the ones of the custom tail.
Auro  [author] 16 hours ago 
manually colored stuff is not the same as recolor friendly sprites, which uses masking colors and all that jazz (see my fatal skins for context)
Auro  [author] 16 hours ago 
@ElLuigiano

i've already stated this in the description. please tick "use defaults" if you haven't already, it'll set the color for you.

and no it's not a bug, as a manually colored tail, it is not supposed to be used on any other slugcat except for spearmaster.
ElLuigiano 16 hours ago 
Amazing mod, but I'm having a problem that makes the custom Spearmaster tail darker than his body color when set to the default color, and I found that in order to fix it you have to set the default color of the tail to white (#FFFFFF i think). But the problem is that this solution will make it always purple, so if a player chooses spearmaster and then sets a custom color palette for the slugcat, the tail would just be purple with white dots no matter what the set color is.

I'm kinda new to Rain World and its modding, so if there's a real solution please tell me. I couldn't find anything in the subreddit or other websites, so I don't know if it's a bug or something.
Auro  [author] Nov 9 @ 6:47pm 
@Dusk
july of this year, during the 14th i mentioned making them in the dress my slugcat server. i kindly asked for his approval btw (which he obliged)
Dusk Nov 9 @ 11:02am 
@Auro progress update: Olay has recolored the sprites so now we have vinki p1,2,3 and 4, and theyll be public in a few weeks, also i asked olay about the vinki sprites you mentiones, and he said he hasn't seen any sprites from you, so just letting you know
Rott_Toast Nov 1 @ 3:46pm 
nice :D
Auro  [author] Oct 31 @ 3:58pm 
getting the correct angle of the legs is actual torment, so are the shades. BUT THEY'RE SO COOOOOL.
Dusk Oct 31 @ 3:56pm 
actually yeah the sprites i made were using the official reference sheet and select screen art so that vinki wasnt AS chonk as normal portrait legs and so the shoes/rainpods would be accurate (i even added the soles)
Auro  [author] Oct 31 @ 3:52pm 
@Dusk

oh nah not remotely worried about it being good enough. i just personally like it accurate to whatever art happens to be present. (vinki has really cool proportions ngl)

also the one i was mentioning was a personal mod i was making for the workshop.
Dusk Oct 31 @ 3:49pm 
oh yeah nvm it got unblocked, alright thanks for the confirmation!
Dusk Oct 31 @ 3:49pm 
ok so firstly, your reply just now got blocked, and secondly, if youre worried its not good enough, then youre wrong because a lot of people want sprites for vinki in this style, and even olay told me he wanted to see vinki in this style too when i asked him about it
Auro  [author] Oct 31 @ 3:47pm 
@Dusk

but yea feel free. if you need anything i'm on the dms server.
Auro  [author] Oct 31 @ 3:40pm 
@Dusk

the ironic part about that was me showing olay the unique vinki sprites i was making from scratch. using cutscene rat sprites as-is would not do vinki justice methinks.
Dusk Oct 31 @ 10:59am 
@Auro Hey could OlayColay and the Vinki team use some sprites that i used yours as a template for? if you need me to show you the sprites then lmk your discord so i can ping you and dm you the sprites
Auro  [author] Oct 30 @ 1:21am 
@nelsiepooh

i told you exactly how to get it for steam workshop though. you could check raindb if you need.
nelsiepooh Oct 30 @ 12:40am 
I can´t find version 2.1.4, can you please show me how to get that version?
Auro  [author] Oct 29 @ 3:36pm 
@nelsiepooh

could you not blame me for that, thank you. but your dms is likely version 2.1.3. unsub from dms, wait 10 seconds then resub.

the dms mod version that works for 1.11 watcher is 2.1.4 btw.
Nekrozmik Oct 26 @ 7:42am 
That's fair enough, yeah, I get that ... I appreciate the response anyway.
Auro  [author] Oct 26 @ 4:20am 
that plus yadda yadda "ruined my skin by changing how the eyes look" and i just didn't have the energy to deal with it. (two years of redoing spritework) i might consider reworking it (the recolorable faces) again but it'd take a while
Auro  [author] Oct 26 @ 4:18am 
@Nekrozmik

trust me, i've tried. it just looks wrong on lighter shades.
and it's ultimately a matter of "looks wrong no matter what's tried" or "tolerate strange tinting" and it just gruhhhhhhh
but it's what i made color scar and color iris for

because i *want* it to be tintable but not be the same shade

without a mask color there's kinda no dice on it. (kinda why gourm's face only works on darker shades and solid/near white only, but looks off on tones closer to the body color
Nekrozmik Oct 26 @ 2:16am 
Hey! These skins are great, and I love using them, thank you sincerely for making this mod! I do have some feedback, though:

A few of the faces with manual versions, (particularly Saint and Hunter, and although they don't have a manual version, Arti too,) when it comes to their recolorable face variants, would probably benefit more from having their secondary shade being translucent instead of the darker shade of gray, kind of like how it was done for the "anti-aliasing" on Gourmand's face.

There are very, very few situations where it really makes sense for what is supposed to be an inbetween color from the face color to the skin turning into the darkest of the three, and it has the effect of making Hunter's scar look like a much more prominent gash, along with making it look like Saint has three big holes in their head.
Auro  [author] Oct 21 @ 1:47pm 
@Echo

yeye
Jasper The Raptor Oct 21 @ 9:10am 
Hello! Do you mind if I use a few of your sprites (like arms/legs) for my DMS? ^^ *If* I make it public I'll provide link/credit to your mod :]
Auro  [author] Oct 12 @ 12:35pm 
@Wyvns

like the description states, you can make personal skins w/o asking, mainly because it's none of my business. but ya go ahead
Wyvns Oct 12 @ 12:30pm 
I really love your slugcats! Would it be alright if I used your skins as templates to make my own for personal use? Just to be used in a playthrough for my friend and I!
Auro  [author] Oct 6 @ 6:29pm 
@Autumnis

pre 1.5, yes

but now you can equip sprites on watcher's body slot, but they don't really support patterns.
Autumnis Oct 6 @ 6:12pm 
i could have sworn watcher broke dms sprites
Auro  [author] Oct 6 @ 1:18pm 
@Autumnis

it already does???

body sprites don't accept patterned sprites though
Autumnis Oct 5 @ 11:25pm 
is a cutscene watcher planned for once watcher supports dms?
Auro  [author] Oct 5 @ 10:25pm 
@ryandean12

already planned
Dandelion Oct 5 @ 7:29pm 
sorry if you have other stuff going on also i was very tired around when i typed that so i forgot to add context (more variants to the portrait legs you do not have to add if you dont want to) again sorry that i left out lots of context and you do not have to do it right now
Gender Neutral Furry Oct 4 @ 7:38pm 
woo! I did it.

You are a wonderful creator by the way. Incredible work with this mod. :slugcatsleep:
Auro  [author] Oct 4 @ 7:03pm 
@Gender Neutral Furry

add more pixels around the existing ones, then make that the new iris.

you know the drill:

steamapps, workshop, content, 31250. then find this mod's folder by it's id in the url.
Gender Neutral Furry Oct 4 @ 6:57pm 
Maybe I did something wrong. I don't have any other mods tho... How can I customize the assets to make the eyes 1 pixel bigger?
Auro  [author] Oct 4 @ 6:53pm 
@Gender Neutral Furry

the only thing that has happened was that i made vanilla plus, which has a smaller eye variant. but there has never been a change in rivulet's eye size.
Auro  [author] Oct 4 @ 6:51pm 
@Gender Neutral Furry

what??

they've never changed size throughout development
Gender Neutral Furry Oct 4 @ 6:48pm 
I swear Rivulet's eyes used to be bigger with this... what happened? I'm so sad... Why are his eyes small now? :rwlizard:
Auro  [author] Oct 3 @ 12:40am 
@ryandean12

that'd add like a million variants i don't want to make yet. that plus i'm planning on moving the non-essential skin contents to its own sister mod.

also portrait what? you're leaving out crucial context.

like portrait vanilla plus? (it'd be kinda redundant as vanilla plus already resembles portrait legs)

or portrait fatal? (which is already planned but i want to redo the walk cycle for portrait again, it's not as smooth as i wanted it to be)

i already got some vplus stuff planned as well, but it's not inv. maybe later down the line i will. might get impulsive idk.
Dandelion Oct 3 @ 12:16am 
this is my fav mod but i have a smol question to ask: could you add portrait and vanilla plus inv and fatal sprites? also maybe custom sprites for a missing eye on each side with the personality? sorry if it sounds like alot you dont gotta do it right away also thanks for reading this
Sunny Sep 30 @ 10:34pm 
thank you so much! ^^