Brotato

Brotato

Improved Tooltips
169 Comments
Nafen 😼 Nov 10 @ 7:49am 
I tracked down the issue, RampagingHippy-Archipelago was causing other weird issues so I checked if unsubscribing would fix the tooltips and it did :littlefrog:
wl  [author] Nov 10 @ 7:23am 
All these are part of the feature "show_shop_hints". Make sure you have that enabled in the options (and are running the latest version). Also these hints should only be visible in the shop, not the inventory. What other mods are you running? And can you try if the issue also happens when you enable the "use_legacy_tooltips" feature?
wl  [author] Nov 10 @ 7:13am 
What exactly is not working with Yoko-Optimize? Seems to run fine on first try here.
Nafen 😼 Nov 10 @ 3:52am 
Since the new updates, certain things I'm used to in this mod have not been displaying. For example, the removed lines or greyed out tooltips showing redundant stats on some items (HP regen or Lifesteal on Druid, because you start at -100 of each) and the tips like on Weird Ghost or Crystal when you have a Blood Donation
极点星芒 Nov 6 @ 8:22am 
跟Yoko-Optimize冲突,安装Yoko-Optimize后本mod无法正常工作
wl  [author] Nov 5 @ 9:57pm 
On items that track damage dealt, the number in parentheses shows the damage done last wave.
LTX Nov 5 @ 11:14am 
比如象宝宝和赛博球这类道具造成的伤害后面括号里面的是什么意思
wl  [author] Oct 31 @ 1:24am 
It is running fine here, which game version and which mod version are you using?
待你如故 Oct 31 @ 12:52am 
添加此mod后游戏无法进入,闪退
wl  [author] Oct 30 @ 12:46am 
Make sure you have the current version of the mod (1.7.0). You can force mod updates by verifying file integrity or resubscribing to the mod.
有梦想的人不睡觉 Oct 29 @ 9:41pm 
在我获得发电机道具后,在去购买速度属性的道具时,模组不提示购买这个道具加%伤害。
AzrealPlays2 Oct 29 @ 9:26pm 
Thank goodness, well done! <3
wullack Oct 29 @ 4:34pm 
Thank you for your great support!
Gaboou Oct 29 @ 1:14pm 
Thank you very much - only after the new update had made this incompatible I truly appreciated the improvements this mod brings to the table! :2015holly:
wl  [author] Oct 29 @ 12:35pm 
I've uploaded a new version that should work with the New Dawn update as well as the legacy version. Let me know of any bugs and problems I might have overseen.
Panzerklein Oct 29 @ 4:43am 
Hi,

Thanks for keeping everything up to date. Looking forward for New Dawn Compatible.
老深情了 Oct 28 @ 10:01am 
niccccccccccce!!!
AzrealPlays2 Oct 27 @ 7:41pm 
Thank you for actually keeping on top of the updates, many appreciated. o7
wl  [author] Oct 27 @ 6:11am 
The mod update is in the testing phase but will not be ready when the game update hits. I'll try to get it done as soon as possible.
wl  [author] Oct 25 @ 2:17am 
Yes, it does not work with the beta version yet. I am working on updating it and will hopefully have it ready when the update releases.
IsaacNukem Oct 21 @ 10:34am 
funktioniert irgendwie nicht mehr mit dem new dawn update, hoffe wird noch gefixt ....
kuss auf die nackte nuss
fuzimeng Oct 14 @ 8:47am 
游戏版本1.1.12.1,mod正常使用
wl  [author] Oct 5 @ 11:47pm 
The game is currently at 1.1.12.1 and it should work there as well as on all the 1.1 versions.
有梦想的人不睡觉 Oct 5 @ 8:12pm 
官方10.3更新后此模组无法使用。
ChildishGiant Oct 1 @ 9:30am 
Do the harvesting calculations take Loud's effect into account? I don't think they have been for me.
Bleh Sep 19 @ 3:07pm 
This is really cool. It's crazy how many items are actually useless sometimes. :CarolOMG:
wl  [author] Jul 26 @ 10:47am 
I've added a check to remove the crash, but the culprit is Void Pearl. It stops the _update_button_visibilities method from being called. Because of that the Upgrades button will still show on items.
I'll probably upload the new version tomorrow. To get a temporary fix you can disable the show_weapon_upgrades setting.
Xurker Jul 26 @ 6:42am 
when I use this mod with the "Void Pearl" mod the "upgrades" button for weapons shows up for the passive items and it crashes the game when you hover or select it, I think it didnt use to be this way but im not sure.
wl  [author] Jul 22 @ 11:30am 
I'll think about it. With WaveInfo I am generally less interested in EHP because what I am most interested in is how many hits I can take from enemies/bosses before dying.
I don't think adding this will be a lot of effort but that showing it might actively hurt people's decision making. Maybe that is not so important if it's hidden behind an option.
Xurker Jul 22 @ 6:53am 
its mostly the EHP part that im interested in, if there was a display for health that takes armor and dodge and other things into account that would be most of the usefulness of that mod (and even more cause it doesnt take dodge and effects other than armor and hp into its EHP calculation)

maybe have a toggle to display it for items so that way youd quickly know how taking something like +HP -Armor or +Armor -Dodge items affect you

also for the former functions, I think it reduces the need to pay attention to the right side of the screen by being able to see your Regen/Armor DR% values(sometimes you can get lazy and forget that you had Ashes and all of a sudden you get 2 shot, not that i would know) but if thats not enough utility for the effort thats perfectly understandable and you've done plenty already
wl  [author] Jul 21 @ 10:37pm 
I was thinking about it a lot, but I still struggle to find the usefulness. Maybe you can help me there. As far as I see, apart from the first point, hp regeneration always gives you 1 hp every 11 seconds. Every (positive) Armor always acts like 6.66% bonus hp. So no matter your actual values, every point does the same. What useful information do you get from the actual values? For armor it might even seem like more points are bad.
Xurker Jul 21 @ 11:56am 
can you add the functionality of "Improved Armor Tooltip" ? aka seeing health regen numbers and damage reduction numbers in the tooltips, that mod hasnt been updated in years but its still useful
wl  [author] Jun 22 @ 4:38am 
Added an option to still show useless effects like +0 of a stat you can not gain instead of hiding them completely.
wl  [author] Jun 10 @ 10:10am 
Endless Profit is bugged and will crash your game if you use another mod that modifies certain files. There is nothing I can really do on my end. Endless Profit is the problem. It also completely blocks any other mod that has to do things on wave start. I will try to add some detection for this so it hopefully does not crash anymore, but some functionality might be broken!
CryPt00n Jun 10 @ 5:24am 
Crashes my game after finishing a wave. I have these mods installed:
https://steamcommunity.com/sharedfiles/filedetails/?id=3496541418

Added you as friend to send you logs
称孤道寡登徒子 Jun 10 @ 5:03am 
根本不能用,咋回事……
wl  [author] Jun 8 @ 10:48pm 
Whenever you report bugs, please mention which other mods you use or send the log file.
一拳超人 Jun 8 @ 10:24pm 
目前第一关结束升级选项那会卡死闪退
tjm5mG Jun 8 @ 9:22am 
I did some more testing on the mouse hover and it seems to be present in the base game as well. It must be something with Godot/Brotato activating a sleeping wireless mouse, but I suspect it's a regression because I haven't noticed it before. In any case, my apologies for mistakenly thinking it was caused by the mod. I simply didn't give the unmodded game enough time to discover it also occurs there.
wl  [author] Jun 8 @ 8:37am 
Thanks for testing. Yes that mod does not work with the current Brotato version at all. Are there any other mods that cause problems?
Xmind Jun 8 @ 2:14am 
Did a quick test, it's Endless Profit that crashes. It wasn't updated since december, and works fine with old godot beta.
wl  [author] Jun 7 @ 9:54pm 
Again, I need a list of the other mods you are using or I can't fix this.
Lucian Jun 7 @ 9:42pm 
Yes, it's crashing now :(
Xmind Jun 7 @ 1:19pm 
Time Control, Endless Profit and Mod Control Panel.
wl  [author] Jun 7 @ 10:45am 
Thanks, the Piercing modification was lost in the latest rewrite and will be fixed in the next update. Which other mods are you using? I'm hoping to find what causes the incompatibilities instead of just completely removing the new features.
Xmind Jun 7 @ 10:04am 
For crashing switch to godot 353 beta, worked for me.
The mod doesn't change Piercing Damage displayed, encountered during a run with One-Armed (dmg mods +100%, works with piercing).
wl  [author] Jun 7 @ 6:55am 
Just tried it again and it works for me. What other mods do you have installed?
tejntanga Jun 6 @ 11:07pm 
Seems to be crashing the game after finishing a wave since the last game update.
bladomas Jun 6 @ 2:15pm 
Today after updating Brotato mods (was offline for a week) I crashed for the first time ever.
Conditions:
Gangster, start with revolver, difficulty 5, DLC map, finish first wave, and when level up screen is supposed to appear; crash.
I recreated it 3 times, then disabled this mod, and no longer crashed.
wl  [author] Jun 6 @ 9:03am 
Weird. I don't notice anything. Can you keep an eye on it and try to find what seem to trigger it?