Cultist Simulator

Cultist Simulator

The Apothecary
12 Comments
bbkoffron Feb 24 @ 8:56pm 
Loving the mod so far, but for some reason I can't upgrade anything past the level of Concoction. I thought I would have to put them in rituals with the hinted item/influence/lore/creature, but that doesn't do anything.
Everhunter911 Oct 16, 2024 @ 5:31pm 
herb expeditions?
金正恩 Mar 2, 2024 @ 11:17pm 
good mod,waiting for cn-zh translate
Krogulec Jan 29, 2024 @ 11:12pm 
Things I didn't like? Herb expeditions. They are really well developed, don't get me wrong. But they take sooo looong. It takes an hour or two for me to get enough herbs to upgrade concoctions to potions. So even if you know what you are doing, don't drink any of your potions so that you have enough for the elixer, it would take about 14h to get all the herbs. I decided to cheat the remaining herbs at the end. I propose allowing multiple herb expeditions.
Krogulec Jan 29, 2024 @ 11:12pm 
I played the mod, so I think I should give my own opinion.
TLDR; It's good, but can be too grindy.

So first things I liked. Fighting the society was an interesting and fresh experience. I liked how they would send you letters before doing anything. You managed to balance it quite well. I appreciate the spintrea that the player gets at the beginning, so that they have something to give when society first extorts them.

I liked figuring out how to upgrade potions. One advice - give a hint that there is not enough potion to upgrade the potion, I was really confused in that case and thought the game had a bug.
kpc_senpai Oct 20, 2023 @ 7:07am 
In any case, I was kinda sad because I've anticipated playing this mod for a long time, especially since I loved the Exorcist. Still, good luck in your future endeavours :P I hope I helped you through my criticism hehe kinda jealous of you since the mod I'm creating just spoon-feeds my players lol. But you've reinvigorated my resolve to continue it! Well, only 30% of it lol.
kpc_senpai Oct 20, 2023 @ 7:07am 
The enemy was kinda...pointless? I didn't see any meaningful purpose for them that I sometimes forget they existed in the first place. Only when they'd decide to cause some shit in the city would I be reminded they were still there. I thought our pharmacy would hold some purpose for the endgame, but turns out it doesn't (afaik?). Back to the ascension process, only when I looked at the code did I finally realize how drawn-out it all was. Without going into spoilers, I just have to say...really? All of that? Hahaha and I thought Priest DLC was tedious. I don't really expect to have a lot of story and lore planted in semi-important recipes and elements since I know writing them is really taxing, but it could've improved the lengthy acquisition of everything. It just felt like going in a 9 to 5 without any clue as to why my life has led me to this. And also, what's up with the Rubedo phase? Is that missing or what?
kpc_senpai Oct 20, 2023 @ 7:06am 
Brewing the potions, and subsequently, the whole ascension process was too tedious imho. There are parts in vanilla and modded CS that will make you go "fuck this" due to its obnoxious difficulty that you can still accept because you understand it's "difficulty done right," and unfortunately, this isn't it. It felt like one long drawn-out nightmare without any definite end; it became so painful that I just used the console for the first time to win. I really wanted to love it since it revolved around alchemy and one of my top 5 favorite Hours, but I really didn't wanna lose my sanity while withholding myself from playing other mods at the same time.
kpc_senpai Oct 20, 2023 @ 7:06am 
I didn't really wanna comment about this mod, but as I neared midgame, I felt like I needed to tell about its flaws. And by flaws, I mean a lot. One of the most observable flaws I've encountered was some of the warm-ups' absurd length; this thing wasn't limited to this mod alone, but also in the Poet mod. Of course, I'm talking about the Outposts, while in regards to the latter mod, I think it's about the poet's job iirc. There's a reason why there are only a handful of warm-ups in vanilla CS that are longer than 60 secs, and activities/whole recipes that would last for 6-8 (?) mins in-game at most, and it's because they would really drag out on the player's perspective, especially if the rewards aren't all that satisfying—much less rewarding. The Outposts' heavy reliance on RNG for its rewards is quite audacious on the modder's part lol.
WinterMonarch Sep 18, 2023 @ 8:17pm 
never mind, it was a conflict with another mod. the mod is great though!
WinterMonarch Sep 16, 2023 @ 7:22pm 
I don't know if it's something to do with my game, but i can't do anything with the reagents, or craft any potions. Where should this be possible?
百鬼 Aug 13, 2023 @ 1:08pm 
An interesting mod, it makes me feel like I felt when playing CS for the first time (not having any idea of what I'm doing). I have a question but is about something that I don't know if it's a bug or a feature: after defeating *the* duellist the Society stopped bothering me but still all the letters -both answered and unanswered- remained on the deck, is that supposed to happen?

Also, I don't know if it was for the RNG but they spammed a lot of letters, there were like eleven total letter remaining after the duel.