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https://steamcommunity.com/sharedfiles/filedetails?id=3504590459
If the crescendo event is what caused the issue, I may have to see if I can replicate the bug on my end to see why this happens.
AN ERROR HAS OCCURED [the index 'GetLowestFlowSurvivor' does not exist]
CALLSTACK
*FUNCTION [IsAnyCommonBehindSurvivors()] scripts/vscripts/sisync-comp_logicmanager.nut line [543]
*FUNCTION [UpdateSISyncGenerator()] scripts/vscripts/sisync-comp_scopemanager.nut line [37]
*FUNCTION [CommonSeparator()] scripts/vscripts/sisync-comp_infectedmanager.nut line [824]
*FUNCTION [UpdateSISyncMain()] scripts/vscripts/sisync-comp_scopemanager.nut line [71]
LOCALS
[infected] TABLE
[this] TABLE
[generator_function] GENERATOR
[generator] ARRAY
[this] TABLE
[generator_function] GENERATOR
[infected] TABLE
[this] TABLE
[specials] TABLE
[alive_survivors] ARRAY
[total_survivors] TABLE
[this] TABLE
I try to delete all my other mods but dont work too qwq... Curiously the other Synchronizers works well.
While I may have to think about this idea for a while, I noticed that MANACAT only applied the `IsPlayerABot()` statement to the `SI_control_hunter` function in the `special_infected.nut` file for his `Tactical Training` add-on. This would explain why all the other special infected would have their eye positions automatically snap to different angles even if an actual player was controlling them.