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Yes, I also have this problem. Can the function be set as another shortcut key?
It seems to trigger only on empty resource chests, but double clicking a resource chest with 1 item left and a magnet to pull that last item will cause it to activate.
If there is another resource chest nearby it will be stored in the one double clicked, then when it's removed it's an empty chest with all contents are deleted.
Double clicking on a resource chest (taking out items) causes nearby ones to move as if they could stack making a pile of unattackable buildings.
Can this building be excluded from the double click function?
Is it possible to add a function to take a fixed number of cards from the stack or put down a fixed number of cards, which is very useful for players like me who don't like to use resource boxes or just restart the game