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改地图尺寸已经有改好的mod了,你可以找来订阅,与这个mod应该不冲突。
采石场拆除后,要用填平工具填平后才能再次建造建筑
已经增加了取消建筑限制
产量已经提升了十倍,熟练度高也就没多少用了,而且熟练度增加我没改过,还不知道怎么调
野生药草采集已经改为10倍,野生树之前就是十倍,是伐木场本身没有多大用,需要木材时手动收集让小人儿去砍树就行
采集站和伐木场基本没什么用,木材后面都是用林场,药草刚开始是够用的,后面也不用药草,一会儿看看能不能调
2: Five times more stamina, which improves production efficiency.
3: Proficiency is increased by 1000 times, and the technology output of research institutes is increased by 10 times.
4: Construction of the Grand Palace, Large Bathhouse, and Grand Academy is reduced by 10 times.
5: Domesticated animals have a daily output increased by 10 times, slaughter output by 10 times, manure output by 10 times, and breeding cycle reduced by 4 times.
x
7: Speed of movement on roads and bridges is doubled.
8: (Housing stress is halved) Residences can house 5 families, totaling 20 people. Luxury residences can house 5 families, totaling 25 people. Apartments can house 48 people, and luxury apartments can house 15 families, totaling 60 people. Garden villas can house 10 families, totaling 40 people. Quadrangle courtyards can house 20 families, totaling 160 people. The number of residents in nursing homes is doubled, and the capacity of small huts is doubled.
10: The Great Temple only sacrifices 60-year-old people, and the construction frequency is reduced by 10 times. Tombstone lifespan is shortened by 10 times.
11: Dock storage is increased by 10 times, order weight by 10 times, and CD order frequency is reduced by 10 times. Water trade stations, small trade stations, large trade stations, and bazaars have storage increased by 10 times, weight capacity increased by 10 times, trade cycles reduced by 10 times, and the likelihood of accidents reduced by 10 times.
13: All mines and quarries can be dismantled (resource output from all mines and quarries is increased by 10 times).
14: (Output increased by 10 times) Beehives, wells, large wells, reservoirs, reed fields, sand pits, saltworks, fishing docks, fish ponds, and fishing ports.
15: (Output increased by 10 times, material consumption increased by 10 times) Feed mills, compost plants, and fertile soil resource points have a 10 times boost range increased to 20.
16: (Output increased by 10 times, material consumption increased by 10 times) Weaving mills, water-based weaving mills, dyeing mills, silkworm huts, weaving huts, tailor shops, advanced tailor shops, clothing factories, and manual tailor shops, textile factories, and advanced textile factories.
18: (Output increased by 10 times, material consumption increased by 10 times) Masonry workshops, blacksmith shops, advanced blacksmith shops, furnace factories, kiln factories, smelting factories, traditional smelting workshops, forging factories, pottery workshops, lamp factories, coin casting workshops, gold panning huts, and jade workshops.
19: (Output increased by 10 times, material consumption increased by 10 times) Herb huts, pharmaceutical workshops, soap workshops, leather goods workshops, tanneries, jewelers, and carving workshops.
21: (Output increased by 10 times, material consumption increased by 10 times) Paper mills, printing houses, and Cai's paper mills.
22: Transfer stations, supply stations, and supply depots have storage increased by 10 times, and the number of workers can be increased by 10 times (the number of workers depends on individual needs; having too many might not be very useful).