Settlement Survival

Settlement Survival

10倍消耗=10倍产出
28 Comments
Morgan Mar 24 @ 8:56pm 
求更新
风尘如画  [author] Feb 11, 2024 @ 10:36pm 
电脑重装过系统,文件不在了,改不了
Morgan Feb 11, 2024 @ 4:19pm 
更新後第9點失效了
JokerM Oct 2, 2023 @ 12:12am 
消耗10倍!用了以后发觉游戏可玩性减低了!一下子东西都用完了
神通不敌天数 Sep 8, 2023 @ 6:09pm 
多谢大佬!
香蕉粑粑 Sep 2, 2023 @ 10:16pm 
感谢大佬
风尘如画  [author] Sep 2, 2023 @ 5:59am 
@965087783
改地图尺寸已经有改好的mod了,你可以找来订阅,与这个mod应该不冲突。
965087783 Sep 2, 2023 @ 4:51am 
收到 感谢 地图尺寸可以修改吗 比较喜欢超大地图
katbarf Sep 2, 2023 @ 1:42am 
This is a great mod thank you so much for creating it! Also, thank you for translating this. Going the extra step is appreciated. :)
风尘如画  [author] Sep 1, 2023 @ 11:10pm 
@965087783
采石场拆除后,要用填平工具填平后才能再次建造建筑
965087783 Sep 1, 2023 @ 10:57pm 
求助大佬
965087783 Sep 1, 2023 @ 10:49pm 
采石场拆除后 还是无法建造别的建筑物
Derek Aug 30, 2023 @ 3:43am 
感谢大佬!
风尘如画  [author] Aug 28, 2023 @ 9:38am 
@Derek
已经增加了取消建筑限制
Derek Aug 24, 2023 @ 8:47am 
大佬能不能新增一个取消建筑建造限制
BlueTea-Mk.白给 Aug 14, 2023 @ 7:55pm 
谢谢大佬
风尘如画  [author] Aug 6, 2023 @ 10:03am 
赤色蛋黄EGG
产量已经提升了十倍,熟练度高也就没多少用了,而且熟练度增加我没改过,还不知道怎么调
赤色蛋黄EGG Aug 6, 2023 @ 12:50am 
@风尘如画 能不能在提升熟练度速度的同时也加强一下熟练度等级?
风尘如画  [author] Aug 5, 2023 @ 10:41pm 
@BlueTea-Mk.白给
野生药草采集已经改为10倍,野生树之前就是十倍,是伐木场本身没有多大用,需要木材时手动收集让小人儿去砍树就行
风尘如画  [author] Aug 5, 2023 @ 9:58pm 
@BlueTea-Mk.白给
采集站和伐木场基本没什么用,木材后面都是用林场,药草刚开始是够用的,后面也不用药草,一会儿看看能不能调
BlueTea-Mk.白给 Aug 5, 2023 @ 9:35pm 
大佬,采集站和伐木场都是原版产能,木材和药草消耗跟不上呀
赤色蛋黄EGG Aug 1, 2023 @ 1:03am 
熟练度速度提升1000倍,但等级依然是3级,没有等级突破没啥用
MattyR Jul 29, 2023 @ 6:30am 
1: At the beginning, citizens' basic carrying capacity is increased by 500, starting from the initial 70.

2: Five times more stamina, which improves production efficiency.

3: Proficiency is increased by 1000 times, and the technology output of research institutes is increased by 10 times.

4: Construction of the Grand Palace, Large Bathhouse, and Grand Academy is reduced by 10 times.

5: Domesticated animals have a daily output increased by 10 times, slaughter output by 10 times, manure output by 10 times, and breeding cycle reduced by 4 times.
MattyR Jul 29, 2023 @ 6:30am 
6: Crop output from farmland is increased by 10 times, fruit tree output by 10 times, planting hardwood and bamboo output by 10 times, and gathering resources from wild trees, rocks, and iron mines is increased by 10 times.

x

7: Speed of movement on roads and bridges is doubled.

8: (Housing stress is halved) Residences can house 5 families, totaling 20 people. Luxury residences can house 5 families, totaling 25 people. Apartments can house 48 people, and luxury apartments can house 15 families, totaling 60 people. Garden villas can house 10 families, totaling 40 people. Quadrangle courtyards can house 20 families, totaling 160 people. The number of residents in nursing homes is doubled, and the capacity of small huts is doubled.
MattyR Jul 29, 2023 @ 6:29am 
9: Buildings across the entire map include small markets, markets, small churches, churches, clinics, hospitals, bathhouses, theaters, opera houses, hair salons, mosques, boiler rooms, and public toilets.

10: The Great Temple only sacrifices 60-year-old people, and the construction frequency is reduced by 10 times. Tombstone lifespan is shortened by 10 times.

11: Dock storage is increased by 10 times, order weight by 10 times, and CD order frequency is reduced by 10 times. Water trade stations, small trade stations, large trade stations, and bazaars have storage increased by 10 times, weight capacity increased by 10 times, trade cycles reduced by 10 times, and the likelihood of accidents reduced by 10 times.
MattyR Jul 29, 2023 @ 6:29am 
12: Various warehouses and storage centers have storage capacity increased by 10 times, and cellars increased by 100 times.

13: All mines and quarries can be dismantled (resource output from all mines and quarries is increased by 10 times).

14: (Output increased by 10 times) Beehives, wells, large wells, reservoirs, reed fields, sand pits, saltworks, fishing docks, fish ponds, and fishing ports.

15: (Output increased by 10 times, material consumption increased by 10 times) Feed mills, compost plants, and fertile soil resource points have a 10 times boost range increased to 20.

16: (Output increased by 10 times, material consumption increased by 10 times) Weaving mills, water-based weaving mills, dyeing mills, silkworm huts, weaving huts, tailor shops, advanced tailor shops, clothing factories, and manual tailor shops, textile factories, and advanced textile factories.
MattyR Jul 29, 2023 @ 6:29am 
17: (Output increased by 10 times, material consumption increased by 10 times) Chopping huts, sawmills, water-based sawmills, furniture factories, and luxury furniture factories.

18: (Output increased by 10 times, material consumption increased by 10 times) Masonry workshops, blacksmith shops, advanced blacksmith shops, furnace factories, kiln factories, smelting factories, traditional smelting workshops, forging factories, pottery workshops, lamp factories, coin casting workshops, gold panning huts, and jade workshops.

19: (Output increased by 10 times, material consumption increased by 10 times) Herb huts, pharmaceutical workshops, soap workshops, leather goods workshops, tanneries, jewelers, and carving workshops.
MattyR Jul 29, 2023 @ 6:28am 
20: (Output increased by 10 times, material consumption increased by 10 times) Mills, water mills (grassland resource point boost range increased from 10 to 24), sugar mills, jam factories, pickling workshops, canning factories, butcher shops, vegetable workshops, butter workshops, bakeries, bakeries, barbecue shops, gourmet shops, cactus processing workshops, open-air kitchens, beverage shops, distilleries, and candy workshops.

21: (Output increased by 10 times, material consumption increased by 10 times) Paper mills, printing houses, and Cai's paper mills.

22: Transfer stations, supply stations, and supply depots have storage increased by 10 times, and the number of workers can be increased by 10 times (the number of workers depends on individual needs; having too many might not be very useful).