Halo: The Master Chief Collection

Halo: The Master Chief Collection

Ultimate Forge World
205 Comments
OrangeCrawdad82 11 hours ago 
Are there plans to add AI to ultimate forge?
General Waterfowl Jul 1 @ 12:40am 
Can't wait to see larger ships again, sad that they had to be removed but my paitence is good.
armyofdrakes  [author] Jun 9 @ 6:16pm 
Yes, the larger ships were removed a bit ago due to some bugs, but they're being worked on for improvements and balancing
The Real Christopher Jun 9 @ 4:13pm 
did the large ships got deleted???
Zazorel Apr 5 @ 12:50am 
Were the flyable spaceships removed?? As I was wanting to show them to a friend.
Dudio Studios ~ YouTube Mar 27 @ 9:47pm 
Anyone interested in modded Halo multiplayer is free to join our Discord!
{LINK REMOVED}
If this link fails, check my profile!
Sakana Mar 25 @ 5:20am 
Is this still being worked on?
B-Mac - (Hawk) Mar 17 @ 6:48pm 
Hello, How do you get the Tyrant gun to combine with the base? If I put the gun in phase it gets stuck, I can't the gun to phase through the gun. any help will be helpful. Thanks.
TUB_Art Mar 16 @ 3:36pm 
The mod has a major issue, if you create a map then save it the map will constantly crash with a fetal error and make all your work be for nothing as it's no longer accessable
Gandalf the Honkey Mar 11 @ 11:13am 
I see, thanks for the clarification.
armyofdrakes  [author] Mar 11 @ 9:10am 
They certainly can be, just be prepared to remake or come up with new maps if the mod isn't yet completed, like mine
Gandalf the Honkey Mar 10 @ 10:12pm 
That's extremely unfortunate. So what you are essentially saying is that forge mods shouldn't be used for making long term maps to play on?
armyofdrakes  [author] Mar 10 @ 8:08pm 
This happens with all forge mods, but whenever the mod receives an update, all maps made prior to the release of the update will be broken, as they were made on an earlier version of the mod which no longer exists.
Gandalf the Honkey Mar 10 @ 5:40pm 
After the update today, I crash every time I load a map I made. Could it be because you removed the supercarrier as I have one in my map?
hess Mar 10 @ 4:35am 
What about a script for the pelican where the door opens near the ground like the halo 3 mod with they pelicans
alvarezamanda2075 Mar 9 @ 6:09pm 
update please
Thorhammer9309 Mar 9 @ 5:29pm 
The discord link is expired
UNSCfighter Mar 9 @ 3:30pm 
Update please!
hess Mar 9 @ 5:20am 
What about a script where the frigate moves around in circles up in the air automatically?
armyofdrakes  [author] Mar 7 @ 6:41pm 
The way the vehicle function works in campaign is that a script tells the pelican when to drop it off at a certain time, but scripts cannot be used in multiplayer or forge, so sadly it's not possible :/
hess Mar 7 @ 5:58am 
is it possible for you to add a feature where we can pick up and drop vehicles from the flyable pelican???
armyofdrakes  [author] Mar 5 @ 8:56pm 
I might add sounds objects in the future, like a looping track or maybe battle SFX
Ende534coolnumber4 Mar 5 @ 8:34pm 
one suggestion if its possible could you perhaps add music to this mod like yk how the smoke effects and stuff have sound if im remembering correctly, can you have something like that but with a loop from the ingames soundtrack perhaps. . .
Thorhammer9309 Mar 3 @ 7:43pm 
will the large ships be added back with the update?
armyofdrakes  [author] Mar 3 @ 6:14pm 
I'm going to be posting my campaign forge maps and editing this mod a lot, but I'm slowly working on a custom map and once that's out updates will get rolling again
eduxlit Mar 3 @ 2:29pm 
when u think things will be up and running again? haven't tried the mod yet, really excited
armyofdrakes  [author] Mar 2 @ 8:36pm 
I am still working on my campaign maps, and I'll be updating the existing ones as well
eduxlit Mar 2 @ 6:47pm 
are you still working on halo reach campaign forge?
armyofdrakes  [author] Feb 28 @ 5:54pm 
I'll need to update it for the new MCC changes, I'll release it soon
Boli Feb 28 @ 5:37pm 
Mod isn't loading for me since the new update anyone else? No issues before update
lostcatfish Feb 28 @ 1:48pm 
ima dummy
lostcatfish Feb 28 @ 1:48pm 
im sorry drake it was all my fault
Broda F24 Feb 28 @ 11:00am 
Drivable big ships?
armyofdrakes  [author] Feb 27 @ 10:17pm 
Really?
bernardomontejo29 Feb 23 @ 7:06pm 
me gustaría que al mod le agreguen Ai, osea enemigos, para que la experiencia sea mas inmersa, por lo demás es un excelente mod.
Thorhammer9309 Feb 7 @ 6:00pm 
we need big ships! :)
SAND-WITCH Jan 24 @ 3:16pm 
hello, first and foremost I would like to say that this mod is pretty great so far but I was wondering if I could make a few possible requests for future updates? (tl;dr, i want to make an industrial shipping/ship resupply map)
1. A Charon or Stalwart frigate with open cargo bay door/ramp.
2. possibly talk with JackProGamer117 on steam about importing the point defense guns and cab trucks from his "Perfected Forge World (Grass World)" mod.
3. adding more crates and boxes from h3 and reach, as well as the civilian transport boxes. (and maybe a version of the airbase with removable civ transport boxes)
4. some cargo cranes or larger forklift if there is one.
5. boats...i'm not really expecting anything other than the dingy and low res aircraft carrier from longshore. (jackprogamer also has a dingy model in his forge mod)
Thank you for listening, I hope i'm not coming off as rude and I hope you have great day/night. :steamthumbsup:
Falcone Jan 18 @ 7:50am 
Are the big ships out yet? I haven't checked the mod in a while @armyofdrakes
Falcone Jan 18 @ 7:49am 
frfr ong
SockyNoob Dec 12, 2024 @ 8:35pm 
This is how Forge World should've been to begin with!
Thorhammer9309 Dec 11, 2024 @ 9:03pm 
Drivable big ships?
Falcone Dec 2, 2024 @ 4:55pm 
Nah them files
Broseph Joseph Dec 2, 2024 @ 8:21am 
This is so cool its unreal. Wish the Halo itself were a placeable object though since i want to take a close look at it.
LaytonUK Nov 28, 2024 @ 10:26am 
After subscribing and downloading I can't seem to find the map at all! I don't even see the workshop folder 3006842110 anywhere in order to edit the Json file! Any help?
armyofdrakes  [author] Nov 27, 2024 @ 6:19pm 
Yes, it's a bit strange but you place the Tyrant first before placing the base. There's not currently another method of doing it.
Barnsquiggle Diggle Nov 27, 2024 @ 5:58pm 
Is there a certain trick to get the Tyrant Gun into its base? I was playing around with it earlier and couldn’t get the gun inside its base, and the bottom half that allows you to man it phases through the floor of everything else
Falcone Nov 26, 2024 @ 9:49am 
finna make some crazy battles when they are back
Falcone Nov 26, 2024 @ 9:49am 
I'm so excited for the big ships to be back. CCS my beloved
Ende534coolnumber4 Nov 17, 2024 @ 1:06pm 
could you add the corvette as a forge object and also add back the trees that has been added from mcc
armyofdrakes  [author] Oct 23, 2024 @ 2:35pm 
Maps for space are on the way, and will be out very soon. As for the glassing beam effect, I have to redo it if I want it to be a placeable object, so it will take some time. But it will be in the mod nonetheless.