Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

AI Core - Automated Ship Parts 2
23 Comments
NoLimet Oct 20, 2024 @ 10:15am 
Just uploaded a ducktapped version that is barely held together
https://steamcommunity.com/sharedfiles/filedetails/?id=3352091344
GYOMEI-HIMEJIMA_9906 Sep 4, 2024 @ 9:41am 
this not work
The Great Scribbly One Jul 4, 2024 @ 8:07pm 
Mod is broken as of the latest update:
---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<ships/terran/resource_collector/resource_collector.rules>/Part/Components/PartCrew1"
yasosume Jun 7, 2024 @ 4:12pm 
Having the same issue as @RageDancerWolf, makes it so that I can't join hosted games or vise versa
RageDancerWolf Apr 21, 2024 @ 11:33pm 
I have noticed Steam tends to trip on the lack of version that is reported when the mod is loading in the launch sequence of the startup log. The version is completely empty. And it keeps claiming its out of date between my server and other people using it. And then it will go away after restarting the game and steam. But randomly resurfaces later.
Dax Mar 25, 2024 @ 2:06am 
Do you know of a way to make an entire mod patch? I would absolutely love to use this with the SW:ACD mods but adding each part manually would take hours and be far too laborious
RageDancerWolf Nov 17, 2023 @ 9:51pm 
Zoespencer, I do apologize for my frustrating post relating to communication. That was not fair nor appropriate. Just so you understand, and not in defense of my post, I have had to deal with a lot of vague mod descriptors prior to that post and prior to using your mod. To be fair, your right, If I had checked the original mod author It would of helped resolve my confusion.
zoespencer  [author] Oct 7, 2023 @ 9:53am 
do you have any other mods loaded? what does the crash report say?
AnonaCraffter Oct 5, 2023 @ 1:41pm 
loading my game after i enabled the mod
zoespencer  [author] Oct 5, 2023 @ 11:43am 
ragedancerwolf: if you dont understand something, go check aephix's original page, which explains things better. also, you are being mean.
joemama1512: the way i did it makes compatibility patches much harder. i was sort of hoping everyone hacking it in individually would work out.
charchar: build a few and find out, then ask me again if you still dont get it.
speed runner z: it depends on your mod loadout. his is compatible with many more mods than mine.
anonacraffter: can you give a few more details? what were you doing when it crashed? what does the crash report say?
AnonaCraffter Sep 15, 2023 @ 6:47pm 
CRASHES MY GAME PLS FIX
SPEEDRUNNER - Z Aug 27, 2023 @ 8:04pm 
@joemama1512 would you happen to know what this one doesnt do compared to the old?
SPEEDRUNNER - Z Aug 27, 2023 @ 7:36pm 
should i remove the old one?
joemama1512 Aug 6, 2023 @ 11:47am 
Guys, I literally just added a comment with a suggested description for the mod that explains how it works...
CharChar Aug 6, 2023 @ 9:12am 
How does it work?
joemama1512 Jul 31, 2023 @ 9:35am 
Also could you please add the same compatibilities that Aephiex already did? I was hoping to just cut and paste from his config but you kind of did things a lot differently. I figure you can do it way more efficiently than everyone else hacking it individually.
Otherwise people will just find that your AI core doesnt work with half the stuff they are used to and go back to the old one.
joemama1512 Jul 31, 2023 @ 6:30am 
Thx for taking over. Description suggestion:

AI Core - Automated Ship Parts (under new management)

Due to apparent departure of Aephiex, I am taking over this mod. It adds an AI Core modded part that faces a single direction with a range of 1. It effectively adds a virtual crew member, for almost all vanilla parts and several modded parts that are supported. Note that it must have power to function and works well with Cables mod or other power transfer mods like MMCT.

This makes career a bit easier since you can do more with less crew, plus having available guns if jumped when your crew is outside is pretty handy! The tradeoff is the higher material cost and command point cost, plus lack of versatility of the AI core as it cannot do other stuff like a crew member.
You can also keep your crew safer by having AI control disruptors on the vulnerable outside of your ship for example. Note that the AI cannot reload ammo and such.
RageDancerWolf Jul 30, 2023 @ 10:45pm 
Can we please do better at explaining the mod functionality, especially when it comes to details that describe if this is a quality of life or a cheat, and costs and obtaining the tech. I really am getting very disappointing in the level of apathy of being vague and not describing mods better.
It isn't that difficult to provide insight. Especially when you claim to make the original mod better, yet It seems like based on your description vs the answering of a comment that it supplements, not replaces the crew with AI, that is in conflict of contradiction. I am not trying to be rude or show judgment however I am just frustrated at how hard it is to find mods now a days based on description.
zoespencer  [author] Jul 22, 2023 @ 12:38pm 
iron59: yeah pretty much
joemama1512: it doesnt look like it
joemama1512 Jul 21, 2023 @ 8:06am 
So is aephix not workinig his mod anymore?
Twitchy Jul 20, 2023 @ 12:48pm 
So these cores don't replace the whole crew but are meant to supplement some of the crew requirement and leave the rest to the actual "flesh and blood" crew?
zoespencer  [author] Jul 19, 2023 @ 4:06pm 
aephix's original intention was to have cores that could operate only half a part and leave the other half to the crew. they haven't figured out how to do this, or at least haven't gone public with it, but i got it working and so uploaded my own version.
UnhandsTool Jul 19, 2023 @ 10:48am 
So...What did you change to make it a little better?