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But for now, this should hopefully work.
When following the same procedure as in my bug report post, i got the following results:
Loading time when only loading all 18 mods that are included across my 4 mod packs as 18 individual mods consistently took over 10+ minutes to load a save after 15 minutes of the game running.
Loading time of only the exact same mods but condensed into my 4 mod packs which loads as only 4 separate mods, it consistently took under one minute to load after 15 minutes of CK3 running.
The mods being run was functionally the exact same, but just one loaded as 18 separate entities, versus 4 separate entities. The massive differential in results is a testament to the fact that since 1.9.2.1 there's some weird interaction going on between mod list length, CK3, loading saves, and the amount of time that CK3 is running in a single session. I'm really hoping that the devs bother to look into it.