Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
996 Comments
OutlandSpecialist 6 hours ago 
I can't seem to get the fast zombine, is there any way to fix that?
Kesh Sep 14 @ 9:20am 
baby headcrabs is seperate mod
joshrodriguez25121 Sep 13 @ 7:24pm 
how do i get baby headcrabs???
Blitz Sep 6 @ 11:32pm 
why dosent it work it cant infect anything dont know why please help me
gassy_the_gamer69 Sep 6 @ 3:10am 
would you add a lifespan feature example: they grow into gonoms then they become gonarchs
KannedKielbasa Aug 26 @ 8:20pm 
Headcrabs themselves deal 0 damage lmao
ArcherThe2nd Aug 26 @ 5:02pm 
fast zombine cant use grenades for me
Specneo Aug 25 @ 3:40pm 
This mod. i have to say this: When that Zombie cop is taken over, all the other zombies, except for the base zombies and zombines. will attack the zombie. and I know I had some ZBase mods installed
kyle4350 Aug 25 @ 3:29pm 
how to enable fast zombie rotting
superkaybo Aug 22 @ 10:15am 
does this work with npcs not from the base game?
cat Aug 20 @ 10:55pm 
my 2th favorite addon
Bankai_IDK Aug 20 @ 3:57am 
i'd like to report an error on this mod, it keeps giving lua errors such as :

[Headcrab Takeover (Zombie Overhaul)] lua/entities/takeoveranimation.lua:408: bad argument #1 to 'ManipulateBoneScale' (number expected, got nil)
1. ManipulateBoneScale - [C]:-1
2. CreateServerRagdoll - lua/entities/takeoveranimation.lua:408
3. unknown - lua/entities/takeoveranimation.lua:570
Charpet Aug 17 @ 9:33pm 
my number 2# favorite addon
YourLocalBuffoon Aug 16 @ 10:55pm 
epic
salsa_picante Aug 14 @ 9:19am 
is this compatible with ReAgdoll? It would be pretty neat if this addon had additions if it was installed along with ReAgdoll
holberry20 Aug 12 @ 11:30am 
idk why thats an error when a headcrab infects a stormtrooper npc
holberry20 Aug 11 @ 10:48am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Kectsup Aug 9 @ 11:15am 
Would you port this to Half Life 2? Just make it where the player and important characters not get taken over?
ruthlesskiller442 Aug 7 @ 5:12am 
why are the headcrabs just shadows
HiggsBugson2015 Aug 7 @ 3:00am 
nm rong
HiggsBugson2015 Aug 7 @ 2:59am 
hard worker
HiggsBugson2015 Aug 7 @ 2:58am 
i love it
HiggsBugson2015 Aug 7 @ 2:58am 
noceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
MosinNagant Aug 6 @ 1:53pm 
i don't think its updated any more
Delabane Aug 6 @ 8:01am 
can you make a setting where you can disable the blood after the transformation?
t51 enjoyer Aug 5 @ 5:07pm 
i wish any headcrab zombie could become a gonome
man, I'm dead Aug 4 @ 9:43am 
100000000% you did great but can you add it too raising the bar: redux snpcs 1/3 2/3 3/3 pls so i can have even more fun with this mod
mrplum567 Aug 2 @ 6:50pm 
when a combine shotgunner shoots the headcrab RIGHT before the frame where he gets latched on, the game crashes
Gman Aug 2 @ 5:57pm 
When they get infected the model was distorted for me. I was using a different model, so we’re they incompatible or?
luke59 Jul 31 @ 9:28pm 
may someone inform me why this is not working
luke59 Jul 31 @ 9:27pm 
the infection thing just doesnt work?
Kectsup Jul 30 @ 5:36pm 
Will there be a new update for the BMCE since the legacy one is broken?
goofy ahh cat :) (YiLoong) Jul 30 @ 8:44am 
its the normal headcrabs that do that for some reason
goofy ahh cat :) (YiLoong) Jul 30 @ 8:40am 
how can i fix that the head and hands are streching out
man, I'm dead Jul 22 @ 11:22am 
10/10
Rar-half Jul 20 @ 9:54am 
no me sirve
EarthScoreBuster Jul 18 @ 9:48pm 
lore accurate headcrab
Serial Designation N Jul 18 @ 12:47am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Serial Designation N Jul 18 @ 12:47am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:221: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:221
3DS-Kid Jul 17 @ 9:36am 
i just found out that it doesnt let headcrabs zombify classic zombies or poison zombies, unless its player with the model, but if they zombify a player with one of those models it makes a lua error. so, just dont have a zombie as your player model with this mod on. :)
Bob. Jul 8 @ 3:31am 
what does the zombie slump chance multiplier do?
BigBam122899 Jul 6 @ 11:43am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
BigBam122899 Jul 6 @ 11:25am 
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:2718: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. v - lua/autorun/server/headcrab_takeover.lua:2718
3. Run - lua/includes/modules/hook.lua:102
4. AfterCreateZombie - lua/autorun/server/headcrab_takeover.lua:1992
5. AfterZombie - lua/autorun/server/headcrab_takeover.lua:2876
6. unknown - lua/entities/takeoveranimation.lua:644
BigBam122899 Jul 6 @ 11:10am 
they go invisible, sorry.
BigBam122899 Jul 6 @ 11:08am 
when headcrabs gain a body, they phase through the floor, making other addons error
mamgand114 Jul 1 @ 6:59am 
nice:steamhappy:
hendsonct Jun 26 @ 8:09pm 
pls make this work with the gonarch from bm work with this.
french fries Jun 25 @ 11:19am 
the takeover animation doesnt finish for me, the npc is just stuck in the animation
Specneo Jun 25 @ 7:51am 
Entropy Problem: Hear me out. When a Metrozombie (from EZ:U) is sleeping, It's model suddenly becomes a Zombine.
deded6750 Jun 25 @ 1:37am 
the mod is pretty laggy