Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Light Sword Infantry Buqu
Concealed Snake Blades believed to have caused game crash.
I only know this since i did multiple tests on the crash. I took my army and
attacked a new settlement and it still crashed. Removed one general and it did not crash.
I kept the general the following test but analyzed any units i dont see often and removed
the snake blades. Game worked fine. This is most likely a TROM + TUP crash. The only item i edited with units is upkeep on both PART 5 mods, the rest of the components are all TROM+TUP Original.
I will attempt a fix and if i find one, ill let the original authors know either way. I
believe it has something to do with the laying oil ability but im not sure yet.
I wont be testing this since ive done quite a bit including updating the collection but please use TROM + TUP parts 1-4 from the original Authors again with this part 5. I am making a new collection with the playset i am playing on now with generic general spawns.
Does that sound better to you? Please leave feedback for anyone else who reads this
My mods are starting to get hard to keep track of, ill be honest. This mod sort of depends on using a character salary mod which is why i updated the mod dependencies and added my own salary reduction mod.
Im sorry guys for all the changes and i hope whatever mod loadout you play with that includes my mods works well.
I play on a very specific collection which has kind of lead to some chaos in my brain because ive tweaked so many tables in the last 2-3 weeks with tons of turn 1- 20 testing. Hopefully this does not wreck any current campaigns or future playthroughs.
While i highly recommend my ROTK collection, i understand it is not for everyone so i might be releasing updates soon so that people can choose my mods a bit more ala carte.
My version of TROM still has the core components at the end of the day so, most of what you see on their page exists here too.
https://steamcommunity.com/sharedfiles/filedetails/?id=2615718674
Their page does indicate 182 not being compatible so i would say that is the case here too. Sorry, hope it didn't ruin a good campaign.
I tried to deactivate all mods and try each one of them and can confirm the mods that is crashing are the [TROM + TUP] Campaign Overhau parts.
Thanks.
I have made a substantial # of edits on the replacements i have uploaded. I wasn't going to upload part 1, 2, or 4 but with all the edits i was making, i lost track of what works with what anymore.
Everything should still be compatible no matter if you go with original TUP + TROM or you choose my revamped version, I just became concerned that the gameplay would be off since my part 5 caters towards my personal part 1, 2, and 4 plus it works well with the power and politics lite mod I created.
Hope that explains it well. Everything should work with no crashes no matter what author you go with, just a matter of how it affects gameplay.
As usual though, please report any issues! I get the stutter alot too but i think that is associated with how huge the TROM + TUP mods are. I used to get CTDS but i hardly see that anymore. I would check your load order and if that seems alright then im not sure how to help on the crashes. I have a collection with my load order if you want to compare yours.
It wouldn't be too hard to do as long as that's what people want. The only tables this mod further edits aside from flags & colours is:
Unit Upkeep
Weapon attack power of generals
Tax tables and rate
The values i just modified are reduced from: 200, 175, 150(normal tax rate), 125, 100 to
New values: 145, 130, 115(normal tax rate), 100, 85, 70. Unit costs remain the same. The idea for raising tax difficulty a bit is to force the player to make tough decisions during peace and wartime, and to balance weather they would like to raise/lower taxes at the cost of replenishment/support.
I wont lie, this mod is still catered towards me and i am running a reduced salary mod for generals. This means if you do not run a similar mod, you might run into further tests when balancing economy.
may I know if you have any idea I can edit the mod? I mainly wanna try removing the 2 points per reform script however whatever I did any change of the mod, the game just cannot start
Its been over a month but i believe the TROM update was very minor.
woodhawk109: "Yeah, I'm not gonna even try to incorporate the new changes at this point. I'm so burnt out with 3K modding, I'm close to turning into the Human Torch. If any brave soul want to do that ,feel free to do so. It won't be me"
Thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=2615718674
I would say this is a very large mod after you subscribe to all the parts. To get the full outlook of the mod though, i would refer you to the TROM page to actually see how many changes are in play.
steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2615718674
Try either TUP Family Tree Events or The Gathering Heroes. One of those two mods should at least have more realistic spawns.
Here is the original mod that this mod replaces:
steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=2615718674
So if you click that link, that is the mod you are essentially playing. Reason that is important is, this mod nor that one is compatible with year 182 or Eight Princes start dates.
So if you're playing the earliest campaign of 182, you will run into issues and for that i apologize. Their mod is so complex and large that it was too difficult to implement on those years. Also, their mod i think had all the correct hero births and appearances but one of their latest updates ramped up the timelines so some heroes would appear quicker.
it doesnt have issues with save files though. let me know if you managed to fix
also, can you add a mod where impt heroes joined the main player's faction according to history? for example when ma chao and huang zhong joining liu bei at specific times