Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

The Nanman Enhanced
15 Comments
lwhのsama Nov 25, 2024 @ 5:46pm 
添加各种南蛮军队姿势:steamthumbsup::steamthumbsup:
neilios9999 Nov 7, 2024 @ 10:08pm 
You should give all Nanman factions the standard Raid Stance and the Support Stance. The stances should also reflect their character's playstyle, their personality. Zhu Rong was the embodiment of fire, giving her a devastating Raid Stance that severely cripples the enemy's economy ( about 25% ), food reduction ( 75%, all that burning ) and quicker rebellions ( 30-33% PO penalty ) is quite suitable. Meng Huo, Mulu and Shamoke should have additional replenishment and economic bonus to their Support Stance. Meng Huo already had good replenishment, let's give 15% overall income and 30% peasantry income ( Earth-Wood stat ). Mulu and Shamoke in turn should have quicker replenishment ( I've tested in 200, they needed alot ). Mulu should have a 30% to commercial and peasantry income ( Water-Wood stat ). Shamoke should also the same amount but on peasantry and industry ( Wood-Metal stat ).
LuisAlaguna92 May 28, 2024 @ 9:12pm 
@Crimsomrider The Ministerial Tribal Council does not show our ministers like the Han mechanics does it, is there any bug with it?
Espresso Depresso Apr 6, 2024 @ 2:43pm 
Thank you for the mod I really enjoy playing through the faction with this <3
E.R.L. Oct 10, 2023 @ 8:04am 
Cool mod! can't believe I just found this now. Also appreciate the attention to Records mode ;)
Yeazzal Jul 15, 2023 @ 4:55am 
Oh! I didn't think about all that, well I guess it'll take them say... a hundred years or more, but we'll convert the settlements to tribal style... after I take China for the Nanman!
Thanks For the Great Mod!
Crimsomrider  [author] Jul 14, 2023 @ 1:30am 
Oh I see. That would not be possible due to several reasons because there are no culture specific battle maps and also the Nanman don't even have cities, at best they're just small tribal villages.
Yeazzal Jul 12, 2023 @ 5:11am 
Oh yeah, what I meant to say was the Main city, I don't think there is a way without mods, to convert the walled cities into Nanman styled cities, which don't have walls.
Crimsomrider  [author] Jul 10, 2023 @ 12:00pm 
Not sure exactly what you mean, the Nanman already can build all of their buildings regardless of whether it is in the jungle or outside of it. The only thing that changes is amount of turns it takes to build them.
Yeazzal Jul 10, 2023 @ 7:11am 
Would it also be possible to build Nanman buildings in every province? Perhaps by adding the Nanman trait to cities? (I don't know a thing about modding though, I'm just guessing)
Crimsomrider  [author] Jul 9, 2023 @ 12:13am 
The reason why they're given the same range as regular crossbows, other than historical reasons, is because the Nanman lack serious variety in missile warfare, which is why Fire Archers exclusively dominate the field since no Nanman ranged unit can challenge them.

This is especially true due to the fact that all Nanman units, other than Lady Zhurong's, have -100% Fire Resistance, so they all take double damage from their fire missiles. Add to their morale reduction and you start seeing just how brokenly unchallenged Lady Zhurong's faction truly is. And this is coming from someone whose favorite faction is Lady Zhurong.

So yes, their purpose is to act as a counter for archers to balance out the Nanman factions and be sort of weaker tribal "crossbows" with a unique twist by debuffing units due to how often they're able to fling rocks.

They won't dominate a battlefield like Fire Archers, but unlike before they are now an interesting threat to face with a varied purpose.
Guvenoren Jul 8, 2023 @ 5:42am 
Damn this is cool
Rei [Pwner] Jul 8, 2023 @ 5:32am 
Slingers having 225 range is nice, if the Slingers themselves didn't apply any debuffs to their attack with a fast fire rate.

Given that ingame the Slingers are cheap counterparts of Repeating Crossbowmen that deal the same debuff, I think it would be a bit balanced if they have the range of 150 like in their Rome II Counterparts. If 150 is too short, then 175 might be better.

Slings fire faster than Archers by a good amount, and if pitted at a 1 v 1, will melt Archers of equal ranking.... and would melt charging infantry and cavalry that is unprotected. Quite problematic if the AI fields slinger centric armies too.

This is my opinion when testing Slingers against Most units. It is a bit biased and subjective in the test, but it is an opinion.
Anisan À❤ Jul 7, 2023 @ 7:57pm 
like
Dead Baron Jun 30, 2023 @ 7:44am 
Pretty cool