Crusader Kings III

Crusader Kings III

Divine Intervention AGOT Cheat Menu
470 Comments
Lithane  [author] Nov 1 @ 10:13pm 
You can use the old version of the main DICM mod here https://steamcommunity.com/sharedfiles/filedetails/?id=3595474423
Kingroolipop Nov 1 @ 3:45pm 
I've been having a blast running this in my modset, really cool mod.

The recent Divine Intervention Cheat Menu update for 1.18.0.1 seemed to partially break compatibility with this mod. Still runs mostly fine at 1.17.1.

Found minor problems with adding all lifestyles (martial, stewardship ect), randomising personality traits with pinned characters.
Ghosty Oct 30 @ 9:51am 
@CookieCae your issue is that your on the latest version of CK3 AGOT currently is on version 1.17.1 so you'll need to roll your game to that version in the beta tab of CK3 on steam
Lithane  [author] Oct 29 @ 5:30am 
The mod dynamically gets all the currently available traits at runtime (aside from traits that have no name). So either they changed the category and you are just missing it, or they removed it.
MikeCDAMMIT1990 Oct 29 @ 2:46am 
is the Honourable and Ruthless Trait been taking out the game or is this mod not got them in its cheat menu?
Lithane  [author] Oct 29 @ 12:38am 
@aidanbradypop You should just need to re-select the primary character at the top.
aidanbradypop Oct 28 @ 11:15pm 
There is nothing to click on in the faith editor for me. I add the pinned character but there is nothing to select in the window.
Lithane  [author] Oct 28 @ 1:55am 
Good news, faith editor should now have all the missing doctrines for AGOT.
Lithane  [author] Oct 25 @ 9:18pm 
Make sure your gui scale in the game settings is not in the red numbers, if it is then the buttons will be off screen. If you already have that and you still can't see them, maybe uninstall and reinstall the main Divine Intervention mod, since I had to release an update to fix that issue, and you may not have it.
rikki10792 Oct 24 @ 8:50pm 
hey i dont seem to be able to edit traditions anymore? theres no button anymore once i click culture editor.
Lithane  [author] Oct 23 @ 2:07pm 
Oh I see, some of the individual effects for actually adding the units didn't get updated properly. Should have a fix out shortly.
Severide Oct 23 @ 11:16am 
Unfortunately the Army Spawn seems not to work anymore.
Lithane  [author] Oct 23 @ 6:40am 
So you're saying your game is crashing on right-click even if both mods are uninstalled? If that's the case, you would have some other issue then.
CookieCae Oct 23 @ 5:23am 
No I removed both DI and DI AGOT and it's still plagues by system.
Lithane  [author] Oct 22 @ 8:37pm 
Do you have this mod and the main divine intervention mod both running in your playset, with the right load order, AGOT, Divine Intervention, DI AGOT compatch last?
CookieCae Oct 22 @ 3:56pm 
I'm having a issue with my game crashing to desktop as soon as I try to Right-click on my character! I'm ok the newest version of CK3 and AGOT!
Lithane  [author] Oct 22 @ 2:35pm 
Idk, would have to check. The new MAA were added using a python script to scrape the MAA types file, so something could have gotten messed up with that specific unit type. Or it could be an issue on their end with the unit.
hexoboo Oct 22 @ 11:23am 
Why the button to spawn scorpions men at arms doesnt work
Lithane  [author] Oct 21 @ 10:07pm 
That's because AGOT has heavily edited the faith aspect of the game, so the vanilla ones don't line up. I need to customize that section for the compatch. Hopefully get to it at some point.
martinaustin8472 Oct 21 @ 10:04pm 
when i select, add tenet in the faith editor i get a list of sync faiths that are unselectable and likewise when i click on the syncs in the regular i get a blank screen
Lithane  [author] Oct 21 @ 5:23pm 
It's a gui scaling issue. Just lower your gui scaling setting in ck3 settings and it should reappear. I'll release a fix for the issue so it works on any gui scaling asap.
Ghosty Oct 21 @ 4:36pm 
same issue as below
Valyar Oct 21 @ 9:54am 
the update broke the culture editor UI
Miketantinople Oct 21 @ 5:35am 
Thx for the update man but did u alter the UI window for culture edits? I can't find the button to edit pinned characters' culture anymore.
Josh Twist Oct 20 @ 11:04pm 
Thank you for your work!!
Lithane  [author] Oct 20 @ 9:29pm 
Well, latest update should have all the innovations and army spawner types up to date.

I'm not having issues with invisible artifacts, so my guess is that people have another mod that is causing the issue, perhaps when combined with DI but just the two Divine Intervention mods with AGOT shouldn't cause the issue, from my testing.
Pygmy Oct 15 @ 10:51am 
CK3 hard crashing pcs has been a longstanding issue that idk if paradox will ever address, seems the fix is switching from dx11 to vulkan in the launcher settings
Lithane  [author] Oct 14 @ 7:58pm 
Last time I tried to launch AGOT mod it just straight up crashed my PC, so IDK when I'll work on this...
yuni5 Oct 13 @ 2:22am 
@Lithane all artifacts are invisible now
Lithane  [author] Oct 11 @ 2:20pm 
@Nero You need to also go to the DI_title_manager.gui file and add entries for each new building, which would open the sgui file.
hmetcalf2018 Oct 10 @ 10:26pm 
This compatch needs to be updated
xane_mil Oct 10 @ 8:57am 
@Scarlet Wizard SAME!
Scarlet Wizard Oct 10 @ 1:51am 
All artifacts are invisible when I use it after the latest update
Nero Sep 29 @ 7:55am 
I have to say that your mod is really useful, and I really appreciate the work you have put into it. However, I wanted to ask if you could give me some pointers on how to add modded buildings to the title manager. I have added the Dragonpit building to common/scripted_guis/DI_title_manager_sguis, but the button doesn't appear in the game to build it. Is there something else that needs to be edited?
Lithane  [author] Sep 15 @ 6:41pm 
Would need to manually add the modded buildings, probably get around to it some day.
sibokedu Sep 15 @ 6:24pm 
Oh nice! This mod fixed a lot of my problems. But I found a couple bugs. The title manager doesn't seem to include a couple buildings. For instance, maxing out buildings doesn't work for godswoods, prairie farms, brewery, the bee-keeping one (forgot the name), and etc. Also, the castle holdings can go up to lvl 5 but the manager maxes it out at lvl 4. Also, can we get the blood-of-old-valyria modifier added? I need it for incest and stuff. Thanks for making the mods btw.
Ludvig Sep 13 @ 7:27am 
False alarm, my dumbass had just screwed up the bloody load order. ALWAYS keep the main mod first and the compatch after, i hadn't done that.
Ludvig Sep 13 @ 4:30am 
I don't believe they added new ones, but they appear to have changed the two traits with the multiple tracks. Please do update and fix it so that they work once more.
Lithane  [author] Sep 13 @ 12:05am 
@Depretor I'm assuming you are talking about traits that have multiple tracks, if they added new ones then I have to manually update it to make the new trait tracks work.

To people getting invisible things in AGOT mod, this mod does not in any way modify the AGOT files, so this mod can't cause that kind of conflict. It has to be some other mod you have that is causing the issue.
vernandonic Sep 12 @ 11:22pm 
@ares
you are the goat for real dude,i love you as much as i can, thank you so much vro
Silent Sep 12 @ 2:53pm 
Makes dragon eggs invisible for me
Ares Sep 12 @ 2:10pm 
@vernandonic
I had the same problem and disabled AGOT: House Founders in the modlist and new artifacts are generating properly
vernandonic Sep 12 @ 8:31am 
i love this mod but im facing a problem when im playing agot with divine intervention my artefacts in the game are invisible, i have downloaded all the compatches and have the right load order but it still bugs my artefacts icons and i dont know what can cause it or how to repair it
Ludvig Sep 12 @ 5:01am 
Certain traits can not be modified (Dragon Rider + Social Figure) in the cheat menu. I tried first with submods and noticed it, then turned them all off yet the issue still occurs. Please do try to fix it as I believe this mod is still being used, is it not?
Lithane  [author] Sep 6 @ 11:18am 
@CookieCae I'm perfectly aware, that's normal. It doesn't mean anything, other than it was made for an older version of the game than the current one. Has zero impact on it actually working.
limith Sep 4 @ 5:36am 
Mod seems to crash now when used together with Weight of Crown AGOT compatch. Used to work a few days ago.
CookieCae Sep 3 @ 8:44pm 
@Lithane - yeah I know but your mod keeps saying it's the wrong version
Lithane  [author] Sep 3 @ 5:06pm 
Everything from the DICM update should appear while using this, that's why you have to have both mods running.
CookieCae Sep 3 @ 2:23pm 
@Lithane - can you update to the newest version of DICM please???
Lithane  [author] Aug 27 @ 5:52pm 
@ElLegolo Not currently.

@Ulfric Dundercloak You can pin the characters via the right-click menu, then check the pinned checkbox in the trait editor, and any trait you add / remove will effect all of the pinned characters.