RimWorld

RimWorld

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Archotech Genetics
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Mod, 1.4, 1.5
File Size
Posted
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2.366 MB
Jun 28, 2023 @ 7:28am
Apr 15, 2024 @ 11:19am
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Archotech Genetics

In 1 collection by Neronix17
Outpost 21 Mods
51 items
Description
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences. Some stats may be too overpowered even for those looking for some sturdy plot armour, so I have included a setting in the mod options to lower them to more reasonable stats where that may be the case.

The included Xenotype does not spawn anywhere normally, you either make them with the included device (see below) or start with them. Or cheat them in, I'm not gonna gatekeep against that in a single player game. The device can be applied to existing Xenotypes, the pawn will retain the genes and result in some interesting combinations from the ones I've tested on.








Combat Extended is not supported, if they patch this it's up to them to provide support. Otherwise I am not aware of any incompatibilities.


[github.com]


  • Will you add [tangentially related thing]?
    Nope, I'm done with this as it is. Only future updates will likely be fixes and support for future RimWorld versions.
  • Could you add/change this random thought I had?
    No, this is done, finished, no more changes/additions. If you want a change, make a patch mod.
  • This is way too overpowered even with the lowered stats setting!
    That was the idea yes, if you don't like it then this isn't for you.
  • Wasn't there another Archotech Xenotype mod release like a week before this?
    Yes! I was not aware it was being made, and by the time it was released this was already mostly done, it ended up different enough that I think this and that will appeal to different people and I didn't want the work I'd put in to be wasted so here we are.
  • Weren't these skin textures a retexture for a race mod before?
    Yes, they were, I no longer use HAR at all so wanted to see them get some continued use.
  • Do they still sleep? Eat? Have moods? Need comfort?
    Needs are unchanged, thoughts are unchanged, mood is unchanged, if it's not mentioned in the description it's probably not touched in the mod.


- Neronix17 - Art, XML & C#

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]