Scrap Mechanic

Scrap Mechanic

StabiliZING Mug
26 Comments
MR.Spudtastic! Feb 4 @ 9:53pm 
there are some pretty unavoidable glitches I think recent game updates are introducing, maybe the mod needs an update to catch up?
#D402DA Lemme Smash #ffffff Apr 15, 2024 @ 9:58am 
awesome, thanks
Sir Budgerigar  [author] Apr 13, 2024 @ 3:04pm 
@#D402DA Lemme Smash, I added a recipe for the slowing mug, and the change is currently pending. It should be the same recipe as the stabilizing one.
#D402DA Lemme Smash #ffffff Apr 9, 2024 @ 9:10am 
just a bit of a request: add a recipe for the slowing mug too, currently you only have the stabilizing one as craftable
00Fant Apr 6, 2024 @ 1:50pm 
hey men, i found a small "client side" bug.
only the Host can Open the Mug to change the Strength because its only Serverside defined.

in Line 215 you try to read thet value "clientside" and it crashes client the script because its a "nil" error call.

you have to send the value with "self.network:sendToClients..." to all clients too. then it will work for them too.

I hope that helps you ;)
ltryjan Jan 6, 2024 @ 7:13am 
i have NO idea why it doesnt work
ltryjan Jan 6, 2024 @ 7:13am 
So for me the stabilizing mug doesnt work and the slowing mug doesnt work too
Witok5ok Nov 1, 2023 @ 6:06pm 
mug power!
amyrbigbie Oct 6, 2023 @ 5:15pm 
why do i feel like i have heard that before
Sir Budgerigar  [author] Sep 5, 2023 @ 5:50pm 
That is good news! Weird how something like that is even possible :/
#D402DA Lemme Smash #ffffff Sep 5, 2023 @ 7:40am 
the worm has been deleted off of the workshop, so hopefully its no longer a threat
#D402DA Lemme Smash #ffffff Sep 4, 2023 @ 1:28pm 
the description.json looks like this:

{
"allow_add_mods" : true,
"custom_icons" : false,
"dependencies" : [
{
"fileId" : Dependency ID,
"localId" : "Dependency UUID",
"name" : "Dependency name"
}
],
"description" : "rabble rabble some text here",
"fileId" : Mod ID,
"localId" : "Mod UUID",
"name" : "Mod name",
"type" : "Blocks and Parts",
"version" : 1
}

to remove the worm you want to delete this partif the ID matches the one from before:

{
"fileId" : Dependency ID,
"localId" : "Dependency UUID",
"name" : "Dependency name"
}

PS: steam has a 1000 character limit on their comments lol
#D402DA Lemme Smash #ffffff Sep 4, 2023 @ 1:27pm 
the real moddatabase (ID 2504530003 on steam) is for blocks and parts mods that have crafting recipes for use in some custom games, the disadvantages of the worm is we dont know when its going to go rouge or what it can do, its main purpose now is to spread to as many players as possible.

the description.json for your own mods are located in your appdata folder.

%AppData%\Roaming\Axolot Games\Scrap Mechanic\User\User_76561199390182899\Mods
Sir Budgerigar  [author] Sep 4, 2023 @ 12:55pm 
@#D402DA Lemme Smash I've looked into this a little bit more, and have found the dependencies had the number that you shared, but now I'm confused. What/where is the real mod database, and how would it look inside description.json? What are the advantages on depending on the real mod database, what are the disadvantages to having the database worm?
#D402DA Lemme Smash #ffffff Sep 4, 2023 @ 11:26am 
some other mod you used may have spread it to you, or joining someone who is infected
Sir Budgerigar  [author] Sep 4, 2023 @ 10:47am 
@#D402DA Lemme Smash Thanks, I'll see if I can update it. Do you know how it happens, so I can prevent it in the future?
#D402DA Lemme Smash #ffffff Sep 4, 2023 @ 6:20am 
hey, i just wanted to let you know that the mod has the fake moddatabase worm (ID: 1759377518) thats been spreading around the workshop, fix it by removing the dependencies for it in the description.json, if you want the mod to depend on the real mod database, replace it with that ID
Sir Budgerigar  [author] Sep 3, 2023 @ 10:46am 
@ B ), In the Scrap Mechanic Community, there's this ongoing joke about a "Stabilizer Mug," or "Stabilized Mug," where the mug will be stabilized by putting a piece of suspension under the mug. This mod swaps the role between vehicle and mug, which is the reason for the "ZING" part. I wanted to make sure that people understood what it did.

I made this because I don't like how stiff suspension glitch is, but I still want to keep my creations upright if I need to.

As for the dice, that is supposed to show how you can manipulate the angle of a creation using this mod.
B ) Sep 2, 2023 @ 5:52pm 
also whats with the ZING? i know that the suspension glitch does like to go ZING, but why here in the name?
B ) Sep 2, 2023 @ 5:49pm 
random dice
TACTICALCORNDOG Aug 21, 2023 @ 8:38am 
scrap man would love this
Sir Budgerigar  [author] Jul 6, 2023 @ 12:53pm 
@Keeper I just gave this mod an update. To craft it you will need a piece of Lvl 1 Sport Suspension and a Mug.
Sir Budgerigar  [author] Jul 6, 2023 @ 10:52am 
@Keeper I don't think so. I have the file in place, but I'm still trying to make it work.
Pandora Jul 6, 2023 @ 9:00am 
can i craft it in survival
Sir Budgerigar  [author] Jul 1, 2023 @ 10:18pm 
@CouldBeChara That's a cool idea! I tried it myself, and it didn't work too great. I gave the mod an update to remedy the problem, and added a new demo project to represent the concept.
CouldBeChara Jul 1, 2023 @ 3:04pm 
finally , i can build a mug engine