Crusader Kings III

Crusader Kings III

Immortality by Gabe™
63 Comments
GigaBallsGabe  [author] Oct 25, 2024 @ 12:54pm 
@SirChaos77 @Nekosempei I updated the decision to fit the format for the recent update. It should work now. Let me know if any of yall have issues
SirChaos77 Oct 8, 2024 @ 8:06am 
The thing that Nekosempei is reported also happens with decisions from other mods that haven´t been updated to 1.13; I would assume that something about decisions in general was changed in that update that breaks un-updated decisions.
Nekosempei Oct 1, 2024 @ 2:06am 
If its any help, I think the issue probably is that decisions now come in a drop down menu, and probably means decisions need to be formatted slightly differently to accommodate. this came as part of the free update, as well as the DLC.
Nekosempei Oct 1, 2024 @ 2:03am 
and to clarify, this is on unlanded adventurers, as well as landed nobles.
Nekosempei Oct 1, 2024 @ 2:02am 
seeing as the other player didnt get back to you, Im gonna go ahead and report my end of things. It seems like the decision to become immortal is just broken in general. It gives you the choice to activate it immediately, does not list any requirements, and nothing happens when you do the decision. I suspect something in the update broke some specific ways mods are formatted or some syntax or.. something like that? a few mods like yours, maintained by people who havent modded much lately, broke this way. though hopefully its a simple change and nothing too complex?
GigaBallsGabe  [author] Sep 28, 2024 @ 6:52am 
@MCJC2207 I'm going to be completely honest, I haven't touched this game in quite some time. I don't know in what ways being a wanderer affects that activity, but I would think that if you become a landed ruler, it will work. The expedition was created during a time in the game where it was assumed that you were always a landed ruler so I am thinking it will still work fine there but I do not know for sure. I will take some time to look into this, but I can't guarantee a solution. Let me know if becoming a landed ruler fixes it for you.
MCJC2207 Sep 27, 2024 @ 5:32am 
Having an issue with this with the new DLC. Playing as a Wanderer, when I activate the Fountain of Youth expedition it closes as if successful, then decision just pops up again.
IsaBeau Jul 13, 2024 @ 3:33am 
Greetings,
I made a submod that makes it possible to disable the spawning of random immortals(via gamerule).
Enjoy: https://steamcommunity.com/sharedfiles/filedetails/?id=3288205797
The author can include it into the main mod if wanted.
Thx for the attention
Big Brain Luigi Jul 5, 2024 @ 11:17am 
figured it all out, had a weird issue with the activity for the fountain of youth, but making it a regular activity instead of a grand one (i guess because i dont have tours and tournaments) fixed it. thanks for the help, it was a fun learning opportunity
Big Brain Luigi Jul 5, 2024 @ 10:23am 
that fixed the event not firing, i accidentally set it to one percent. is the immortal flag granted by the fountain of youth by the way? ive been unable to find what grants that so far
GigaBallsGabe  [author] Jul 4, 2024 @ 9:10pm 
@BigBrainLuigi If you go to common/on_action/ibg_distribute_immortality you will see that in the ibg_start_distribute_immortality block that there is a 10% every year where immortals will be given immortality. When this happens, there are many ways immortals can be placed in the world but for all of them you should see a notification in game that tells you how many people gained immortality. Another thing to note is that if you want to change the probability of a specific event occurring, change the number in 1 = { to adjust the weight it has in the total probability. Let me know if this helps. I know that with a 10% chance it may take a while to see any changes. If you want to test it, I'd recommend raising the chance = 10 to chance = 100 and it is guaranteed to fire
off one of the effects.
Big Brain Luigi Jul 4, 2024 @ 9:00pm 
makes sense, ill try it tomorrow, and hopefully also figure out why no one is immortal, could be related if im lucky
GigaBallsGabe  [author] Jul 4, 2024 @ 8:58pm 
@BigBrainLuigi For the fountain of youth you should get an event after a short time once you have learned the required number of languages. With this event, you get an artifact that allows you to start an activity where you search for the fountain of youth. If you do this activity you will get another event where your family immortality.
I think the issue is because from this event, you get the choice to activate the decision where you gain immortality and you don't directly get immortality. Since you removed the decision file I think you aren't able to get it that way. Something you could do instead of deleting the whole decisions file is to delete all the decisions except the cwo_earn_immortality one. If you want the fountain of youth to be the only way you gain immortality, you may need to remove activation of other events that give you the Immortality character flag (which alllows you to activate that decision)
Big Brain Luigi Jul 4, 2024 @ 8:49pm 
also are characters not made immortal naturally? sorry to be a bother, but id very much like to get this working the way i wanted
Big Brain Luigi Jul 4, 2024 @ 8:22pm 
is the fountain of youth meant to be a decision? cant find how to activate it in game, trying to find out if its my fault
Big Brain Luigi Jul 3, 2024 @ 8:47pm 
figured it out, if anyone wants to look at it itll be at the following link once steam reviews it https://steamcommunity.com/sharedfiles/filedetails/?id=3281493840
Big Brain Luigi Jul 3, 2024 @ 8:22pm 
of course, thanks, as soon as i figure out how ill put it up and post a link here as well in case anyones intersted in a significantly smaller number of immortals
GigaBallsGabe  [author] Jul 3, 2024 @ 7:57pm 
@BigBrainLuigi You can post an edited version of the mod sure. Like you said, definitely attribute it to this mod so people know the origin.
Big Brain Luigi Jul 3, 2024 @ 7:20pm 
it did, i deleted the whole file to remove all the decisions since i felt they were immersion breaking. also would you allow me to post a version with some changed settings (including this) so my friends can use it easier? obviously with credit to you. assuming i can figure out how to upload anyway
GigaBallsGabe  [author] Jul 3, 2024 @ 6:53pm 
@BigBrainLuigi If you open the mod folder and go to common/decisions you will find a text file called 100_ibg_immortality_decisions. In the first decision there is a block within called is_valid where you will see gold >= 25000. Put a # in front of that line to comment it out or you can edit the value to something different. Hope this helps
Big Brain Luigi Jul 3, 2024 @ 5:21pm 
is it possible for me to remove the money rain option? feels too easy
Pacifist Mar 29, 2024 @ 12:16pm 
GigaBallsGabe Thanks, it helps.
GigaBallsGabe  [author] Mar 29, 2024 @ 11:34am 
@Pacifist I don't know how/if I can add an option in game but I know how you can make it so that the trait isn't inherited. If you go to the Immortality mod folder -> common/traits/cwo_immortality_traits.txt you should see cwo_good_immortality = { at the top. Just below that there are the options:
genetic = yes
inherit_chance = 10
both_parent_has_trait_inherit_chance = 25

Set those three to:
genetic = no
inherit_chance = 0
both_parent_has_trait_inherit_chance = 0

This should make having children with immortality not possible. Hope this helps. Adjusting the number values values changes the % chance so that can be messed with as well. Let me know if you have any more questions.
Pacifist Mar 29, 2024 @ 9:25am 
Is it possible to add an option to prevent this trait from being inherited by children? I spend dozens of loads of save to prevent it, because I don't want an immortal child. My aim is to breed an ideal offspring.
GigaBallsGabe  [author] Feb 21, 2024 @ 10:15pm 
@Myphicbowser I haven't really been modding CK3 for a while, so the answer is most likely no. If I get back into I will try to implement your suggestion. It will require learning more about those mechanics and thinking of a way to integrate it with the mod. If you want to give me more suggestions and talk about it I sent a friend request.
Myphicbowser Feb 21, 2024 @ 5:25pm 
Think with the new legitimacy mechanics you'll add a trait path for legitimacy?
Peon Feb 1, 2024 @ 6:11am 
Ah, so that's why it's 1 = {. That's all i get it now, thank you :steamhappy:
GigaBallsGabe  [author] Feb 1, 2024 @ 4:22am 
@Peon Thank you for the compliment. You are correct, the value of 10 means a 10% chance so lowering to chance = 5 makes it 5%. Also take into account that there are many ways that immortality is distributed when this does activate. Below comments preceded with a #, there is a number which represents a weighted chance to activate that specific effect. Raise the number if you want more of a specific effect to occur or make it zero if you do not. If you want one to appear less frequently, make the rest of the values higher. Let me know if you want me to explain things further or if you got it. Other than that, I hope this helps.
Peon Feb 1, 2024 @ 1:57am 
Hi, great mod, just wanted to ask, i would like to lower the chance for distribute immortality, in ibg_distribute_immortality there is a chance of 10, does that mean the chance is 10%? Meaning to lower it to say 5% it would be chance = 5? thanks
Monstussy_Expert Dec 30, 2023 @ 7:02pm 
Amazing mod and costumer service - ⭐️⭐️⭐️⭐️⭐️ 5 stars on yelp
GigaBallsGabe  [author] Dec 26, 2023 @ 4:33pm 
@Megumi-Forgetter The chances of the AI starting duels with each other is usually very low but if they are many immortals rulers neighboring each other they will happen more often. I haven't tried disabling the duels before but I think I know what will work. Go to the ImmortalitybyGabe folder, common/character_interactions/cwo_character_interactions.txt Just below ai_targets on line 113 there should be a "max = 1". Change that to max = 0 and that should disable the AI dueling each other. If that doesn't work, delete everything inside the curly brackets after ai_will_do (line 326) and change the "base = 40" to base = 0. Hope that works for you, let me know if you have any further issues.
Monstussy_Expert Dec 26, 2023 @ 8:32am 
Will the AI duel each other? I like to create costum characters that I want to last through the playtrough without dying, is it a way to disable this if they do?
GigaBallsGabe  [author] Dec 9, 2023 @ 5:06pm 
@notorius_marauder That is definitely not intended. My most recent update was a few days ago and that changed the way your character regains their youth. I am not able to do extensive testing right now because I need to work on school but I will see what I can do.
notorius_marauder Dec 9, 2023 @ 8:53am 
is it intended that if char age > 85 that have immortality trait before they age 30, they suddenly have older visual face? like my char from ryan gosling suddenly turned into golum when he hit 86 years old. but he got immortality trait when he still 25 yo
GigaBallsGabe  [author] Dec 5, 2023 @ 11:51am 
@协和公园的屠夫 Thanks for the compliment. Right now I have it so that visual aging stops when the character is older than 30, but that happens if you gain immorality before 30. I think I will make it so every year your character will get closer to that visual age. So if your character is 60, they will slowly regain their youth over the next 30 years. Let me know what you think about that idea.
协和公园的屠夫 Dec 5, 2023 @ 9:30am 
Excellent mod! I think it would be better if immortals can adjust their visual age. e.g. my character gain immortality at the age of 60s, it's logical if he could also restore his youth
GigaBallsGabe  [author] Oct 27, 2023 @ 5:31pm 
@Azazel This feedback has been very constructive. You have given me a few more ideas to expand the content of this mod, like unique events that can happen to you when you are immortal. I have also been thinking about giving the player unique decisions/abilities for when they complete a trait path so that is also something to look forward to. Some of these things will take time to implement but I think the mod has potential to be better than it is now. Some time in the next few days I will update some of the numbers that can make the game unbalanced. Once again, thank you for your input.
GigaBallsGabe  [author] Oct 27, 2023 @ 5:30pm 
@Azazel Thank you for responding. I will definitely nerf many of the benefits of each trait path so that they are not so unbalanced. The only trait path that affects stress is the Fearmonger path so I will reduce benefits to stress that gives you. The prosperity trait path is upgraded based on income so raiding shouldn't be part of it. I think I will take a look at the prosperity track and make it so that xp is given to less rulers because right now it can be too easy to get experience. I will also take a look at the general trait path as well. The level 3 traits are something that I want to keep in but I will not make them as powerful anymore. Each trait that you earn is meant to give you unique bonuses on top of the general bonuses that the trait path gives you. There are a few things I can do to make xp more difficult to get but that may take a bit more time and testing to implement.
Azazel Oct 27, 2023 @ 4:13am 
@GigaBallsGabe The older and better characters we have then even in stressful events we get 0 stress if each skill was loaded with more stress increments it would increase the balance. :)
Azazel Oct 27, 2023 @ 3:31am 
@GigaBallsGabe Sorry I don't know much about scripts :( If remove level 3 and the bonuses from level 2 would be final and increase the difficulty of exp it would be much better. Currently as an immortal viking thanks to raiding very quickly prosperity grows, wars are easily won thanks to skill general etc. In the end in about 20-30 years I have almost all skils at max I become a god and no one is able to threaten me.
GigaBallsGabe  [author] Oct 25, 2023 @ 3:42pm 
@Azazel If you want to propose specific balance changes I am open to suggestions. Are there any modifiers in particular that you think should be changed? I can make a light version of this mod but I also want to make this version balanced as well. If you want the stats to be changed immediately I would suggest going into the mod files to common/traits/cwo_traits.txt the first immortality trait from the trait paths is cwo_good_immortality_wars_won_1. You can adjust the stats from that file to your preference if you wanted to. Let me know if you have any issues or further questions, I appreciate the feedback. If anybody else sees this response and has been using this mod, I would also like to know what changes you would want to make the mod more balanced. All of your suggestions help with improving this mod.
Azazel Oct 24, 2023 @ 12:52am 
@GigaBallsGabe Would it be possible to create a light version of this mod? The stats on the last levels are too big and the game becomes terribly boring. If all stats were reduced by a minimum of half the game would be more interesting.
GigaBallsGabe  [author] Oct 10, 2023 @ 5:12pm 
@daxPro0 I sent you a friend request so that we could fix the issue.
daxPro0 Oct 10, 2023 @ 2:49pm 
Im having the same issue as blabarsmannen, I have the map, the languages, and can select search for fountain of youth, but my character never does anything.
GigaBallsGabe  [author] Sep 16, 2023 @ 12:21am 
@blabarsmannen Apologies for the late response but I do need a few answers to questions so that I can help with the issue. There are multiple steps in the using the Fountain of Youth to gain immortality. Hopefully you have reached the minimum requirement of 9 learned languages. What should happen next is that you get an event within the next year or so that gives you an artifact called "Map to the Fountain of Youth". When you get this artifact, you should have the option to search for the Fountain of Youth in the activities menu. Going on this activity should give you immortality. If you have done these steps and it still doesn't work, let me know so that this issue can be resolved. I hope this clears things up.
blabarsmannen Sep 14, 2023 @ 7:48am 
cant search for fountain of youth
GigaBallsGabe  [author] Sep 3, 2023 @ 12:56pm 
@Pig Physics I believe I was able to reproduce your crashes and have fixed the issue. Hopefully this new update works for you. Thank you for letting me know about this, let me know if everything runs smoothly now.
The Ball Grungler Sep 3, 2023 @ 7:21am 
Hello, I'm wanting to try your mod, but even with all my other mods disabled it crashes the game, it seems like others are able to play and enjoy it from what I've read in the comments so I was wondering if you had any insight.
GigaBallsGabe  [author] Sep 1, 2023 @ 4:09pm 
@notorius_marauder Thank you for the compliment :)
notorius_marauder Sep 1, 2023 @ 10:26am 
holy shit, this is very underrated mod