Victoria 3

Victoria 3

Cold War Era (1950)
970 Comments
provo 20 hours ago 
The minting cap from GDP is set to the vanilla value of 200k - I think this is an oversight because the value of money per unit it a lot lower in this mod compared to vanilla. It also makes +minting modifiers very underpowered.
The Lizerd King  [author] Oct 12 @ 4:40am 
The Lizerd King  [author] Oct 12 @ 4:38am 
@Psy-4 Thanks for the feedback, I have made some tweaks in the latest version to address this issue.
Psy-4 Oct 6 @ 5:01pm 
Okay, after reviewing Pop_types logic, I think you're not changing it enough from the base game. Especially since you're torpedoing the entire world to be sub-15% "literacy" level, which now stands for Tertiary education. Only Academics, Engineers, and Bureaucrats (government admin abstracts healthcare, which means doctors) should have their qualifications affected by the repurposed "literacy" mechanic. Others are more affected by wealth, but are mostly interchangeable.
Big Black Man Oct 5 @ 3:32pm 
is naval invasion not working for this mod?
ChincillaZoo£23 Oct 3 @ 11:40am 
Great mod
The Lizerd King  [author] Oct 2 @ 7:39am 
Hi all, the mod has been updated for 1.10. Thank you for your support and patience.
The Lizerd King  [author] Sep 28 @ 6:50am 
Hi all, the mod is currently only compatible for 1.9 but an update for 1.10 is being worked on and should be ready by next week.
merlijn77 Sep 26 @ 3:12pm 
@[UnSeGo] DarkCloud - are you trying to run the mod with the latest Vic3 update? It will crash. Revert instead to a slightly older Vic3 version, like 1.9.8, and it should work fine.
[UnSeGo] DarkCloud Sep 25 @ 1:21pm 
The game crashes when i try to launch it
ZPhoenix Sep 25 @ 9:07am 
There's what I assume is a bug, and there has been for a while now, where you have to wait 5 years for most flavoured companies, as they're deleted upon game start. Although some companies still are there from gamestart.
Rachmaninoff Sep 25 @ 4:01am 
It would be great if we had laws governing the sectors in which foreign investors could invest, such as keeping them away from infrastructure and the defense industry. It would be very realistic if production methods could be adjusted automatically when we move to a free market economy. This mod is one of the best works I've ever seen. Thank you for letting us experience this pleasure.
The Lizerd King  [author] Sep 21 @ 12:57am 
@misaka御坂 Yes there are events for china.
The Lizerd King  [author] Sep 21 @ 12:56am 
@wenspez It is in a journal entry called something like "cabinet of x" or "x council of ministers".
霓虹 Sep 20 @ 10:16am 
@TheLizerdKing yes i used OGAS with the mod, when i remove it, bug fixed, thanks!
wenspez Sep 14 @ 8:15pm 
@TheLizerdKing where do you find the cabinet menu?
misaka御坂 Sep 14 @ 7:00am 
are there any events in China related to mod?
:steamthumbsup:
The Lizerd King  [author] Sep 14 @ 4:52am 
@merlijn77 Thanks for the feedback, I will fix this in the next update.
The Lizerd King  [author] Sep 14 @ 4:48am 
@wenspez You can use the declare state of emergency button in the cabinet je to bypass the requirement.
The Lizerd King  [author] Sep 14 @ 4:47am 
@霓虹 I can't replicate this issue on my end. Are you using any other mod together with this mod?
merlijn77 Sep 13 @ 3:16pm 
So after starting as alt-history communist Finland (with some file editing) and trying to get a planned economy going without any domestic coal or oil production - I'm still very impressed by this mod! Having fun where a lot of Paradox games are just about staring at the screen waiting for something to happen. But one question! Why isn't the German Democratic Republic there in 1950? It was founded in '49 after all. Would like to start a proper GDR game in 1950 (without having to mess with files or enter cheat codes).
wenspez Sep 13 @ 11:53am 
in order to do any diplomatic plays, i need either a leader with radical or autocratic, or an interest group with radical or autocratic. by late game neither of these will be in the interest groups. is there a specifc law or way to bypass this?
霓虹 Sep 9 @ 6:56am 
For some strange reason, all countries can't collect taxes, and they can't build government administrative agencies to maintain tax collection. I guess this is a bug, is it?
The Lizerd King  [author] Sep 4 @ 8:25pm 
@Elros Thanks for the help, you can send them to me by creating a pull request of the relevant branches of your fork containing the translation files into the master branch of the mod.

To do this, on your github branch, go to "Pull Request" -> "New Pull Request" -> Set Base Repo as my repo for the mod and Base Branch is "Master" -> Head Repo is your fork and compare is the relevant branch (e.g. patch-1) -> "Create Pull Request". Once done I will accept the PR on my end to finalise the update.
The Lizerd King  [author] Sep 4 @ 8:20pm 
@MutieHater69 I wasn't able to replicate this issue on my end.
The Lizerd King  [author] Sep 4 @ 8:20pm 
@Gaz Fixed.
daiso100seria Sep 1 @ 5:31pm 
can i get old version before 2025/09 for old savedata?
Elros Sep 1 @ 12:00pm 
@The Lizerd King, top i have prepared a lot of transations, but just the events are not yet completly translated
but i can't find yhow to send you the files via github, can you help me please ? ^^
ocTAVIuS! Aug 25 @ 11:15pm 
would you be able to fix it when it shows a bunch of events that are nothing and wont go away and there are more game crashes any way to fix this ?
Gaz Aug 25 @ 7:28am 
quick question its a small nit pick but why does istanbul use european graphics
Ilovemen Aug 23 @ 3:29pm 
Leagues better than the actual game
The Lizerd King  [author] Aug 21 @ 8:36pm 
@YobarIsushcatel It is done this way to reduce code maintenance and to allow for tech specialisation, which is a major part of globalisation.
The Lizerd King  [author] Aug 21 @ 8:33pm 
@Petrol Drinker Bug has been fixed in last week's steam update.
The Lizerd King  [author] Aug 21 @ 8:32pm 
@Elros Hi, thanks for the offer to translate the mod, you can send your files over to me via github or through the discord channel (link in the "Community" section above).
arblack121 Aug 20 @ 6:06pm 
I just feel that they make a good evil divide,and it kinda sucks to play communist or capitalist,I feel it railroads you into certain laws,
kindum Aug 19 @ 10:53am 
Did you think about making an paratranz project for translation?
YobarIsushcatel Aug 17 @ 8:09pm 
why is the tech tree just a straight line?
by天草 Aug 17 @ 11:13am 
复活了?
dotaoffice Aug 17 @ 5:22am 
Can't play :((((((
Bigmanfentanyl41 Aug 15 @ 12:26am 
devs how bout yall go fuck yourself
Bigmanfentanyl41 Aug 14 @ 5:47pm 
same
Petrol Drinker Aug 14 @ 5:39pm 
Having a bug where nobody has an army at game start
Elros Aug 10 @ 3:48am 
hi, i would like to help you to translate the mod in french, how can i send you the work i have done already ?
thanks
Zophyr Aug 8 @ 5:14am 
half the buildings in this mod are somehow unproductive, is this intended?
ExacTed . Romain Aug 6 @ 4:27pm 
I am around 1995 with France and suddenly all european memeber of my power bloc leave, even if I invite them back they leave like two weeks laters. Does anyone has an idea why and how to fix it thx.
nicedud1 Aug 2 @ 4:03pm 
Why are there two Cold War mods? Would be beneficial if the two would join forces
Ubik Jul 30 @ 12:04pm 
Hey, great mod, thank you, I'm having great fun. The autoexpand rule for electricity buildings doesn't seems to be working though, since it has rule about electricity price in the market being over 50% higher than base, since it's local only good. If you may remove it completely OR better replace with local price - solid, appreciate it
justin.vangool Jul 29 @ 6:58am 
i dont understand why the german socialists are nationalistic and anti-enviromentalist. im around the 1980's and am wondering if this changes the further you go in the game. ignoring the nuclear dismantelment. the Greens and socialists were responsible for most climate action
Ricky_Wagner Jul 28 @ 5:07pm 
@Emix33 Think thats sort of working as intended for China.

You need state central planning in a closed trading environment (aka basically only the USSR) to create actual industry. Those resource buildings arent necessarily analog to the total production of those goods, in reality since such a huge amount of people lived in subsitence most resources like lumber would be produced, used, and sold almost entirely locally. Resource buildings in game especially in 1950s era represent centralized multi layered production lines that are not possible to start without either foreign investment/tech transfer, or a large enough urban, educated, and economically free population.

China also had like 22 years of straight warfare from start date. It follows that not much would be there.

but prob a oversight tbh.

@The Lizerd King

Love your mod.:WH3_clasp:
theconquererlbensolo Jul 28 @ 9:06am 
Seems to be a problem when you first start the game.

When the game starts and you play a nuclear power like the USSR or USA, the Silos magically disappear for no reason for which then you cannot begin a nuclear program nor can you even build anything related to nuclear power. Am I doing something wrong here?