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The traitors being teleported is to stop the random forcing of testing. I'm sure we've all been in the situation where we've been randomly forced to test by the detective, leading to our demise. Most of the time, not giving us the time to set up a teleporter. This gives the traitor's a fighting chance.
And wtf is up with Traitors getting teleported automatically when testing.. You know Traitors and D's can buy their own teleporter for a reason right?
:-D
it would be really helpful
https://www.youtube.com/watch?v=lLXjmgA80mw&feature=youtu.be
I'll see if I can get around to fixing the explosion so it actually kills the player(s) that's trying to surf the car :)
Disco room -- If you face the "fap" meme, the music is almost impossible to hear even though directly behind you
Above ground -- It's raining but ther isn't a single cloud in the sky
House nearest ladder to underground -- The light is flickering too frequently yet casts a cone of light which does not reflect that
The car which explodes moves too fast to even consider being a useful traitor trap or to even hit the button fast enough
The displacements at the barn behind the gate which the truck blocks are messed up and have strange shadows