Kenshi
Scholar: A book-crafting and Introspection Mod
41 Comments
Anrhaa  [author] Jul 4 @ 6:43am 
@汐羽. Thank you
汐羽 Jul 4 @ 5:09am 
I really love your mod and have translated it into Chinese! Thank you for creating such an amazing mod.
If you have any questions or concerns about the translation, please feel free to contact me.
https://steamcommunity.com/sharedfiles/filedetails/?id=3516238054
clayoverby96 Jun 23 @ 12:16am 
Deleted the other post. After further testing, I moved your mod lower in the order than GenMod, and that allows GenMod recipe to be default for writing desk. So you can have your parchment process (awesome machine) right next to the writing desk and as long as you have animal skins + half eaten books you can automate book crafting :)
El Telible Jun 20 @ 9:47pm 
too slow!!!!!!
ge.rnd Jun 2 @ 8:40am 
nice mod, but it needs a storage for books and research items so you can automate the production
sol Dec 15, 2024 @ 10:31pm 
if youre looking for the writers workbench you have to research holy flame 1 under scholar to unlock it
Anrhaa  [author] Dec 5, 2024 @ 4:41am 
@Knyyxi. Go wild my friend
🌌кภץץאเ🍃 Dec 4, 2024 @ 10:05pm 
Hi! Can I translate your mod into Russian?:steamhappy:
Anrhaa  [author] Oct 12, 2024 @ 4:31pm 
It's still there. I think of a better way to make it more visible.
EL21 Oct 11, 2024 @ 4:42pm 
@Anrhaa Hello, I cannot find the writers workbench in crafting section. I researched the required perks for it. Importing and reloading didn’t work for me.
Mowgz Aug 20, 2024 @ 1:00pm 
nevermind, found it under crafting either i just missed it or it appeared after i reloaded my save today
Mowgz Aug 19, 2024 @ 6:17pm 
i'm probably missing the obvious but I can't find the research or build option for the writers bench, help would be appreciated
Anrhaa  [author] Jul 4, 2024 @ 9:13am 
@Indie Winter. And that's specially bad with research materials, since lots of economy mods try to balance stuff around it
Anrhaa  [author] Jul 4, 2024 @ 9:10am 
@Indie Winter. Sadly, no without touching stuff that may break several other stuff elsewhere.

To craft something, one needs a recipe. An item can only have 1 recipe and when adding a recipe, the item's price is now affected by the material you need to craft it. And it's accumulative.

So, if I add recipes, the final product will end up being really expensive and unbalanced (just think about it, a book that have the price of around 200+ ingredients)

Plus, if I set a static price for every item, that would mess with the balance of economy mods and so.

So, the answer was using 'refineries' the salvage station are refineries that transform ruined books to regular books. The same way a fuel refinery transform vegetables to fuel.
Indie Winter Jul 4, 2024 @ 7:53am 
Hey there! First of all I want to say I love this mod, I've been looking for something like it for a long time now!
I have a question though - all the library's in the game have a Medical Workbench in the upper floor, the implication seeming to be that book binding and/or book salvaging is supposed to be done using that building.

I'm sure there has to be a reason for you to have created so many new buildings just for the required functions; but would it be possible to make a sub-mod allowing for it to be used in the Medical Workbench, for lore consistency reasons? I've tried fiddling around with the mod myself to see if I can insert the book salvaging/binding process to the existing Medical Workbench, but to no avail.

Thank you so much!
Anrhaa  [author] Apr 22, 2024 @ 10:38am 
@inProgress. It's not the pack. The only change I did with the pack was made the books storable at the Bookshelves and Guild Board furniture.
0BSCURlTY Apr 22, 2024 @ 9:50am 
@Anrhaa

Thanks for your prompt response! Will check there again -- if it's not there it's surely the pack's fault and ill have to get back into FCS to iron it out. Cheers!
Anrhaa  [author] Apr 22, 2024 @ 9:43am 
@inProgress. All Belt Slot Books are craftable at the 'Leather Armour Crafting Bench'.

(sorry I deleted your comment while I was erasing some of mine)
Anrhaa  [author] Feb 20, 2024 @ 6:57am 
@TheFernandophile. Commemorative/trophy item
Willowphile Feb 20, 2024 @ 6:15am 
Whats the last book in the research chains used for?
Willowphile Feb 19, 2024 @ 2:25pm 
Ah I see ok good to know.
Anrhaa  [author] Feb 19, 2024 @ 10:27am 
@TheFernandophile. Notes stock, just put them on a Trader's Backpack and you're good to go
Willowphile Feb 19, 2024 @ 9:41am 
So I can't automate the drafting of notes? I have to manually pull out draft notes 100 times to make a single holy essay?
Anrhaa  [author] Sep 1, 2023 @ 8:08pm 
@lonemongrel88. I was sure I answer this back them, I guess Steam didn't load properly. Well let' do it again.

All of these stack to 10, so you can pretty much skip the storage part. except the books. Goal was to make it annoying enough for people to not automate everything easily (Sorry)
lonemongrel88 Aug 1, 2023 @ 11:46am 
Really enjoying this mod so far, but I am hitting a slight snag, in that draft notes/essays/conclusions et al don't seem to want to be autohauled to any of the research specific storage boxes/shelves (or any storage for that matter), and so I am slowly gaining an outpost of people hauling an ungodly amount of research notes and empty books :P

Is there a specific storage box I'm missing that I could build and solve this?

Thank you for making this mod; this has turned my little band of sword wielding idiots into a colony of book (...and sword still; it is kenshi after all) wielding nerds!
Pode Jul 27, 2023 @ 6:54am 
Low hanging fruit of an idea about cannibals, but with sufficient positive relation with the cannibal hunters you could write a biography of Robun explicitly linking him to the Captive's Journal series and detailing what he's learned over decades of fighting them.
Anrhaa  [author] Jul 26, 2023 @ 9:46pm 
@PleaseOPrease. In the strict sense, sadly nope. With this mod you'll craft new books that are basically my rambling about the major factions.

You're free to write my your ideas/text if you want me to add them as books. Even better if you can think something about Hivers, Skeleton, Cannibals and so.
PleaseOPrease Jul 26, 2023 @ 9:08pm 
So just curious, does this mean you can make your own lore books or notes? Either way awesomely balanced mod for crafting books
Pode Jul 19, 2023 @ 4:09pm 
That helps immensely in managing my expectations, thanks. I need to scavenge actual books now and come back for the damaged ones much later.
Anrhaa  [author] Jul 19, 2023 @ 8:41am 
Alright let's break it out.

You need to unlock the followings:

1) Hemp Farming: 2 books
2) Paper Making: 4 books
3) Book Craft: 3 books
4) Book Salvaging: 3 books.
5) Tech level 4 to research Book Salvaging: 16 books + 4 ancient scince books.

Total: 12 books + 16 books and 4 ancient science books to have Tech Level 4.

5 damage books = 1 book
Pode Jul 19, 2023 @ 7:17am 
So I'm finally at a point in my no purchaseable books run where I'm thinking of setting up a book salvaging station. What's the minimum number of books path up the tech tree to unlock it? Does it depend on some other resource besides damaged books to operate?
Pode Jul 13, 2023 @ 4:55pm 
TBH I haven't played enough to see. Probably depends on how hard it is to get and use the salvaging books tech. There's a LOT of damaged books out there.
Anrhaa  [author] Jul 12, 2023 @ 8:23pm 
@Pode do you think should I lower the book requeriment of the Academic Research tech? Since pairing with the mod that remove books from stores would make incredible harsh to get those research.

I'm thinking something like this:

Research Books: From 60 to 40 books
Research Ancient Science Books: From 30 to 20 ancient science books.
Research Engineering Research: No changes done to the 10 engineering requeriment.
Pode Jul 12, 2023 @ 7:59pm 
I think the idea that you have to go ruin exploring to learn how to do anything other than the family trade your parents taught you goes a long way to explaining why most people don't just leave the cities and set up their own outposts.
Anrhaa  [author] Jul 12, 2023 @ 3:59pm 
@Pode Looks good. It's an interesting new way to play
Pode Jul 12, 2023 @ 3:42pm 
I suggest using https://steamcommunity.com/sharedfiles/filedetails/?id=2990968261 that removes regular books from stores as a nice compliment to this mod, making salvaging and crafting books far more important
InsideOutlander Jun 12, 2023 @ 3:21pm 
Ihave never subscribed so fast before!!!!!!!!
Anrhaa  [author] Jun 10, 2023 @ 3:05pm 
@ihateheart Hope you like it. Tell me any bug you see or things that could be improved or added :D
ihateheart Jun 10, 2023 @ 12:42pm 
this sounds like an amazing idea! downloading now and can't wait to try it out!
Anrhaa  [author] Jun 9, 2023 @ 7:44pm 
@Anrhaa Ok, random user. I'll do it ASAP
Anrhaa  [author] Jun 9, 2023 @ 7:43pm 
@Anrhaa Hi. Could you please update the decription with everything this mod has to offer? Pictures would be fine too