Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Missions And Enemys Mod Pack Extension
10 Comments
Malte  [author] Sep 3, 2024 @ 8:06am 
are you talking about a specific mission? You can do that by modding in general, yes. But prob I should have to change that if. Or you would have to make a small addition which does so.
But I am open for suggestions/feedback of course :)
/人・ω・人\ Sep 3, 2024 @ 4:23am 
How can I change the value of the enemy ships spawn in 1 mission?
For example defeat 3 pirate ships in an area.
Malte  [author] Jun 20, 2023 @ 11:08pm 
Hey, there is rn an issue when having the max stack maltis mod/ prob other stack increase mods, which are yeah increasing the outcome of sich traders by the same multiplier.
Have to fix that got an idea about that but couldn‘t test it yet.
Coming back today so will let you know when I know more :)

Thx for your feedback ! :)
Augoeides Jun 20, 2023 @ 8:29pm 
Enjoying the extra missions, and a reason to explore outside the galaxy rings. I'm only in the first system so far with the mod, but the enemy designs and fights seem fair, so far.

My only critique, is that the materials enemies give is far too generous. I'm playing on Grand Admiral with lowered resources, but after just a few "hauler" fights, I had thousand of Copper and Iron Ore, enough to make over $50,000, which is really high for the starting system. A bit too many resources in general. After taking out half the Maltis enemies in the system, I had 50 Diamonds. The missions payouts are double vanilla, but that's probably fine; it's mostly those resource drops that are very over the top.

Otherwise, pretty fun so far. Enjoying the extra skirmishes against the enemies that use equipment from you other systems, which I have installed, but haven't tried, so it's always a pleasant surprise when I enemies using a weapon I'm not familiar with or a shield bubble that I didn't know about.
Malte  [author] Jun 14, 2023 @ 9:15am 
Just released A Hotfix (core mod update) which should fix the problem described one post below!
Let me know if you encounter any problems, thanks!
Also the patch was made on the steam deck at non optimal circumstances so in this patch I just edited this to fix the problem,if anyone wanna know...:
- The Fighter Generator had the problem, that its explosion radius starts from 2 meters distance and goes up to 2 meters distance which seems to result in some math error and therefore an locked save btn while these operations are running which they were basically forver/until reset/loaded save and so on.

Should now work again.
Also I have checked some more components for such an issue but seems to be just this one so far. If you encounter this problem again let me know, thanks!
Enjoy!
Malte  [author] Jun 14, 2023 @ 6:45am 
Hey, just could confirm that it is the small fighter reactor / generator which is making problems.(tested via steam deck)

This is in general I think the oldest or one of the oldest parts.
So yeah I guess there is just something not set up right.
Should be no problem to fix when I am back at home…
I will also try to fix it before but not sure if the steam deck is handling that well :D.

Till then I recommend WHEN USING MALTIS ENEMYS AND MISSION PACK:

1st: the problem occurs when any kind of small fighter generator is exploding so if you manage to not have this case happening you should be fine…

2cnd set your auto saves to like every 5 min or even lower to be most secured about not being able to save.


Feel free to hit me up when you got any other questions about that!
Thanks for your help!
Malte  [author] Jun 14, 2023 @ 5:01am 
Hey guys, just wanted to inform you that there is rn some kind of bug which disabled the save functionality in some cases.
I will fix it but rn I am sadly sick and at the hospital so can‘t really do much rn.
I hope you understand!
To be save:
Set auto saves to a lower rate.
And if you had this problem aswell you might consider disabling the enemy’s and missions pack until I have fixed it hopefully this week.
Hope you understand, thanks!
joemama1512 Jun 6, 2023 @ 9:07am 
Potential issue. I got to a point where I was unale to save. It was greyed out. Was a new game with your mod. I reloaded back to last save point and it was right before I fought one of the bosses. I confirmed I was able to save at that moment then went to see the boss. Then ran off back to station.
I was then NOT able to save anymore. As such I think there might be some mechanism whereby the boss prevents you from saving once encountered.
Like I said, not necessarily your issue but I wondered if you had any ideas.
Malte  [author] Jun 5, 2023 @ 8:55pm 
hey guys,
the vanilla bounty hunting missions should now be back at the normal rate!
If you are allready in an active save before this patch you have to go to a new system to notice the changes (see patch notes)
Malte  [author] Jun 3, 2023 @ 5:16am 
hey guys just started on working on the new Xenon enemys.
They will use their own unique ship parts which can't be built normally but can be aquirred by capturing those xenon ships.
Also they tent to be the main new threat faction for the galaxy.
Please note that it will take some time to finish.
In the meantime I would like to see some of your designs which I can add to the enemy pool of the existing missions so there will be also new ones ;)