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for the snail you need to look outside (key from other chest), don't forget to crush the shell!.
the frog's breath you can pick up in the ingredient's corner
you get tulip's blood by following the instructions of the star chest note.
the rotten apple is in a drawer
to open the door to the cauldron
you got a cat treat from one of the puzzles, give it to the cat
key to the exit
place the potion you created on the bowl on the desk at the entrance and the cash register opens.
i see no walkthrough yet, so willl put some hints behind spoiler barrier here, if you don't want that please reamove my comment.
star chest:
it shows a picture of stars, is there anything you can pick up that has these stars aswell?
dollar chest (ingredient corner)
there is a note about an order and that the math needs to be done, see if you can do the calculations!
lock with owl picture
there is an owl in the room, see if there is a code nearby
lock with 3 colours
these colours and order seem to be somewhere else in the room else, try putting the amount of them in
5) Floating broom animation is twitching. To fix it you just need check "Bounce" and broom will float from down to up and then from up to down.
6) Maybe add some music, even standart one.
7) Add walkthrought - "publishing options" have "walkthrought" page when you can add your hints. I'm stuck with only one thing - lock on drawer near coloful bowls
1) Keys missing rotation animation when you open doors
2) Using items has some flows:
- "slots" need to placed more clear so they don't clip so hard and player see for what his item used for. I think you need to place potion upside-down for cauldron so it will looks like you pouring it into cauldron. (It's looking strange that you drop potion inside cauldron and not pouring it)
- Another thing is to remove item or block it after use, so player don't take it. (You can take one of the key)
3) Various little items clipping throught object(like tree throught wall outside of garden or flower throught door). In the corner with kitty poster you can see sky throught hole.
@syber not sure why you felt you had to be so rude to @ezKill42 - their feedback was valid and helped @mushies to improve the room.