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The RGM Mod has surpassed the Q-Mode in every aspect except the pre-commander pick option.
RGM Mod has so many awesome settings that you can take Vanilla or any Mod and adjust the game to play the way you want to.
Especially starting conditions, that slick endgame screen & unit card infos (vet, casualties etc) are all so much better than what we still have.
No, it still works.
But when you choose the Option to "Build Your Own Battle-group," It will not have any of the 4 New Commander Units/Abilities.
Please update soon, it's crashing in replays with 'fatal scar error' I really need it for CoH3 tournaments.
You're a beast <3
Such a Difference Maker.
It's still working for the most part.
One can still choose the Select Abilities Option, but of course due to the recent expansion for the US & Wech. ---> no new units or upgrades available.
As already requested, knowing it would be too much for most mods.....
Raising the Unit Health with an option up to 300 would be a dream come true.
It would be for the Spearhead 3 and realism like mods. 200 does a fantastic job making this excellent mod playable and is more than enough for most mods, 300 would be perfection for the Realism Mods though.
Pretty Pretty Please update soon.
Request: 200% Health of units is plenty, but....., it would be a dream come true to get it up to 300% for the Spearhead & similar Realism Mods; it would be truly perfection.
Put in over 200 hours into CoH 3 with your Q-Mode alone.
You're Mod is sooooooooooooooo Awesome...., don't make us beg, please update asap.
This Mod / Mode is Fantastic.
We should be so thankful for the Time and Effort the Modders put into a game.
They do not get paid and it takes a lot of time to go through the Limited Mod Tools and Files to make a Mode and Mod work successfully.
I am so looking forward to the update of this "Awesome Mode."
This Mode has made CoH 3 a lot of fun to play with, especially with Mods like the Angriff series.
If you don't have anything nice to say in this circumstance then "Don't Say Anything at All."
Grow up and Learn some respect.
Do what you got to do.
Thank you so much for your time and work; your mod literally makes CoH 3 so much more enjoyable.
Just curious if you plan on updating the Q Mode after the Dec 5th update with the two new battle groups. Ty so much in advance. :)
I like playing that mode, but sometime want to increase it to 1500-1800, so I have to switch to another mod, but there some feature i really like in Q :(
I really like the ability to create your own Battlegroups.
But...one issue I am seeing is that my team AI at times cannot build the Infantry Support Center building.
It starts the building process but it never completes.
I can see the issue when watching the replay with the custom UI menu enabled. You can see the progress indicator but it never completes.
It may also occur for the Air Support or Mechanized Support Center but all of the games I have played with the Team AI always build the ISC.
Has anyone else seen this issue?
To allow them to build Faster Tanks Traps and such, options up to 300%.
This would rock, bringing the tank trap build time closer to CoH 2.
You're a legend, a life saver, and your work is greatly appreciated.