Crusader Kings III

Crusader Kings III

Blood of Power
46 kommentarer
Tiberius Kane Moriarty 11. okt. 2024 kl. 8:05 
I think they categorized decisions. so this should only be broken cause its not inline with the current labeling system for decisions
rustydragonling 26. sep. 2024 kl. 6:02 
Updated patch screw with it. Not sure why either. The intrigue stuff maybe.
Falubo2008 6. juli 2024 kl. 8:42 
Is it still working?
bwwalker01  [ophavsmand] 12. aug. 2023 kl. 11:44 
@Abjadabdad that has now been fixed as of the most recent update.
Abjadabdad 16. juli 2023 kl. 11:04 
Hey great mod, just thought you might like to know I discovered an error in bop_major_decisions, the blood of power lite says "trigger_event = bop_major_events.0002" when it should be "trigger_event = bop_major_events.0003" - the current triggered event it is set to is for the half version and results in your house gaining the half modifier rather than lite, which also results in the decision to choose a modifier still remaining in the decisions tab.
Ragnar 🪓 29. juni 2023 kl. 4:45 
(Quoted from Author)
yes, the AI will take the decision and select a blessing provided they meet the requirements.
Historian09 28. juni 2023 kl. 16:30 
is this for the player only or the AI will also use it?
bwwalker01  [ophavsmand] 28. juni 2023 kl. 10:56 
@JackTheJaeger I'll work on better flavorization for each modifier.
bwwalker01  [ophavsmand] 28. juni 2023 kl. 10:54 
@Fly_Pepper I'll see about adding a third rule for a small bonus (20-25% the strength of the original).

@epi_cz I'm so pleased you enjoy the mod!
Fly_Pepper 27. juni 2023 kl. 16:09 
Could there be a game rule added for a smaller modifier? I like the idea, but even the light option is a lot.
epi_cz 25. juni 2023 kl. 11:16 
GREAT MOD
rly good with AGOT mod for making rly strong house
for example for lannister stewarship + martial

yea and btw ,,event bop_major_events.0001" or ,,event bop_major_events.0002" (console)
for add more that 1 modifier
JackTheJaeger 22. juni 2023 kl. 19:15 
@Nostradamus Giants Blood sounds kinda cool instead of Blood of Prowess. The mod rocks though :steamhappy:
Nostradamus 21. juni 2023 kl. 5:33 
I suggest you change the names, Blood of [] doesn't make much sense for a lot of them.
bwwalker01  [ophavsmand] 11. juni 2023 kl. 15:51 
@blazeknave It's merely a precaution since some players have had games crash on start up when the mod is placed higher up in the load order.
blazeknave 9. juni 2023 kl. 20:07 
just went through all your code- nothing crazy and no existing files edited... can't imagine incompatibility with anything
bwwalker01  [ophavsmand] 8. juni 2023 kl. 22:11 
@blazeknave I haven't tested it with that, but it should be compatible. I recommend putting House Traditions before this mod in the load order.
blazeknave 8. juni 2023 kl. 21:22 
Compat w Houses Traditions?
bwwalker01  [ophavsmand] 4. juni 2023 kl. 0:35 
@Amicus there is a prestige and piety cost to the individual that takes the decision. There are also prestige and dynastic splendor requirements that need to be achieved before the decision becomes available.
Amicus 3. juni 2023 kl. 10:31 
Is there any cost to making the decision?
Selene 1. juni 2023 kl. 13:31 
@Clown you truly act the part
Clown 29. maj 2023 kl. 23:32 
@valoween You say that like you think its clever.
bwwalker01  [ophavsmand] 29. maj 2023 kl. 16:40 
@Switching Doom if someone is willing to translate the mod, I'd be happy to include it.
Fire&Air 29. maj 2023 kl. 4:04 
There's a reason your name is Clown.
Clown 29. maj 2023 kl. 3:38 
Never supporting this mod dev then.
Clown 29. maj 2023 kl. 3:38 
Ew, AI art.
Switching Doom 29. maj 2023 kl. 2:37 
german translate?
bwwalker01  [ophavsmand] 29. maj 2023 kl. 1:43 
@John2Lionheart yes, the AI will take the decision and select a blessing provided they meet the requirements
John2Lionheart 28. maj 2023 kl. 23:22 
Does the AI use it too?
bwwalker01  [ophavsmand] 27. maj 2023 kl. 19:27 
@Qreamie thanks for the feedback! I’ve done more testing at it seems putting it at the bottom of the load order is optimal.
bropossible 27. maj 2023 kl. 18:42 
Update: So I moved your mod way down my list and my game booted up lol. No idea what was conflicting and couldn't be bothered to figure it out because screw mod troubleshooting. Will see if the mod is actually working now, though. Great mod btw!
bropossible 27. maj 2023 kl. 18:36 
My game's crashing on start-up after this mod's latest update :/ deactivated only this and my game was able to launch. I'll maybe try re-arranging my load-order and see what happens.
bwwalker01  [ophavsmand] 27. maj 2023 kl. 17:37 
@sawwhet5975 I've added a game rule that cuts all modifier benefits in half. Enjoy!
bwwalker01  [ophavsmand] 27. maj 2023 kl. 14:47 
@sawwhet5975 I’ll work on adding a game rule, which will make each modifier half-strength in terms of the base stat increase as well as a reduction in the other benefits.
sawwhet5975 27. maj 2023 kl. 13:55 
Any chance of a variant of this mod that is toned down a little? Like granting a +5 instead of +10? Even cooler yet (if you were looking for ideas), would be if the modifier strength scaled with Dynasty Renown rank.
dekiru 27. maj 2023 kl. 12:14 
Thanks for the speedy work! I really like the concept of the mod so was eager to see it working. I'll try it out again when I get home.
bwwalker01  [ophavsmand] 27. maj 2023 kl. 11:19 
@dekiru I added a character flag as well as a trigger that ensures it will only ever fire if you do not already have one of the blessings. This should, I hope, fix the issue. I appreciate the feedback.
dekiru 27. maj 2023 kl. 9:39 
Just did a test run but the event still pops up constantly. You did fix the part where if I choose the same option multiple times, it won't roll over onto the next unpicked modifier, however the AI also gets these events and they will always pick whichever modifier they don't have yet.

Also, since you added the +250 renown every time the event procs (which is sometimes multiple a month), it makes it so I max out my Dynasty legacies after a few years.

I'm not sure why the event keeps proccing, but I pasted the script into Chat GPT and it suggested adding a character flag that checks whether or not a character has had the event before to disqualify them. Maybe that or some kind of infinite cooldown. Hope that is helpful.
bwwalker01  [ophavsmand] 26. maj 2023 kl. 20:55 
@dekiru the issue should be fixed now.
dekiru 26. maj 2023 kl. 13:14 
I meant event, not decision.
dekiru 26. maj 2023 kl. 13:08 
The decision to choose your modifier is popping up like every month for me, and even if I choose the same option each time, it rolls over onto whichever option I haven't chosen yet, meaning I get all of the powers after some months.
bwwalker01  [ophavsmand] 24. maj 2023 kl. 9:52 
@hussite gaming, I have not tested it for 1.9, but I believe it is compatible since it creates custom modifiers, decisions, and events.
hussite gaming 24. maj 2023 kl. 7:15 
does this support 1.9?
bwwalker01  [ophavsmand] 23. maj 2023 kl. 22:20 
@Almatar, I've added images of each of the modifier effects.

@PinaColada, if only that didn't break balancing.
Vix 23. maj 2023 kl. 21:55 
oh no, there is one mod that give you +4 Men-At-Arms Regiments...

With this mod, it will practically give you 40 more regiments...
Almatar 23. maj 2023 kl. 9:12 
Подробнее можно с картинками?