Total War: WARHAMMER III

Total War: WARHAMMER III

Tomb Kings Tech-Tree (New Version)
37 kommentarer
lethery 21. sep. kl. 9:57 
well all other contact effect are working fine, just the contact effect your tech tree added to tomb guards (tomb curse) has this problem, anyhow I'm not trying to criticize work, as it is very good and I used it for every faction I play, I just want to point to a problem I faced that maybe could lead to a fix if possible,
Decky  [ophavsmand] 21. sep. kl. 7:22 
@lethery : The poison effect was programmed by CA, not by me. It is the same effect that other units in the game use. If it is as you say, and not caused by a mod that alters the effect... which my mod does not do. Then CA will notice it and fix the bug.
lethery 21. sep. kl. 2:22 
In my testing I found only one problem or a bug maybe : the contact effect you gave to units (the curse tomb poison) only applied to enemies for a fraction of second and got removed nearly instantly, I saw it got applied and then removed very fast,
Decky  [ophavsmand] 17. sep. kl. 23:07 
The mod has been updated.
Dahak 12. sep. kl. 11:17 
Thanks!
Decky  [ophavsmand] 12. sep. kl. 5:42 
The mod has been updated.
Dess 11. sep. kl. 1:00 
Some techs are missing, like the patronage of the X dynasty ones for the first dynasty, and some techs are in the wrong spot like First Dynasty plans are instead replaced by Ageless Collosi
Dahak 4. sep. kl. 14:32 
I am getting a crash relating to a missing ability 3. Not sure if thats what others are getting, but it is broken for me :(
carvinalife 3. sep. kl. 13:33 
I can see this has been updated, but it does not see to be working with the 6.3 patch.
Terminator_t102 2. sep. kl. 10:04 
kannst du das bitte auf 6.3 ubdaten??
SwordMaster 20. aug. kl. 8:17 
any compatibility submod for arkhan the black expanded?
https://steamcommunity.com/sharedfiles/filedetails/?id=2852724610&searchtext=arkhan+
Foe-Hammer 16. apr. kl. 19:15 
any chance of this getting a sub-mod for Agemouk Tomb Kings Extended?
Veni 20. jan. kl. 13:16 
crypt poison is definitely op.
If you want to keep the current magnitude I would turn it into a passive ability that is only active if the unit is in a negative morale state, it could have a longer duration then. Maybe 30ish seconds.

If you want to balance it, change it to fixed stat reductions or -10% instead of -30%.
Green Mohawk Derg 10. jan. kl. 16:28 
It seems that buffs like crypt poison do not apply to archers or crypt ghouls (first dynasty extra techs) despite mentioning them
Decky  [ophavsmand] 24. dec. 2024 kl. 5:16 
The mod has been updated.
AI-Man 31. aug. 2024 kl. 17:13 
@Da Git will it still work if i use the compliation version instead of this one?
Cultist of Tzeentch 31. aug. 2024 kl. 12:49 
@Driver-TG

@GreyGhost14

@Doc Gurgul

this submod https://steamcommunity.com/sharedfiles/filedetails/?id=3002258013 still seems to work. its old and will tell you to use an outdated compilation mod. just use the mod on this page instead, seems to work just fine. I haven't experienced any errors or anything. ignore the warning if using the mod manager.
AI-Man 8. juli 2024 kl. 19:38 
damn, i wish i could mod, would love to be able to play with both the Tomb kings Extended mod and this one. They both add amazing stuff, hopefully a compatibility patch is made between them either by the author or a another brave talented modder from the community
Nalkor 3. juni 2024 kl. 18:52 
This mod also doesn't quite work with Arkhan The Black: Expanded mod either.The two mods use that space on the right via scroll bar for their custom techs and they get this weird overlap as a result. The (hopeful) submod could also add the additional units on the roster to the existing techs that are on the left side of each dynasty line.
GreyGhost14 20. apr. 2024 kl. 7:04 
good mod but please make submod for Agemouk's Tomb Kings Extended :) thanks
Doc Gurgul 9. mar. 2024 kl. 8:18 
These new techs look cool, however the mod would require a submod/separate version to play well with Agemouk's Tomb Kings Extended (another extremely popular TK overhaul). Right now these 2 mods are rather incompatible - Wakhaf's tech is missing, substituted with "Re-Writing the Great Plan", and many other techs' positions are jumbled and mishmashed, especially the ones tied to the dynasties.
Latex Santa 13. jan. 2024 kl. 1:48 
@Decky The tech "Wakhaf of the First Dynasty" DOES NOT SHOW UP AT ALL in the new tech tree for me. Instead, in that position I have "Re-Writing the Great Plan". The First Dynasty is also labeled the Third Dynasty for me. In my mod list, I have Mixu's Legendary Lords, Agemouk's Tomb Kings Redone (something like that), and others. No idea what could be causing these bugs. I will be switching to the older, unsupported version. I like Wakhaf the Cavalry Tomb Boi too much to give up on him.
The Ohio Question 23. nov. 2023 kl. 8:35 
sounds about right for CA lol, thanks mate.

And happy thanksgiving!
Decky  [ophavsmand] 23. nov. 2023 kl. 4:58 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
vashhenko.igor90 22. nov. 2023 kl. 19:39 
upd pls
The Ohio Question 21. nov. 2023 kl. 22:49 
bricked in 4.1.

crash report says due to magic increasing, guessing the rework of mana pool broke it
Decky  [ophavsmand] 25. juni 2023 kl. 1:32 
@JakdMavika: The mod you show is not my mod. Pls ask the creator of the mod.
JakdMavika 16. juni 2023 kl. 15:42 
TheDevilNextDoor 8. juni 2023 kl. 7:01 
thanks just cleans up my loadorder a fair bit when i am already want all these mods you have made.
Decky  [ophavsmand] 7. juni 2023 kl. 13:38 
TheDevilNextDoor: See Mod "Tech-Tree Compilation". The Mod includes Tech-Trees for all faktions.
TheDevilNextDoor 31. maj 2023 kl. 6:53 
great additions all around i do hope you make a combined mod for all your tech mods down the line.
HMT 24. maj 2023 kl. 17:52 
thank a lot ,Bro!
Decky  [ophavsmand] 24. maj 2023 kl. 7:04 
Submod for the mod Necromancy released.
Einherjar 21. maj 2023 kl. 6:56 
Fabulous and incredible !

There is a little error in the description of the "nomadic riders" tech : it should be nehekhara horsemen instead of nehekhara warriors ;-)

Thank you very much for this awesome mod !
204873fast256ps4 20. maj 2023 kl. 21:04 
would this be incompatible with tomb king extended since it also changes the tech tree?
HMT 19. maj 2023 kl. 17:57 
thanks you very much
FullAutoAttack 19. maj 2023 kl. 10:45 
Awesome work as always.