Europa Universalis IV

Europa Universalis IV

Upgradeable Buildings
16 Comments
Bossu Aug 28, 2024 @ 11:20am 
update?
Dimonius Jun 2, 2023 @ 1:54pm 
Hm, seems agendas need to update, u can be quest for build temple, ect in province with bronze ect variat of building, and can't do mission, only if destroy and rebuild vanila build.
Dimonius Jun 2, 2023 @ 11:41am 
Or better add "limit" for "on_destroyed", like - "not = { has_building = * }"
Dimonius Jun 2, 2023 @ 11:35am 
I think just need replace of procedure of actions. Like from
"remove_building = cathedral_silver
add_building = cathedral_gold
remove_building = tax_upgrade"
To:
"remove_building = cathedral_silver
remove_building = tax_upgrade
add_building = cathedral_gold"
Dimonius Jun 2, 2023 @ 11:26am 
Same bug with reform on +33% tax with temples in goverment reform. And for any reason - in conscription of Silver Temp - text say: "Province got modifaer.." for dev and tax, but obs not give it.
Dimonius Jun 2, 2023 @ 10:46am 
Hm, it's seems only not work with silver temple, with bronze i still got modifaer.
Dimonius Jun 2, 2023 @ 10:41am 
Nevermind, i done for my own by myself.
Sad think - when u upgrade temple, and "old" destroing after - game think u just destroy temple and remove bonus on dev from cruch estate(
Dimonius Jun 2, 2023 @ 8:02am 
Can we hope on compability patch with Land Clearing mod?
Stop Hippo Infantcide  [author] May 27, 2023 @ 9:48pm 
@master siqoh Did your request btw.
Jeffrey2457 May 24, 2023 @ 12:40pm 
Oh wait I'm probably dumb, I have the larger production macro menu mod enabled, so that's almost certainly it :| Sorry for my dumbassery lmao
Jeffrey2457 May 24, 2023 @ 12:38pm 
Hmm, the only mod I'm using is Schocko's Outliner Fix and a mod I made(just gives max starting tech to all culture groups, so everyone has max tech at all starting dates; only touches the technology.txt in common, not adm.txt) I'll try without my mod, but seeing as it doesn't actually touch buildings or adm tech, it shouldn't be a conflict
Stop Hippo Infantcide  [author] May 24, 2023 @ 3:56am 
You can access them in the macro builder only. If you still can't see it, then you're using a mod that modifies building.txt or its graphical interface files.
Jeffrey2457 May 24, 2023 @ 1:42am 
How do you upgrade the buildings? I see AI building the different tiers, but mine all stay base level, despite some places having dev as high as 60's
I get the building popup and it says things like "Tax Upgrade in more than [x] provinces" - so I assumed it'd just build a building I can place on that province and it'd upgrade it, but I don't see it anywhere?
Stop Hippo Infantcide  [author] May 22, 2023 @ 3:24pm 
Also, provinces with 40 devs can't just build a training field until they have a barrack. Again, this was the work around that I have to make because of the hard coded bug. :secretweapon_hoi:
Stop Hippo Infantcide  [author] May 22, 2023 @ 3:16pm 
There's a bug in the game where it doesn't recognize the gold buildings. Maybe I've hit a hard coded limit that nobody knows about because nobody tested the limit of building modding. Oh well. If you want to upgrade from gold barracks to gold training fields, you have to have a dev of 40+ and a gold barrack to upgrade to a gold training fields. If you have 39 dev and a gold barrack, you will get the normal training fields instead of the gold one.
master siqoh May 19, 2023 @ 8:07am 
This mod is actually super good and I love it, some changes need to be implemented tho, can you make upgrading building type also retain the former building rank for example if you build a gold workshop when you upgrade it to counting house it will give gold rank counting house?