Crusader Kings III

Crusader Kings III

Stressful Conquests
32 Comments
Ġedryht of Wōden Jun 16 @ 8:04am 
How do you reckon this pairs with The Fallen Eagle?
I want Britain to remain a place of fractured kingdoms for long. I want the Franks to be locked in a Gavelkind struggle & less insane migrations. However, this was a very violent time period, just not an Imperialist one.
With the Hordes DLC you can now demand tribute from people. This was excessively common at the time period & conquests were far less common, even during the later middle ages.
Someone should tweak the AI with that in mind.
TeleportBehindYou Nov 24, 2023 @ 12:06pm 
does this need to be updated?
Headtaker  [author] Oct 20, 2023 @ 11:47am 
@besser

any language
besser Oct 19, 2023 @ 2:11am 
do i need a translation or does it work with any language?
Headtaker  [author] Jul 7, 2023 @ 8:54am 
@NVA stress effects also apply to AI yes.
NVA Jul 7, 2023 @ 6:48am 
does this affect AI too?
Headtaker  [author] Jun 14, 2023 @ 1:09pm 
@Riaman, this idea requires additional coding labor while the following ingame impact is negligible, however it will still add to realism
@Gnasty Gnome, tnx
Riaman Jun 12, 2023 @ 11:05am 
stress traits for losing/winning as commanders?
Gnasty Gnome Jun 12, 2023 @ 1:13am 
good idea bro. rp players forever
twink12kdd May 27, 2023 @ 6:22am 
Headtaker, oh, right i see this now
that makes sense
you can also at some point thinking about addint completely new stuff into the game, like new personality traits or events or new interactions with other characters
i feel like for me these are the core of what role playing in this game feels like
Headtaker  [author] May 24, 2023 @ 3:48am 
@twink12kdd
No mod trait, if player has the vanilla trait loyal, have have a good relationship with their liege, player will be faction blocked.
twink12kdd May 23, 2023 @ 9:49pm 
Headtaker, oh thats cool
but what do you mean loyal? just a high opinion of their liege or is it a mod's trait?
Headtaker  [author] May 23, 2023 @ 4:38am 
@twink12kdd,
my next update would potentially include extended faction blocks (limited to player characters only and not AI)
Example 1 : if the player is Craven and is intimidated by it's liege, players is faction blocked
Example 2 : if the player is Loyal and their liege does not have a low opinion of player, player is faction blocked.
Note that i do consider all constructive ideas as well.
twink12kdd May 22, 2023 @ 5:20pm 
Headtaker, i understand, man, that wasnt a critique :D that was me just saying i would play this mod if the game had more ways to increase stress
Headtaker  [author] May 22, 2023 @ 4:06pm 
@twink12kdd
You're welcome! Ambitious rulers tend to care more about winning conquests, which brings them happiness and reduces stress. However, they also experience increased stress when they lose a war. In real life, no one would willingly subject themselves to high levels of stress. Your suggestion seems to focus on maximizing the benefits of the intrigue skill tree for the player, rather than considering the character's perspective within the game. The purpose of the mod is to encourage players to roleplay wars based on their character's personality traits. Your viewpoint reflects the perspective of a grand strategy player, which doesn't align with the mod's intended purpose.
puggy May 22, 2023 @ 11:22am 
Great idea
twink12kdd May 21, 2023 @ 10:37am 
Headtaker, thanks for the reply. i just realized there is no way i can play 200+ stress character with torture tree bonuses who is also ambitious if im winning wars left and right, there is just not gonna be enough stuff in the game to keep my stress high i feel like
Headtaker  [author] May 21, 2023 @ 1:55am 
@twink12kdd
Compassionate, Content, Craven, Lazy AI don't like declaring wars anyways, these gain stress from declaring wars

other ones lose stress upon win and gain stress upon loss.

Dominant traits are Ambitious/content, stress gain/loss value is 40

stress gain/loss value for others is 20, (greedy is 40 sometimes based on the war and the specific outcome).
twink12kdd May 21, 2023 @ 1:35am 
if it affects ai wouldnt they start dying from stress a lot?
Headtaker  [author] May 19, 2023 @ 4:42am 
@CaliBlueBear
Yes
CaliBlueBear May 18, 2023 @ 7:50pm 
Achievements compatible?
Headtaker  [author] May 18, 2023 @ 3:47pm 
@MarkOz
The introduced stress mechanics affect all characters, including AI characters.
Kenooji May 18, 2023 @ 11:19am 
Affects AI too?
Em May 18, 2023 @ 2:42am 
ohhhh. this is a wonderful thing.
Riaman May 16, 2023 @ 10:30am 
great mod
Wolmer May 16, 2023 @ 6:04am 
That's a great idea!
Headtaker  [author] May 16, 2023 @ 5:38am 
@One Proud Brazilian

This mechanic already exists in vanilla, its called offensive war opinion,
after 6 months of being war, counties and vassals will start having a more negative opinion modifier on you, as each month passes
One Proud Brazilian May 16, 2023 @ 5:34am 
kind of a "war exhaustion" negative opinion per declared war
One Proud Brazilian May 16, 2023 @ 5:34am 
good idea!

Another suggestion is that declaring wars impact vassal's or general opinio (this will punish player for declaring too many wars in a short time)
[Army of Two] AXIS May 16, 2023 @ 3:34am 
Wow yes, I didnt think I needed this until now! I never reach stress lvl 2, and now I have to role play this part of the game more! Please continue developing and balancing this! Great mod!
Headtaker  [author] May 16, 2023 @ 3:18am 
@deadlypanda
Thank you, I am willing to expand on this concept, your thoughts and ideas are appreciated.
deadlypanda May 16, 2023 @ 3:07am 
This is a great idea, actually! Never considered it.