Stellaris

Stellaris

Smiths of the Relicforge Origin [3.14] (deprecated use new version)
106 Comments
Tr33  [author] Jan 23 @ 4:23am 
Oh and of course machine version
Tr33  [author] Jan 23 @ 4:22am 
Heyho, I made a new version from the ground up which has more QA, better mechanics and less scope creep. (At least thats what i hope).

https://steamcommunity.com/sharedfiles/filedetails/?id=3412892461
Tr33  [author] Nov 27, 2024 @ 3:09pm 
no not this mod. bad code :|, but i have come back to modding
GammaDragon Nov 27, 2024 @ 1:43pm 
can u add the origin so the machine could use it too?)
Tr33  [author] Nov 27, 2024 @ 12:34pm 
Not much changed, now it works. Fixed some minor issues with leaders. Keep in mind this was my first mod ... so not the cleanest experience :)
Ham Stroker's Ejacula Nov 27, 2024 @ 10:49am 
i assume this does not work on the latest update?
GammaDragon Mar 27, 2024 @ 9:52am 
sounds good tbh
Tr33  [author] Mar 27, 2024 @ 8:04am 
Thx, but my plan includes making everything from scratch. So no fixing needing xd. My aim is to get it out together with machine age DLC (3.12)
GammaDragon Mar 27, 2024 @ 7:49am 
GL with fixing)
Tr33  [author] Mar 27, 2024 @ 6:39am 
No, I'm afraid not, sry. I will keep it in mind for the rework tho
Lithium the Fallen Mar 27, 2024 @ 4:24am 
Greetings!
Is there any chance to build Forge again? Due to some weird bug, I lost the building...
Tr33  [author] Feb 20, 2024 @ 5:10am 
I listed everything from eden protocol in the description. So if it's not in the list it's not from us :)
GammaDragon Feb 20, 2024 @ 5:00am 
well with my modpack of 31 mods.... its kinda strange bcs there is alot from each mod
Tr33  [author] Feb 20, 2024 @ 4:56am 
Ye, I'm not the best with Habitat management myself. We just want to collect some impressions of the origin.
GammaDragon Feb 20, 2024 @ 4:38am 
the problem is im not understand fully how the habitats work
Tr33  [author] Feb 19, 2024 @ 11:48am 
It would be nice if you just add it to your modlist, make a playthrough and write a comment under the eden protocol modpage ( so Malthus can see it too). Thx :)
GammaDragon Feb 19, 2024 @ 11:27am 
should i test it with other mods or just the mod u gave me alone?
GammaDragon Feb 19, 2024 @ 4:42am 
im free rn so im not forcing myself everything good
Tr33  [author] Feb 19, 2024 @ 4:18am 
Don't force yourself, but if you have some ideas for improvement, don't hesitate to comment on mod page.
GammaDragon Feb 19, 2024 @ 4:00am 
k i can go testing and sending feedbacks to u
Tr33  [author] Feb 19, 2024 @ 2:39am 
Doing good, thx for asking. On another note the mentioned machine origin is on the workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=3161229014

We are currently looking for some feedback :)
GammaDragon Feb 18, 2024 @ 10:38pm 
soo, how the learning to exams going?)
GammaDragon Feb 1, 2024 @ 7:12am 
true,bcs any player play their own way
GammaDragon Feb 1, 2024 @ 7:10am 
Excited*
Tr33  [author] Feb 1, 2024 @ 6:41am 
Ye me too. Can't wait to see what people will do with it.
GammaDragon Feb 1, 2024 @ 6:25am 
im exited now)
GammaDragon Feb 1, 2024 @ 6:25am 
ohhhhh, i like how it sounds)
Tr33  [author] Feb 1, 2024 @ 6:20am 
Thx, I will need it. Oh btw, I'm currently collabing with Malthus (owner of MoreEventsMod) on a machine origin. The plan is to add it directly to MEM. Don't want to spoil too much, but it's a void dwelling machine which creates pre-ftls civs.
GammaDragon Feb 1, 2024 @ 5:18am 
Btw good luck on the exams!
GammaDragon Jan 26, 2024 @ 2:43pm 
well) im playing only robots so yeah) (all bcs they don't need food)
Tr33  [author] Jan 26, 2024 @ 12:27pm 
He has a beard which grows the older he gets :)
GammaDragon Jan 26, 2024 @ 10:05am 
some snail boy) that's all i understand
GammaDragon Jan 26, 2024 @ 5:41am 
k gonna chek the modjam2024
Tr33  [author] Jan 26, 2024 @ 4:35am 
Don't worry. Even tho this is my first published mod, I still wanna make it a proper piece of every stellaris mod list. Kind words always keep me motivated to push further. :)

If you like my style, check out my Modjam2024 submission "Chronomancer Aevum". Shameless self promotion I know.
GammaDragon Jan 26, 2024 @ 4:28am 
its okay, do ur things just don't forgot about the mod)
Tr33  [author] Jan 26, 2024 @ 4:25am 
Ye, me too. Don't expect it in the next 2-3 months tho. I have exams up and coming
GammaDragon Jan 26, 2024 @ 4:02am 
then i will wait, bcs i wanna play that as robots, so im gonna wait (sorry for my bad english)
Tr33  [author] Jan 26, 2024 @ 1:20am 
@_Gamma_Dragon_ Probably not with the current iteration of the mod, but the Modjam has thought me proper scripting and I'm motivate to make another bigger overhaul. So expect rather drastic changes after 3.11 including gestalts. No promises when I have enough free time.
GammaDragon Jan 25, 2024 @ 12:29pm 
add an option to start as robots?)
Tr33  [author] Nov 21, 2023 @ 11:54am 
The current Stellaris version 3.10 has some issues with modifiers. I will update the mod once these issues are resolved.
Tr33  [author] Oct 14, 2023 @ 4:46am 
Small update: Every choice during relic forging now shows the corresponding modifier for its relic, event for failing the restoration and bugfixes.


@Arkenor Try "event llrep.100". Its the new event that should reset the situation upon failing.
Tr33  [author] Oct 12, 2023 @ 1:43pm 
Alright im stupid. I will fix it the next days. Thx for letting me know
Arkenor Oct 12, 2023 @ 11:27am 
I don't know. I assumed it was because I had been too greedy for the tech boost without checking how many points I had left. Being more careful next time.
Tr33  [author] Oct 12, 2023 @ 7:14am 
How did you get to -1? It shouldnt be possible anymore ( if im not stupid). llrep.9999 only gives you 1000 Progress, while -1 means you failed the situation and it cant progress anymore.
Arkenor Oct 11, 2023 @ 1:29am 
I tried that event llrep.9999 fix, but I'm still stuck at -1 progress.
Tr33  [author] Oct 10, 2023 @ 12:40pm 
Sure, i will add it with the next update. Soon TM
Graven Ash Oct 9, 2023 @ 1:28pm 
Would you consider adding the actual statistical effects into the forging events so toy can see what effects we're getting when we pick the options.
Tr33  [author] Sep 19, 2023 @ 6:18am 
Hey, ive updated the mod to 3.9 with some additions. This time no MSPaint image, because i dont know how to fit all this info in one image. Check the patch notes sections :) Hope you all like the changes.
Tr33  [author] Aug 30, 2023 @ 9:03am 
Should be save-game compatible. Tell me if something breaks. :)
DerErschoepfte Aug 30, 2023 @ 9:01am 
And I just wanted to start the game when I saw your message^^
Glad I waited. Now restarting :D