Age of Wonders 4

Age of Wonders 4

Skirmish Mod
14 Comments
Thariorn Apr 19 @ 7:00am 
Not my type of mod, but kudos for creating one like this for AoW 4.
A possible fight skirmish mode was deemed as too much feature creep way back when Aow 3 was still in its closed beta phase.
sad to see Triumph didn't try to incorporate one in their projects since.
darth_lame-o Nov 11, 2024 @ 2:58am 
This is probably the closest we'll ever come to a quick battle mode for this game. You're the GOAT!
Gentleman Crow Oct 10, 2024 @ 6:30pm 
I just found out about this mod today and I played around with it. It's really good! I'm having so much fun with it! Big thanks to you for making it!
AnsFonKom Jun 11, 2024 @ 9:06am 
Great mod, thank you.
But i have an issue, where mod does not show up in the "custom realm" menu. Any advice?
kharyu Jun 5, 2024 @ 5:14am 
Great mod, thanks for this excellent piece :)
badokk  [author] Apr 19, 2024 @ 1:11pm 
@Fromitt Ah, wait, perhaps you don't have the DLC compatibility? Subscribe to this mod and you'll get this fixed - and get access to the DLC Tomes: https://steamcommunity.com/sharedfiles/filedetails/?id=2994606790
badokk  [author] Apr 19, 2024 @ 1:05pm 
@Fromitt try resubscribing to the mod, this has been fixed in the previous update
Fromitt Apr 19, 2024 @ 11:27am 
Nevermind. Cleared gold vein nearby and got some gold:HappyMask:
Fromitt Apr 19, 2024 @ 11:14am 
Recruiting Mercenary makes gold income negative and he immediately gains low morale
GrokGrokov Nov 11, 2023 @ 6:39am 
Hello, thanks for the great mod! but there are problems:
All T4-T5 units that are produced in cities cost gold and not tirсoins.
There are no resources for the Rivers to buy the Magelock Cannon. Simply put the cannon does not cost tircoins.
badokk  [author] Jul 12, 2023 @ 12:26pm 
@sławek Sounds like a good idea for my Utilities mod, will add it there (as a configuration option, ofc). Here's a link if you're interested: https://steamcommunity.com/sharedfiles/filedetails/?id=3002310376&tscn=1689130866
slawek367 Jul 11, 2023 @ 10:41pm 
Good mod, but could you create a mod, that only reveals whole map at the start of the game for all players?
badokk  [author] May 15, 2023 @ 2:17pm 
Hey, @FrogEyeArtistry. In case when you're stuck with some menu closed earlier than it should have, you can always reopen them using the strategic "config" spells. Use "_Reopen pregame menu" to get back to the very first config you see at the start of the game. Then you can check your settings and click "Confirm and start game" for the tokens to be assigned. In the same way you can use "_Reopen Tome picking menu" to get back to picking Tomes at any time.

Please note that due to an interface glitch, the first time you buy units in the city all of them will be grayed out, but the buttons still work. Once you buy one, the UI will refresh and work properly.

Please also note that there's no real single player support - the AI can't buy Tomes or recruit units. If you want to set up a battle against AI you need to set both players as Humans, use Classic turns and pick the Tomes and units for both you and the enemy. Then you can start the battle and set one of the players to AutoCombat.
FrogEyeArtistry May 15, 2023 @ 9:51am 
Running into the problem of it looping to meeting factions without the capability to buy units in a single player sense every time I end turn. Was there a menu that was supposed to show up for the tokens or was I supposed to buy them from the city without them gray'd out?