Stellaris

Stellaris

Scaled Leader Capacity
59 Comments
davidrthompson5368 Sep 15 @ 3:52am 
Not sure why, but this mod makes my Trader and Roboticist jobs disappear.
G-Lew Aug 26 @ 3:19pm 
@Neppii I don't think the update is ever coming
Neppii Aug 14 @ 3:04pm 
Really looking forward to an update. Its been a month :)
Mike Louis  [author] Jul 11 @ 4:32am 
I'm currently play testing the patch 4.0 version with the goal of reaching a century in-game in order to work out any remaining bugs before I upload the new version. Thanks to all of you for your patience.
maxguh Jul 10 @ 8:43pm 
Patiently waiting for an update. Thx.
Tragopan Jun 29 @ 8:02pm 
Looking forward to the update! Leader Capacity feels like such a bad mechanic without this mod.
carlthinks Jun 5 @ 4:22pm 
I noticed that this mod stops production of minor artifacts on one of my relic worlds with a archeoengineers.
galek011 May 18 @ 11:46am 
Really looking forward to the update. No rush and thank you for your excellent mod!
碧海与龙QAQ May 16 @ 1:48am 
BUG: Cannot use exclusive capital with Arc Welders
phoenixfeder May 10 @ 10:53am 
Sorry, that wasn´t meant as a complaiment. I read that you want to update this after the hotfixes. That is absolutely okay :) I just wanted to tell an issue, I´ve recognized. Maybee it is already known, maybe not ;)
Mike Louis  [author] May 10 @ 2:42am 
@phoenixfeder, I haven't uploaded an update yet because I haven't had an opportunity to playtest the 4.0 patch version on account of the 4.0 patch itself being released in a half baked state. Once the devs finish doing hotfixes for patch 4.0, I can playtest the new version and based on the results, upload the new update. Thanks for your patience in advance.
phoenixfeder May 10 @ 2:35am 
Thx for keeping it updated / for your awesome work :)
I don´t know if this is a known issue: with the actuall "not updated to 4.x" version:" You can´t produce consumer goods or alloys (you still have your "base income"; but the output from your buildings is "0", yes, I tried it with just this mod enabled, yes I took a look if the buildings where occupied).
gableHETA May 8 @ 7:38am 
Thank you for keeping working on this mod, it's one of my must-have to play.
Mike Louis  [author] May 6 @ 10:35pm 
The 4.0 patch update is mostly done, I'm waiting for Paradox to finish releasing the hot-fixes for the 4.0 patch before I can play test and then upload the update. Thanks for your patience in advance.
Mike Louis  [author] Oct 29, 2024 @ 7:46pm 
mod is now updated for patch 3.14
Ordo Oct 26, 2024 @ 8:23am 
Awesome mod bro, but too many officials in a situation where 11 is enough for me - I have over 400. I suggest removing the modifier either from capital buildings or positions, and even more so from positions like "soldier" for commanders and "scientists" for scientists.
Mike Louis  [author] Sep 10, 2024 @ 5:40pm 
3.13 update is now up. The Warden job provides +2 Commander leader cap.
Mike Louis  [author] Jul 30, 2024 @ 12:38am 
@thecrazy13, There might be either a compatibility conflict with another mod or a load order conflict on your end.
thecrazy13 Jul 29, 2024 @ 9:15pm 
This mod doesn't appear to be working for me, are there any known incompatibilities or am I going to need to figure this out the old fashioned way?
Embryon Jun 18, 2024 @ 8:04pm 
I tried it and it seems to be working well. I can still get significant empire size reduction but it's not reaching absurd level link before in my opinion. Thank you for your work.
Mike Louis  [author] Jun 18, 2024 @ 2:32am 
3.12.5 update is now up. administrator specialist jobs now provide -2 empire size (I found a way to restore the old flat empire size reduction modifier).
Embryon Jun 6, 2024 @ 10:05pm 
I think you need to change empire size reduction from jobs to -2 like before or remove it from this mod entirely because even a 0.1% reduction can stack up to something like 90+% if you have enough pops for administrators. It would be better if you just release the empire size reduction feature into its own separate mod since it doesn't fit well with leader cap increase in my opinion.
Mike Louis  [author] Jun 6, 2024 @ 3:08am 
3.12.3 update is now up, I lowered the empire size reduction per administrator specialist job to 1%. Let me know if it either needs to be lowered or raised, I been trying to find the right balance in order to make sure it's not a cheat.
Spider Jerusalem Jun 1, 2024 @ 6:31am 
It’s better to make the reduction in the size of the empire not a percentage, but a numerical one, otherwise even the need for administrative economeopolises will disappear. Otherwise it turns out too cheaty.
Mike Louis  [author] May 20, 2024 @ 11:29pm 
I'm currently play testing a lowing of administrator empire size reduction to 1.25% per administrator.
Origami May 16, 2024 @ 12:16pm 
Or maybe a cap on the reduction you can receive.
Origami May 16, 2024 @ 9:01am 
I agree with Kampf 2.5% per priests seems pretty over the top and feels more like a cheat than a mod.

A flat amount or a MUCH lower percentage per priest would feel much more natural.
Mike Louis  [author] May 13, 2024 @ 7:23pm 
I fixed the empire size by pops reduction not working. Turns out I typed in "emprie" instead of "empire" in the lines affecting the empire size by pops.
KampfTomate007 May 12, 2024 @ 2:42am 
I noticed that the reduction works for systems and districts now, but pops don't seem to benefit from it still.

Is there a reason you went for the percentage instead of flat modifier?

What i liked about the flat modifier is that you never outright canceled out empire size by reaching 40 priests, but rather have to dedicate a large fraction of your total pops to priests.

This means that they scale much more linearly instead of exponentially spiking only to then cut off entirely after 40 priests.

Another issue i noticed with the new system is that it makes having other percentage modifiers like from Courier Network or Imperial Prerogative pointless because you are for sure going to have 40 priests in your empire anyway, and afaik it can't go below 0% so anything beyond 100% reduction is wasted.
Mike Louis  [author] May 11, 2024 @ 5:02pm 
The Empire Size reduction hotfix is now up, thanks for all the feedback.
Mike Louis  [author] May 10, 2024 @ 9:53pm 
@KampfTomate007, based on your feedback I’ll look to see if I can add some empire size reduction from districts, pops and systems.
KampfTomate007 May 10, 2024 @ 3:54am 
I noticed that you changed the -2 empire size from priests, but in my game it didn't create a -2.5% total empire size reduction, but rather -2/2.5% empire size from planets, meaning i got 0 empire size from the planets themself, but districts, pops, systems, etc all are unaffected.

It also has a drawback that at most you can have 40 priests in your entire empire before missing out on the reduction past that.

Is there a way to get the previous version that worked with flat -2 empire size per priest so that for larger empires you don't run into a cap, while also allowing you to combat the other factors like pops, systems, and districts?
Mike Louis  [author] May 9, 2024 @ 12:11pm 
@LegitGamer1017, this mod overwrites the leader base classes, capital buildings, army buildings and pop jobs files. I would recommend putting it after any other mod(s) that touch those files.
LegitGamer1017 May 9, 2024 @ 6:52am 
Does this overwrite any vanilla files? I am asking so I can see if it will be compatible with other mods.
Mike Louis  [author] May 9, 2024 @ 4:12am 
Patch 3.12 update is now up, Knight Commanders now provide +2 Commander leader cap instead of just +1.

Bureaucrats, Priests, Death Priests, Numistic Priests, Unifer, Preacher, Manager and Steward jobs now reduce Empire size by 2.5%

Military Academies now provide +2 Commander leader cap
Martok May 8, 2024 @ 1:57pm 
Appreciate the update (on the update), @Mike! Love this mod!
Mike Louis  [author] May 7, 2024 @ 10:30pm 
I managed to update the mod for patch 3.12, however I'm currently waiting for various portrait mods on my mod playlist to be updated before I can do a play test and upload the new version. Thanks for your patience in advance.
WeenoTM Mar 16, 2024 @ 2:57pm 
I really love how this mod handles leader cap. Thank you for your dedication to making Stellaris better :HatHealth:
Mike Louis  [author] Feb 28, 2024 @ 12:15am 
Patch 3.11.1 update is now up, the new Preacher specialist job now provide -2 empire size.
fengyeft Nov 20, 2023 @ 9:09am 
How do I get version 3.9.3 of this mod?
Mike Louis  [author] Nov 18, 2023 @ 7:15pm 
Patch 3.10 update is now up, you can read the patch changes in the description above.
Erwin Rommel Oct 21, 2023 @ 12:52am 
Lifesaver, it's as if this mechanic was not playtested at all before release. Even in smaller galaxies and smaller empires the XP loss for going over the cap is absolutely brutal.

How are you supposed to take over the galaxy if you can't administer more than just a dozen planets at a time?
Mike Louis  [author] Oct 17, 2023 @ 6:53am 
Patch 3.9.3 update is now up. Military academies, fleet academies,and battle simulators now provide +1 leader cap.
KampfTomate007 Oct 15, 2023 @ 3:18pm 
I mean i don't really care about going below 100 empire size anyway, but it is good to know that now i can do something against empire size beside generating a million unity a month to ascend all my worlds...
Mike Louis  [author] Oct 15, 2023 @ 1:41pm 
KampfTomate007, Bureaucrats and death priests among with the priest specialist pops reduce empire size (the minimum empire size is 50).
KampfTomate007 Oct 15, 2023 @ 10:10am 
Am i understanding this right that if you had a size 25 ecu with focus on unity you'd get up to (32+10)x6=252x2=504 empire size reduction from a single world?

Also i assume only the specialists priests reduce empire size, but not the ruler priests of which i forgot the name?

Either way it's actually perfect for me because i wanted a dynamic leader cap growth but the other mod i was using in my last run was a bit much to the point where you never had to take leader capacity into account at all, although i played with 1x habitable worlds on that run so that is probably a major factor why.
Mike Louis  [author] Sep 13, 2023 @ 1:49am 
Patch 3.9.* update is now up. Bureaucrats, priests, and death priests now provide -2 empire size.
ShaftBreaker Jun 30, 2023 @ 12:24pm 
Just wanted to say, I downloaded this mod into a saved game and i played a few years without any issues. Thank you for fixing one of Paradox's many stupid decisions about this game. I can only hope they don't update this mod into oblivion so that it stops working and you don't get frustrated and stop updating it. I can't tell you how many mods just can't be used that I have downloaded because of Paradox's incessant obsession with making constant changes to this game.
Mike Louis  [author] Jun 2, 2023 @ 1:26am 
Patch 3.8.3 update now has bureaucrats, priests, and death priests provide a bit of empire size reduction.
Mike Louis  [author] May 15, 2023 @ 7:38am 
Hey guys, uploaded some updates to the mod. Dialed back the capital building leader cap bonuses to be inline with Nicho's version and ruler pop jobs now provide +1 leader cap.